Droid Engineer Archive
Thread: Reason for Broken Crafting Stations. DEVS PLEASE READ
//heh, i get it, simple droid programming, you should see what i can do with my overloaded (operator) colen
:blow
I'm willing to bet that, at some point in an EARLY version, they had only 1 kind of crafting station and 1 kind of specialized crafting kit, and thus, proximity was all that mattered - they just forgot to change it to allow for more crafting kits/stations once those were added. I would be willing to bet that there is a comment in the source for this search that says something like /** remember to put in something that'll specify what kind of crafting station to look for when we have more than 1 kind. Oh, and, get more Cheetos. **/
My reasoning for this is that I can't imagine not allowing for station/kit types when performing this kind of search for a station unless they didn't exist back then - it would be a mistake/oversight that a complete novice would make, like someone trying to make a game after reading "Teach Yourself To Program An MMORPG In 24 Hours" or one of those books.
Haley Kurai- Master DE (first on Tempest! Now with even more Advanced Protocol Droid goodness)
1 - You're not supposed to have more then one station in a droid
2 - It's "somewhat" implemented, thus the malfunctioning multi-stations
3 - They've forgot to tell us about it, just as with everything else.