Droid Engineer Archive
Thread: Droid Report: Understanding Combat Clusters vs. General (Utility)
TheRealTK421 wrote:
I don't see this changing in the shorter term. We have bigger fish to fry right now, everyone. Just use the system a bit and you'll be able to work it in to how you do your thing.
I agree that we have bigger fish to fry. This issue is water under the bridge, and it is too late. But quite frankly, it's an example ofa disturbing patternin how the development cycle works for crafting professions in this game. I don't want my now nearly useless clusters to be allowed to work in my R3 again necessarily. What I want is some assurance that in the next development pass that changes in how my wares are crafted are going to be communicated to me up front in some fashion. If a component that used to do X is now no longer going to do X, that is the sort of thing that belongs in the patch notes.
And furthermore since the developer's darn well ought to know that crafters stock these things rather than craft them all on the fly, they should be clear and up front about such changes ahead of time.
The last two publishes have taught me one thing:if a publish is coming, befearful. The laws of the game by which you live by are very likely to change at any moment with no warning or heads up. I'm not talking about the big things, but all the little things that change without warning that nonetheless have a ripple effect that is pretty catastrophic sometimes.
That pattern should not be allowed to continue.
TheRealTK421 wrote:
I don't see this changing in the shorter term. We have bigger fish to fry right now, everyone. Just use the system a bit and you'll be able to work it in to how you do your thing.
/bow
Respectfully,
Dyna_Jones wrote:
Is this a guess that it can't easily be changed in the short term? Or have you received a response from the Dev's on the Correspondent Boards?
This to me is a bug. If I end up having to adapt to this new way I will but I won't like it.
I'll look at getting the labeling taken care of...
But I'd highly suggest that we not make them take time to undo this. There are reasons that I say that...
Knowing what I know now, I'd suggest that we all adapt to this (for now) and revisit it later if it's a long term problem.![]()
/bow
Respectfully,
Dhav wrote:
TK
Maybe I'm not catching certain wording right, maybe I missed a post somewhere that states you are aware of this, and are looking into it, but if not.. I can't beleive you are sitting here telling us that we have bigger fish to fry than this.
<snip>
Virtanis wrote:
TK,
The old socket clusters not fitting into socket slots is a huge, huge problem. I've got hundreds of sockets sitting around rusting because of this.
Please, apply as much pressure to get this fixed as you can. It's stufflike this that just makes me want to quit.
Agreed, this is a major problem and should not be brushed aside. Not only are the clusters now in storage useless, we also have more components and factory time per unit to deal with the Combat clusters.
/VENT ON
I HATE THE DAMN DEVS.... I HATE THIS FRICKEN GAME!! I HATE ALL YOU PEOPLE WHO SUCK UP TO THIS UTILITY CRAP!!!
Q As for you lieing to us all these months, UP YOURS!!!
DEV DE DESIGNER IS WOODY ALLEN I AM CONVINCED... WHAT OTHER YUPPIE THEROY PERSON WOULD SUCK SO BAD AT DESIGNING A PROFESSION????
/VENT OFF
I'd like to put my vote in for being EXTREMELY unhappy with this publish. It is by far the worst one ever. Why?
Armor nerf: HELLO... I have a huge stockpile of level 6 droid armor segments that are absolutely useless now.
General vs. Combat Clusters: This one is a no-brainer. What do I mean by that? The devs obviously have no-brains when it comes to making changes like this. They instantly obsolete pre-made components that worked in astromechs before the patch with no warning whatsoever. TK.. please make this your #1 priority to get changed. There is no need for separate cluster types. If they want to keep separate clusters, then make the socket they go in accept either one as long as it is a combat-capable droid.
Combat Damage & HAM: Why O' Why are BE level 10 pets so much better than our so-called combat droids. You would not believe how many unhappy people there are that were expecting droids that could last longer than a couple of seconds against something higher than a kreetle.
New Chassis: Has SOE ever heard of a little thing called false advertising. They prominently announce this Droid Invasion and big changes to the DE profession on the main SWG board showing two new droids and then turn around and make them random NPC spawns only.
Droid repair kits: Another joke... why so many rare/specific resources? Makes no sense.
Last note: I truly believe that SOE does not get it. People want to play this game to have fun, not to come home from work or school and go back to work to get anything done worthwhile in SWG.
As a Droid Engineer who has yet to reach Master (I'm not mega-grinding, so taking my time), I have to say that R2's with Food/Chem and Med abilities are my biggest seller. This is pretty much the ONLY thing I make money out of, and it's not enough cash to mean I don't have to run missions to fund my DE investment.
To help me along this path I have run 2 factories producing clusters with med and crafting station abilities, which were produced a while back, and i use in order to create my droids. I don't factory run droids, as I like to get the XP from building them myself... hand-crafted droids are a much overlooked thing ![]()
To now log in to the game and find that my single most important income producing product has been made entirely useless, and that i'm stuck with a lot of components I can no longer sell, is not much of a pleasure to me. My customers do not want Treadwells with these modules, even if the functionality is the same...
TK, I was a little interested in your comment about "Knowing what I know now, I'd suggest that we all adapt to this (for now) and revisit it later if it's a long term problem." Does this mean that you know something about this and it's actually going to get better and that you aren't allowed to mention it incase our heads explode with excitement, or are you sticking your head in the sand and hoping the devs sort it out anyway...?
Wracca,
DE, MosEpsa Chimaera
TheRealTK421 wrote:
Dyna_Jones wrote:
Is this a guess that it can't easily be changed in the short term? Or have you received a response from the Dev's on the Correspondent Boards?
This to me is a bug. If I end up having to adapt to this new way I will but I won't like it.
I'll look at getting the labeling taken care of...
But I'd highly suggest that we not make them take time to undo this. There are reasons that I say that...
Knowing what I know now, I'd suggest that we all adapt to this (for now) and revisit it later if it's a long term problem.
/bow
Respectfully,