Droid Engineer Archive

Thread: droid complexity

Drashk
Fri Nov 21, 2003 6:22 am
#14

You might want to take a look at the complexity value again and make sure that you don't have a +2 Droid Complexity listed in your skills. The normal Complexity for Level 4 Medical and Item Storage is 20, not 18.


You are correct, Javac, about not needing a crafting station for the two listed modules. I listed the wrong examples;however if you try to craft Droid Brains or Adv, DZ70s, which have a complexity of 21, you can only do so with a Crafting station present. With a +2 Droid Complexity bonus, I am able to craft both items without a crafting station present, since the Complexity for me is 19, not 21.






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Robotdonut
Sun May 16, 2004 3:01 pm
#15

Droid complexity is not part of the Droid Engineering profession. I think it is a leftover from the beta days but some skill tapes still showup with Droid Complexity +# on them. Why? I dont know.



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dnalluf
Mon Mar 14, 2005 3:23 am
#16

Hi looted a droid complexity ca +11 the other day, and i wonder what does it do? ty Nemis



NEMIS 12 POINT MASTER WEAPONSMITH AND MASTER SMUGGLER. "NEMIS EXTREME WEAPONS" VENDOR IN MY HOUSE JUST OUTSIDE THE MINING OUTPOST ON DANTOOINE. WP -1040 2040
stulie
Mon Mar 14, 2005 6:19 am
#17

that is broke

see the link in my sig to see what ca's/aa's work and dont work



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dnalluf
Mon Mar 14, 2005 7:08 am
#18






stulie wrote:

that is broke

see the link in my sig to see what ca's/aa's work and dont work






ty for replying:-) Nemis



NEMIS 12 POINT MASTER WEAPONSMITH AND MASTER SMUGGLER. "NEMIS EXTREME WEAPONS" VENDOR IN MY HOUSE JUST OUTSIDE THE MINING OUTPOST ON DANTOOINE. WP -1040 2040
RasalTheWise
Mon Mar 14, 2005 12:13 pm
#19



stulie wrote:
that is broke
see the link in my sig to see what ca's/aa's work and dont work



FYI on that list there...Droid Customization works, but is kinda useless. It is supposed to increase the color palette when coloring a droid, but a master DE already has a max palette. So it's only use would be for non-master DE's. I have no idea if that skill works for non-DE's.




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000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
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Drashk
Mon Mar 14, 2005 5:18 pm
#20





RasalTheWise wrote:

I have no idea if that skill works for non-DE's.



It doesn't. The skill mod only effects non-Master Droid Engineers.


Just an FYI about the Complexity skill tapes....


When they did work, the Complexity modifier would reduce the complexity of all DE schematics, allowing you to craft different items that needed a crafting station, without the crafting station. By reducing the Complexity of an item, it also decreased the chance of crit fails and increased the chance of higher successes.


I had a suit with +25 Complexity bonus that allowed me to craft items with a complexity of 44 or less, without the presence of a crafting station. I wasn't able to experiment on what it was that I was building, but at that time experimentation was considered a moot point anyway. It made it a lot easier to craft most droids and components on the go, without needing to even pull out my crafting droid.


It was suggested to me that the reason the function of the Complexity tapes were removed from the game was due to the fact that it made crit fails almost non-exisitant, even during the experimentation process.

Message Edited by Drashk on 03-14-2005 04:27 PM





Making SWG more Star Warsy. One droid at a time.
DarthRoe
Mon Mar 14, 2005 5:51 pm
#21



Drashk wrote:

RasalTheWise wrote:

I have no idea if that skill works for non-DE's.

It doesn't. The skill mod only effects non-Master Droid Engineers.
Just an FYI about the Complexity skill tapes....
When they did work, the Complexity modifier would reduce the complexity of all DE schematics, allowing you to craft different items that needed a crafting station, without the crafting station. By reducing the Complexity of an item, it also decreased the chance of crit fails and increased the chance of higher successes.
I had a suit with +25 Complexity bonus that allowed me to craft items with a complexity of 44 or less, without the presence of a crafting station. I wasn't able to experiment on what it was that I was building, but at that time experimentation was considered a moot point anyway. It made it a lot easier to craft most droids and components on the go, without needing to even pull out my crafting droid.
It was suggested to me that the reason the function of the Complexity tapes were removed from the game was due to the fact that it made crit fails almost non-exisitant, even during the experimentation process.

Message Edited by Drashk on 03-14-2005 04:27 PM





Good info, but your quoted blurb is in reference to the customization tape, which does work, but is useless for Master DEs...



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RasalTheWise
Mon Mar 14, 2005 6:01 pm
#22


DarthRoe wrote:


Drashk wrote:

RasalTheWise wrote:

I have no idea if that skill works for non-DE's.

It doesn't. The skill mod only effects non-Master Droid Engineers.
Just an FYI about the Complexity skill tapes....
When they did work, the Complexity modifier would reduce the complexity of all DE schematics, allowing you to craft different items that needed a crafting station, without the crafting station. By reducing the Complexity of an item, it also decreased the chance of crit fails and increased the chance of higher successes.
I had a suit with +25 Complexity bonus that allowed me to craft items with a complexity of 44 or less, without the presence of a crafting station. I wasn't able to experiment on what it was that I was building, but at that time experimentation was considered a moot point anyway. It made it a lot easier to craft most droids and components on the go, without needing to even pull out my crafting droid.
It was suggested to me that the reason the function of the Complexity tapes were removed from the game was due to the fact that it made crit fails almost non-exisitant, even during the experimentation process.

Message Edited by Drashk on 03-14-2005 04:27 PM





Good info, but your quoted blurb is in reference to the customization tape, which does work, but is useless for Master DEs...


He switched gears after the first sentence.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Aerec_Krouse
Tue Jun 14, 2005 3:56 am
#23

Okay, I know this skillmod isn't in game atm (and hasn't been for ages by the looks of things), but is there any plan at all to bring it back? Reason I ask is that there is a +25 complexity skillmod currently on my server trade forums going for 100k.

I was thinking of getting it just for completeness, or would I be better off spending the credits on hot twi'lek dancers, jawa beer and brandy?





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Obo_alCan
Tue Jun 14, 2005 4:05 am
#24

Hot twi'lek dancers, jawa beer and brandy.





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Aerec_Krouse
Tue Jun 14, 2005 4:18 am
#25

Cheers, just the answer I was looking for. Now wheres my decorative shisha....






-Aerec/Cerea-
=DGF= +25 Lucky Pants Bestine, 0,0

+2 Afro Wearer Erace - You Ain't Seen Me, Right?
Farstars only Forum ZombieI do piloty stuff!
the last post, by the last Ranger on the old forum




Atan
Tue Jun 14, 2005 4:34 am
#26






Aerec_Krouse wrote:
Okay, I know this skillmod isn't in game atm (and hasn't been for ages by the looks of things), but is there any plan at all to bring it back? Reason I ask is that there is a +25 complexity skillmod currently on my server trade forums going for 100k.

I was thinking of getting it just for completeness, or would I be better off spending the credits on hot twi'lek dancers, jawa beer and brandy?




If you have enough money you could get it for fun/show and hope that once they do a big CA Conversion it might be usefull




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