Droid Engineer Archive

Thread: Reason for Broken Crafting Stations. DEVS PLEASE READ

McYew
Sat Aug 30, 2003 12:18 am
#14

//heh, i get it, simple droid programming, you should see what i can do with my overloaded (operator) colen


:blow




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McYew - DE & Carbine
Ahazi > Naboo > Theed
JinxKurai
Sat Aug 30, 2003 3:18 pm
#15

I'm willing to bet that, at some point in an EARLY version, they had only 1 kind of crafting station and 1 kind of specialized crafting kit, and thus, proximity was all that mattered - they just forgot to change it to allow for more crafting kits/stations once those were added. I would be willing to bet that there is a comment in the source for this search that says something like /** remember to put in something that'll specify what kind of crafting station to look for when we have more than 1 kind. Oh, and, get more Cheetos. **/


My reasoning for this is that I can't imagine not allowing for station/kit types when performing this kind of search for a station unless they didn't exist back then - it would be a mistake/oversight that a complete novice would make, like someone trying to make a game after reading "Teach Yourself To Program An MMORPG In 24 Hours" or one of those books.


Haley Kurai- Master DE (first on Tempest! Now with even more Advanced Protocol Droid goodness)




Haley Kurai

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Pooka
Sat Aug 30, 2003 9:47 pm
#16

I think:

1 - You're not supposed to have more then one station in a droid

2 - It's "somewhat" implemented, thus the malfunctioning multi-stations

3 - They've forgot to tell us about it, just as with everything else.





Shiroo
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