Droid Engineer Archive

Thread: DE merchant pricing guide

Pallida
Wed Apr 07, 2004 1:43 pm
#14






AudioOrgana wrote:





Pallida wrote:


Audio, I never accused you of "gouging".You inferred that all by yourself. (Some phychologists might imply that it indicates a "guilty conscience".. however, I do not)


"Keep doing it your way... I'll keep doing it mine. If I dont get rich... so what?I refuse to gouge my customers." Hmm, that sounds like an accusation to me. Your sentence structure indicates a direct correlation between you doing it your way and not getting rich, and saying it doesn't matter ("so what?") followed by a proclaimation - was the proclaimation just totally unrelated and a product of bad paragraph structure?


As to the details of how I price... scroll up. My mechanism is there in grey and black.


Again, shame on me. Now that I have read it completely, I find that my opinion has gotten stronger. It's all based on cpu in one way or another. I outlined above the reasons I feel that that sort of pricing isn't optimal for making a living as a crafter.


The point still remains as it did before - your assertion that your way is the "right" way is narrow minded, exclusionary, and a localized view of life.


You continue to price your way, I'll continue to price mine. If I don't price by cpu, so what? I refuse to have themonochrome lifeview of bean counter.


yep.. this is what I expected... pure vitriol... I think I touched a nerve.. or ten.



AO











Ciao


ssssssssssssssssssSSS(:-<



- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
AudioOrgana
Wed Apr 07, 2004 2:09 pm
#15






Pallida wrote:


You continue to price your way, I'll continue to price mine. If I don't price by cpu, so what? I refuse to have themonochrome lifeview of bean counter.


yep.. this is what I expected... pure vitriol... I think I touched a nerve.. or ten.




AO






What everare you talking about, Pallida?


AO

Message Edited by AudioOrgana on 04-07-2004 05:14 PM

steven_omally
Wed Apr 07, 2004 2:21 pm
#16

ok, thats enough bickering, if you want to post here, please STOP ARGUING AMONGST EACH OTHER, everyone has their own method, and no matter what, they will keep using it, so KNOCK IT OFF



Wesa Vikem- you know him, you love him
MIggl
Wed Apr 07, 2004 2:24 pm
#17

Not to induce any more bickering, but what method are you inclined to, seeing the answers posted? Just wondering if you have had a similar method (doign a price sheet using a formula, or pricing by supply/demand), or something totally different?


Just curious to how you see things.


Cheers,

Artoli Banapesh



Merchant / Artisan / Droid Engineer
Serving Dantooine, Tatooine, Corelliain the Kettemoor Galaxy
steven_omally
Wed Apr 07, 2004 5:01 pm
#18

ok, i went with the trial and error approach, but that doesnt mean that any one person was right over another



Wesa Vikem- you know him, you love him
Pallida
Thu Apr 08, 2004 12:07 am
#19






AudioOrgana wrote:


I visted your page - it's very nicely coded, btw. However, a Probot chassis and a R3 chassis do not cost the same amount - yet you start your base prices on them the same.







First off.. that is not my page. I suggest that you re-read my original post.


Second, I have been in the IT industry for over 30 years... the past 15 of which have been devoted to Business Process Requirements Analysis, Application GUI design and Application Oracle RDBMS design/analysis and administration. I tend to see everything as "data-driven. Show me a something that has numbers, percentages and related data and I'll reduce it to it's elemental components and build something that doesnt require any subjective considerations and gives a consistent result with minimal effort. Given that everything can be (pretty much) quantified and treated in this manner, by anyone with the desire to see it like that, I'll have to believe that "my way is the right way."



So yeah... slam dunk all you want... Matters not to me. Keep doing it your way... I'll keep doing it mine. If I dont get rich... so what?I refuse to gouge my customers.


sssssssssssssSSS(:-<



- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
slaier0702
Thu Apr 08, 2004 12:44 am
#20

Folks, there seems to be a lot of .... passion on this topic. Before you are requested to go to your corners, take a breath, relax. You are both right on this question,each for your own reasons.


Steven was only asking for a model.




Save your energy for the developers.:


Glantor
Thu Apr 08, 2004 7:33 am
#21

Hmm, I personally think that we are free to choose whatever method we so please, because in the end it's our own personal style of play. Success is not how much money you earn, it's how satisfied with yourself you are at the end of the day. A fisherman catching 100 fish a day may be happier than the boss of a multinational fishing corporation raking in 100 tonnes a day. It's all a matter of POV, or point of view. =)


Ok, now to say what I think should be the ideal price: Whatever the customer is willing to pay, taking care not to sell below CPU, otherwise we might as well just sell the resources themselves and save all the pain and agony of crit fails and factory time. =P


In a way, both AO and Pal have good points, so the best would most probably be a combination. Like above, lol.


I use Undeadfish as my reference since most people use it, and charge my guildmates 30% less. Special discounts depend on how polite/nice the person is. But the max is still 30% discount. I've worked out my CPU and 30% less is just about right to make ends meet (at cost).


Oh, btw, droid repair modules and droid combat modules are roughly the same, so you can still use the site to price combat droids by just filling the modules with droid repair modules.



Glantor Soulbearer (In Game Name)
Master Droid Engineer (Since December '03)
Glantor's Gallery at -4947, -5788 Tatooine, Sandstorm Metropolis
---------------------------------------------
Need a droid on Starsider? For the best custom droids that
won't burn a hole in your pocketbook, holomail glantor now!
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Pallida
Thu Apr 08, 2004 7:39 am
#22






steven_omally wrote:

ok, thats enough bickering, if you want to post here, please STOP ARGUING AMONGST EACH OTHER, everyone has their own method, and no matter what, they will keep using it, so KNOCK IT OFF







Who is bickering? Are we bickering, AO? I kinda thought we were having a lively discussion about the various methods of pricing droids...


Everyone is entitled to an opinion.... She's right... I'm right... He's right.


ssssssssssssSSS(:-<




- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
slaier0702
Fri Apr 09, 2004 12:04 am
#23






Pallida wrote:





steven_omally wrote:

ok, thats enough bickering, if you want to post here, please STOP ARGUING AMONGST EACH OTHER, everyone has their own method, and no matter what, they will keep using it, so KNOCK IT OFF







Who is bickering? Are we bickering, AO? I kinda thought we were having a lively discussion about the various methods of pricing droids...


Everyone is entitled to an opinion.... She's right... I'm right... He's right.


ssssssssssssSSS(:-<





That's what I mentioned earlier "You are both right on this question,each for your own reasons"

Storm2
Sat Apr 10, 2004 1:22 pm
#24

Well, this is the formula I use....pretty simple really...for those that don't want to get too number heavy, but yet don't want to flat price everything either:



Novice DE: Base Price: 500 cr + 100cr for each component u have to make


Intermediate DE: Base Price: 1000cr + 100 cr for each component u have to make


Expert DE: Base Price: 1500 cr + 100 cr for each component u have to make


Master DE (the last tier boxes that is): Base Price: 2000 cr + 100 cr for each component u have to make


Master Droid Engineer Title: 2500 cr + 100 cr for each component u have to make


Now of course, some DEs may shake there heads and say that I'm over/under pricing....I don't know...I know I've been selling stuff pretty good.


But of course to each their own.


Joshua Stormlighter


DE 1/1/1/2 as of 4-10-04


Master Artisan


Enclave


Chilastra Server


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