Droid Engineer Archive
Thread: Combat Droid exp reduction (numbers)
Did a little testing on live since TC's down for a while. As a CL0 I attacked a few different CL2 critters. In all cases, the "floater" said +100XP. When I killed the target by myself, I got 100 Pistol XP and no combat XP. Killing the target with my droid, I gained anywhere from 20-40 pistol XP per kill. The differences seemed to be based upon how much damage I did vs the droid. If I didn't hit at all, I got 0 XP. If the critter was almost dead, I'd get 40XP. These results didn't change when I was grouped with the droid.
It looks like the XP is split evenly between the attackers and then is modified based upon damage done. While I never saw it, I would assume that were the droid to attack and miss every time and I were to kill the critter myself, I'd get 50XP. The results depend on how much damage I do vs. the droid with a 50% maximum.
The ungrouped and grouped behavior both seem consistent with what we see when two ungrouped players attack the same target. The total XP is divided by the number of combatants and each gets more or less deending on how much damage they do. If two players attack a target that would give them each 200XP, their individual max is now 100XP and is scaled downward based upon damage done. If I do 90% of the damage, I get 90XP and the other player gets 10XP. In the case of a droid (or non-ch pet) the droid gets 10XP and I get 90XP.
Nothing really surprising here after all. The only strange thing is that the floater still lists total max XP vs. my max XP, and I'm not so sure that's a bug.
Message Edited by GnomeAd on 09-16-2005 07:55 PM
GarVa wrote:The same could be said about almost every issue in every profession forum smg77 YOU can't do anything about it but anything can be discussed. Just because one person does not feel that its "important" does not mean that is not something important to others. (and I'm glad to see that we are hopfully past the bickering stage)
Lamgwin wrote:
smg77 wrote:
Then submit a bug report and be done with it. Nobody who is posting in these threads can do anything about it.
smg may I please point out that this type of quality control is one of the primary reasons for the profession boards? We are to observe how our products interact with the game and players, note any deficiencies, and bring them up and discuss them. In fact, such compilations are one of the primary functions of the correspondents. That is why nearly every profession board has a stickied thread about bugs and why half or more of all threads at the boards are concerned with problems and potential solutions.Message Edited by GarVa on 09-16-2005 02:46 PM
It's nice that you *completely* misunderstood my point. Lamgwin was posting message after message arguing with everybody who posted and was causing a disruption in a normally peaceful forum. I just wanted him to stop. He had made his point (several times) and it was pointless for him to be hijacking threads and resurrecting threads that were three months old just to continue drawing attention to himself. He was *way* past discussing the issue and was coming up with conspiracy theories and being condescending to anybody who dared to question him.
smg77 wrote:
Then submit a bug report and be done with it. Nobody who is posting in these threads can do anything about it.
Uh...we're TRYING to discuss ways to make it better. You can add something valid to it or simply stop trolling.
smg77 wrote:
Then submit a bug report and be done with it. Nobody who is posting in these threads can do anything about it.
smg may I please point out that this type of quality control is one of the primary reasons for the profession boards? We are to observe how our products interact with the game and players, note any deficiencies, and bring them up and discuss them. In fact, such compilations are one of the primary functions of the correspondents. That is why nearly every profession board hasa stickied thread about bugs and why half or more of all threads at the boards are concerned with problems and potential solutions.
The same could be
Lamgwin wrote:
smg77 wrote:
Then submit a bug report and be done with it. Nobody who is posting in these threads can do anything about it.
smg
may I please point out that this type of quality control is one of the
primary reasons for the profession boards? We are to observe how our
products interact with the game and players, note any deficiencies, and
bring them up and discuss them. In fact, such compilations are one of
the primary functions of the correspondents. That is why nearly every
profession board hasa stickied thread about bugs and why half or
more of all threads at the boards are concerned with problems and
potential solutions.
said about almost every issue in every profession forum smg77 YOU can't
do anything about it but anything can be discussed. Just because one
person does not feel that its "important" does not mean that is not
something important to others. (and I'm glad to see that we are hopfully past the bickering stage)
Message Edited by GarVa on 09-16-2005 02:46 PM
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GarVa
Joined: 25 Sep 2022 Posts: 1184 |
The same could be said about almost every issue in every profession forum smg77 YOU can't do anything about it but anything can be discussed. Just because one person does not feel that its "important" does not mean that is not something important to others. (and I'm glad to see that we are hopfully past the bickering stage) Message Edited by GarVa on 09-16-2005 02:46 PM
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