Droid Engineer Archive

Thread: Droid Report: Understanding Combat Clusters vs. General (Utility)

Malitevv
Wed Mar 17, 2004 10:38 am
#14






TheRealTK421 wrote:





I don't see this changing in the shorter term. We have bigger fish to fry right now, everyone. Just use the system a bit and you'll be able to work it in to how you do your thing.






I agree that we have bigger fish to fry. This issue is water under the bridge, and it is too late. But quite frankly, it's an example ofa disturbing patternin how the development cycle works for crafting professions in this game. I don't want my now nearly useless clusters to be allowed to work in my R3 again necessarily. What I want is some assurance that in the next development pass that changes in how my wares are crafted are going to be communicated to me up front in some fashion. If a component that used to do X is now no longer going to do X, that is the sort of thing that belongs in the patch notes.


And furthermore since the developer's darn well ought to know that crafters stock these things rather than craft them all on the fly, they should be clear and up front about such changes ahead of time.


The last two publishes have taught me one thing:if a publish is coming, befearful. The laws of the game by which you live by are very likely to change at any moment with no warning or heads up. I'm not talking about the big things, but all the little things that change without warning that nonetheless have a ripple effect that is pretty catastrophic sometimes.


That pattern should not be allowed to continue.





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

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TheRealTK421
Thu Mar 18, 2004 1:08 pm
#15

/bumpage





/bow


Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Dhav
Thu Mar 18, 2004 4:38 pm
#16





TK


Maybe I'm not catching certain wording right, maybe I missed a post somewhere that states you are aware of this, and are looking into it, but if not.. I can't beleive you are sitting here telling us that we have bigger fish to fry than this.


People who have preconfiged general module socket clusters are screwed. This is the resources for the cluster itself (minimal) but ALSO the resources for (very likely) type 6 modules, many of which are rare and in the astronomical price range (if said DE didn't get lucky and land on a spot), leaving us with crates of units that we can only put in a surgical chassis.


I'm not an advocate of pre-crafting a whole bunch of schematics and parts before a publish that brings the winds of change (personally I think it's a bloody stupid gamble, but to each their own ) but this isn't somthing that should even have felt the slightest touch of the the nerf or obsoletion bats.


I've also pointed out the inconsistancy on the labeling in another thread.. in short:

-> on the tool when selecting the schematic, it showas as a CCSC

-> External view of the slot during the production process shows a GMSC

-> Mouse over of the slot shows the need for a CCSC, but in hindsight is still labeled in the bold as a GMSC


If it's an oversight during testing and implimentation, then ok; I can deal with that, and likely so can the others who have stockpiles of clusters around.. so maybe we wait a few weeks for the mini-publish for a fix: Inconvienent in the short term, but it's doable, and we aren't throwing away parts. (providing people don't get rash and just delete them out of anger)


If it's intended, then the community could use an explanation as to why no forwarning was put in place to let us know the crates would become relatively useless. (No, they aren't FWG5's, but it's the principle of the thing: if anything, we're not making a part here that can make a 'prenerf' any better, it's just a frame)


I had no objections to you becomming our next bluename-person, and I still feel the selection was well warranted. I know you haven't been in office long enough to give your 'first hundred days' type speech. But, if you are telling us to sit by whilecomponents we've created are turned obsolete with little or no good reason, then there's a problem. If the "bigger fish to fry" relates to the whole armor module situation, than fine, but don't toss this on the catch-all table to be looked at in a few weeks when the bills come due.


Thank you for stepping up to the plate and taking on what you have. You catch a fair amt. of flak, and some of it will occasionally come from me, but your efforts are appreciated by the community.


-dhav


Dyna_Jones
Thu Mar 18, 2004 5:59 pm
#17








TheRealTK421 wrote:


I don't see this changing in the shorter term. We have bigger fish to fry right now, everyone. Just use the system a bit and you'll be able to work it in to how you do your thing.



/bow

Respectfully,






Is this a guess that it can't easily be changed in the short term? Or have you received a response from the Dev's on the Correspondent Boards?


This to me is a bug. If I end up having to adapt to this new way I will but I won't like it.



Dyna Jones
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TheRealTK421
Thu Mar 18, 2004 6:04 pm
#18






Dyna_Jones wrote:


Is this a guess that it can't easily be changed in the short term? Or have you received a response from the Dev's on the Correspondent Boards?


This to me is a bug. If I end up having to adapt to this new way I will but I won't like it.





I'll look at getting the labeling taken care of...


But I'd highly suggest that we not make them take time to undo this. There are reasons that I say that...

Knowing what I know now, I'd suggest that we all adapt to this (for now) and revisit it later if it's a long term problem.






/bow

Respectfully,





TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Dhav
Thu Mar 18, 2004 6:14 pm
#19






Dhav wrote:





TK


Maybe I'm not catching certain wording right, maybe I missed a post somewhere that states you are aware of this, and are looking into it, but if not.. I can't beleive you are sitting here telling us that we have bigger fish to fry than this.


<snip>







I re-read this, and just wanted to re-word it, because.. well, it's worded poorly..


The armor situation.. while it may be a battle that can not be won, it is likely THE galvanizing issue at hand right now, with a close contender being a lack of new chassis. It is a big fish, regardless of what the chances of it changing may or may not be, and I don't want to come out and color it anything but that.


My concern is, the GMSC's being obsoleted in almost all the chassis due to the CCSC changeis an issue that affects everyone as well, and may be a killer to the smaller 'small business' models folks may be running: The loss of even a handful of crates of clusters with the potential loss of multiple class 6's and their crazy-rare (or non-existant) status is insane. While I have yet to feel the need to spend 10+cpu on a resource (because of the quality / experimentation issues) others may be, in the event that their past actions come to fruition in a future change, or because they have to to try and stay viable due to the competition they face. Hopefully it's just a short-term inconvienence, and an oversight during Testing, and it will be adjusted accordingly.


Before I hit submit.. props to those who spend significant amounts of time on TC, and grind out a lot of hard work for the betterment of the profession. If uploading a character was an option, I could warrant spending a few hours a week there, but right now in the time I do have, I need to be able to enjoy the seemingly more limited time I have to be in game. You folks have been a great source of information (both good and bad) and have made my life a lot easier as a DE for it.


-dhav
Malitevv
Thu Mar 18, 2004 7:33 pm
#20

You know, if it is true that new crafters have a hard time cutting into the market and competing with established crafters in the marketplace (which is something the dev's have expressed concern about recently), then I would posit that BS like this is a big reason why.


When changes like this happen, it is the newer crafters who are severely harmed. People with stockpiles of resources can suck it up and move on. But new crafters who don't have the "deep pockets" required for their business to survive a code change that obsoletes the most valuable components in their inventory can be completely wiped out by something like this.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Virtanis
Thu Mar 18, 2004 9:53 pm
#21

TK,


The old socket clusters not fitting into socket slots is a huge, huge problem. I've got hundreds of sockets sitting around rusting because of this.


Please, apply as much pressure to get this fixed as you can. It's stufflike this that just makes me want to quit.





"You Droid Engineers have had to suffer through some tough times. The Devs do not hate the profession and have plans to address some of the larger concerns."
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Porri_Sharo
Fri Mar 19, 2004 4:04 am
#22






Virtanis wrote:

TK,


The old socket clusters not fitting into socket slots is a huge, huge problem. I've got hundreds of sockets sitting around rusting because of this.


Please, apply as much pressure to get this fixed as you can. It's stufflike this that just makes me want to quit.








Agreed, this is a major problem and should not be brushed aside. Not only are the clusters now in storage useless, we also have more components and factory time per unit to deal with the Combat clusters.




