Droid Engineer Archive
Thread: Our DEV
Sintrosi wrote:
Some more information on our DEV. He is also the Artisan and Armorsmith DEV. He is currently working on Mounts from what I understand. Once the majority of work is done there I am imagining his attention will be turning toward us since I think anyone would agree we are more broken than Artisan or Armorsmith.
I dont think were next...
One word...Vehicles
If were lucky they let us build those...if were unlucky (like always) a new Profession appears which can craft those.
i think the armorsmith stuff was probably just easier to fix... we're a much much bigger problem
FeartheMullet wrote:
It is pretty sad that Armorsmiths are getting looked at first just because there's more of them.
I believe in Episode IVW, if one looks carefully during the scene where Han and Boba Fett challenge each other to a creature duel, one can see LukeridingR2D2 in the distance.
Most likely he wasfleeing from the 3 ATST's the stormtrooper pursuing him had just pulled out of his datapad.
Sintrosi wrote:
Just some FYI so you can keep an eye on things and not wonder why some other professions are being fixed instead of us. If you see Artisan or Armorsmith getting love before us then start screaming (But very loud because you'll have to drown out my screams.)
Update notes:
- Armorsmith - Slightly increased the crafting effectiveness ranges on Padded, