Droid Engineer Archive

Thread: detonation droids, which is the highest craftable detonation power?

JandoLodet
Wed Sep 22, 2004 9:18 am
#14






Atan wrote:

MSE's get a +10 for each module, but since they can only hold 2 modules they would cap at 40 (theoretical ^^)


MfG

Atan






So making some MSE bombers for the first timewith a 36 isn't too bad then huh?





Jando Lodet
Master Artisan / Master Droid Engineer / 3-4-0-4 Merchant / Aspiring Shipwright
Freelance Pilot in Training

Proprietor of AI Inc. Specializing in Artisan goods, and Droids
Located in Freehold on Naboo. -1430, -3960
Kassuff
Fri Sep 24, 2004 1:33 am
#15






Tarne_Monter wrote:






Malitevv wrote:

everything said here so far is correct. I'll add a little and summarize:


mse: theoretical best is 20 (i don't make these)

advanced mse: theoretical best is 40 (mine are 39)

advanced R3: theoretical best is 60 (mine are 58)


it's possible to make other kinds of detonation droids, but thesethree are really the only configurations that make good sense, IMO. though i must admit, some DE on my server is making detonation droids mixed with combat modules, and putting them in a variety of chassis... I don't know what he/she is thinking. that seems a foolish idea.





I don't know it seems like an interesting idea to me. I put one into my barker BLL just in case I ever need to fry him. Although for most things though I think it would be a waste of space unless you're into watching droid fireworks. Or just making a statement..


*Low Power*


.... BOOM!


LOL


Too bad I'm not a smuggler or bounty hunter, or my personal droids would have a self destruct feature. Well, maybe not the ones with storage modules...that could be nasty.


It would be nice if the devs would expand the number of classes that can detonate a droid. Certainly a DE should know where the magic button it. Maybe Commando andone of themelee classes could also control these droids.









Zorkk
Fri Sep 24, 2004 8:29 am
#16






Malitevv wrote:

everything said here so far is correct. I'll add a little and summarize:


mse: theoretical best is 20 (i don't make these)

advanced mse: theoretical best is 40 (mine are 39)

advanced R3: theoretical best is 60 (mine are 58)


it's possible to make other kinds of detonation droids, but thesethree are really the only configurations that make good sense, IMO. though i must admit, some DE on my server is making detonation droids mixed with combat modules, and putting them in a variety of chassis... I don't know what he/she is thinking. that seems a foolish idea.






I recently got novice smuggler so I could use these fine toys we craft, and i've found when deuling, or in pvp battles (remeber, the bomb droid has blast radius damage... ) the MSE style is useless, as all someone has to do is shoot at it once, and it'll run... same with the R3 droid with 6 det mods. So i've had the thought to use r3's with 5 combat, 1 det, or just go all out, use the fast probot, with a built in combat rating, and good speed Havent' been able to test it out yet, but i got one with 48 power. Should be fun next time i run into a group of overt's.




Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


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