Droid Engineer Archive
Thread: Droid Update!!: Structure Module fix pushed to TC today (05/05/04)
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psikobunny
Thu May 06, 2004 11:14 am
#14
Jenden wrote:
I don't know, this is the module I want most out of the publish, and a lot of my customers feel the same. I think you underestimate the lazy attitudes and poor memories of many players. I know many people (myself included) that have lost houses, harvesters, and factories because we weren't paying attention or weren't using it often enough to notice the maintenance was low.
AMEN, I really plan to use this module more as a Memory List than anything else. Our guild has a lot of permanent structures scattered about, and to try and remember them all is a pain. This will let me make sure nothing poofs when it slips our notice for a week or two. And also, I have a bad habit of forgetting harvesters...
neshura
Thu May 06, 2004 2:56 pm
#15
THANK GOODNESS
Would also like to know if that 9-structure limit is a hard limit. Methinks it probably is, given that every module to date has had a poor-overworked-database limit added to it. (i.e. item storage, trap storage, stim storage, etc.)
Crossing tentacles in the hopes that the limit is put back to 54. Being able to admin more than 9 structures is pretty much a must for serious crafters and businesspersons.
Would also like to know if that 9-structure limit is a hard limit. Methinks it probably is, given that every module to date has had a poor-overworked-database limit added to it. (i.e. item storage, trap storage, stim storage, etc.)
Crossing tentacles in the hopes that the limit is put back to 54. Being able to admin more than 9 structures is pretty much a must for serious crafters and businesspersons.
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