Droid Engineer Archive
Thread: Droid Experimentation Ideas Add yours!
Lonkley wrote:
Changing the way you get to a number doesnt magically fix the number doing something in the end result.
/bow
Respectfully,
Sounds like most people just want everything handed to them..... I agree that the new system should have stayed for in the long run the benifit's would be greater..... The people who complained most likey get away with selling good products made with crap resources and components....
I for one aggree that when great resource and components are used your final product should reflect that and also the level of Xp you have already aquired....and if crap resources are used then the final product should reflect that also.......
thanks
Until we get differential experimentation, i.e. more than one line, this issue is of no consequence to DE.
To Master Artisan yes, and the sooner MA quality parts make a difference in a droid the happier I will be, it really is bull that people have made fortunes out of using rubbish, its a mockery of the whole crafting model in SWG, which is (or has the potential to be) the best of any Multiplayer game. I wish DE had multiple choices in experimentation, and that it mattered..but I think thats a dream world.
SEA's come into this too..combat SEA's I can sort of understand, but pure crafters? what are they to do but pay the silly millions..that is not a fair and reasonable system. Especially when the suppliers are macro-bots.
Something is wrong with the Devthink in this game, and I still dunno what it is, but it is seriously wrong.