Droid Engineer Archive

Thread: Droid prices vs Something Worthwhile to do

CaixCatab
Sat Apr 03, 2004 2:19 pm
#14

If I can't manage to sell even one combat capable R3 a day (novelty value is starting to wear off...) forabout half the price I've seen elsewhere, the market, even if it isn't saturated,is kinda... not-moving.And if I don't sell them... Well, part of the point with making the droids is seeing them leaving my vendor and knowing someone found 'em pretty useful. I can put up different droid designs until the space expansion, but without that confirmation from an unbiased outside source that it was a good design, what's the point?


That's the other part of the point system-for-success (when playing with myself *snicker*).


Their level of usefullness creates a form of saturation, but in the shape of customer apathy; disregard for the product.I havn't decided whether I think it's more annoying than regular saturation, but they're not being sold.


(Naturually, just like last time, if I ever end up selling more than I can keep up with, the price goes up. But I STILL need a good reason for people to not start off in the ones outside Corolag and Bestine)




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Shian_Tavkin
Sat Apr 03, 2004 8:32 pm
#15






CaixCatab wrote:

If I can't manage to sell even one combat capable R3 a day (novelty value is starting to wear off...) forabout half the price I've seen elsewhere, the market, even if it isn't saturated,is kinda... not-moving.And if I don't sell them... Well, part of the point with making the droids is seeing them leaving my vendor and knowing someone found 'em pretty useful. I can put up different droid designs until the space expansion, but without that confirmation from an unbiased outside source that it was a good design, what's the point?


That's the other part of the point system-for-success (when playing with myself *snicker*).


Their level of usefullness creates a form of saturation, but in the shape of customer apathy; disregard for the product.I havn't decided whether I think it's more annoying than regular saturation, but they're not being sold.


(Naturually, just like last time, if I ever end up selling more than I can keep up with, the price goes up. But I STILL need a good reason for people to not start off in the ones outside Corolag and Bestine)






*smile*


You hit the nail on the head there, for our server at least. Customer apathy.


The market is not moving, and really why should it when the beasts are so useless minus the armour.


Ahh well, here's to better days eh?





Shian -- Master Droid Engineer/ Master Artisan
JavelinCatcher
Sat Apr 03, 2004 8:35 pm
#16

In a large economy you can have only2 of the following:


1)stable prices


2) full employment


3) high output



Obviously, SWG has #2 & #3 in the form of mission terminals and number of crafters/server. Therefore you can't not have hyperinflation.




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