Sharo Droids
Keren, Naboo

Phhantom
Fri Mar 19, 2004 5:13 am
#23

/VENT ON


I HATE THE DAMN DEVS.... I HATE THIS FRICKEN GAME!! I HATE ALL YOU PEOPLE WHO SUCK UP TO THIS UTILITY CRAP!!!


Q As for you lieing to us all these months, UP YOURS!!!


DEV DE DESIGNER IS WOODY ALLEN I AM CONVINCED... WHAT OTHER YUPPIE THEROY PERSON WOULD SUCK SO BAD AT DESIGNING A PROFESSION????


/VENT OFF






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MrLoneWolf
Fri Mar 19, 2004 5:44 am
#24

I'd like to put my vote in for being EXTREMELY unhappy with this publish. It is by far the worst one ever. Why?


Armor nerf: HELLO... I have a huge stockpile of level 6 droid armor segments that are absolutely useless now.


General vs. Combat Clusters: This one is a no-brainer. What do I mean by that? The devs obviously have no-brains when it comes to making changes like this. They instantly obsolete pre-made components that worked in astromechs before the patch with no warning whatsoever. TK.. please make this your #1 priority to get changed. There is no need for separate cluster types. If they want to keep separate clusters, then make the socket they go in accept either one as long as it is a combat-capable droid.


Combat Damage & HAM: Why O' Why are BE level 10 pets so much better than our so-called combat droids. You would not believe how many unhappy people there are that were expecting droids that could last longer than a couple of seconds against something higher than a kreetle.


New Chassis: Has SOE ever heard of a little thing called false advertising. They prominently announce this Droid Invasion and big changes to the DE profession on the main SWG board showing two new droids and then turn around and make them random NPC spawns only.


Droid repair kits: Another joke... why so many rare/specific resources? Makes no sense.


Last note: I truly believe that SOE does not get it. People want to play this game to have fun, not to come home from work or school and go back to work to get anything done worthwhile in SWG.





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_KernMist
Fri Mar 19, 2004 6:28 am
#25

As a Droid Engineer who has yet to reach Master (I'm not mega-grinding, so taking my time), I have to say that R2's with Food/Chem and Med abilities are my biggest seller. This is pretty much the ONLY thing I make money out of, and it's not enough cash to mean I don't have to run missions to fund my DE investment.


To help me along this path I have run 2 factories producing clusters with med and crafting station abilities, which were produced a while back, and i use in order to create my droids. I don't factory run droids, as I like to get the XP from building them myself... hand-crafted droids are a much overlooked thing


To now log in to the game and find that my single most important income producing product has been made entirely useless, and that i'm stuck with a lot of components I can no longer sell, is not much of a pleasure to me. My customers do not want Treadwells with these modules, even if the functionality is the same...


TK, I was a little interested in your comment about "Knowing what I know now, I'd suggest that we all adapt to this (for now) and revisit it later if it's a long term problem." Does this mean that you know something about this and it's actually going to get better and that you aren't allowed to mention it incase our heads explode with excitement, or are you sticking your head in the sand and hoping the devs sort it out anyway...?


Wracca,


DE, MosEpsa Chimaera




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Dyna_Jones
Fri Mar 19, 2004 8:24 am
#26






TheRealTK421 wrote:





Dyna_Jones wrote:


Is this a guess that it can't easily be changed in the short term? Or have you received a response from the Dev's on the Correspondent Boards?


This to me is a bug. If I end up having to adapt to this new way I will but I won't like it.





I'll look at getting the labeling taken care of...


But I'd highly suggest that we not make them take time to undo this. There are reasons that I say that...

Knowing what I know now, I'd suggest that we all adapt to this (for now) and revisit it later if it's a long term problem.






/bow

Respectfully,








I'll take your word for it TK. See faith is back!



Dyna Jones
Master Droid Engineer
Master Artisan
DYNACORP Droids Powerups Resouces
6772 6939 Naboo Kaadara
-1803 -3196 Tatooine Bestine
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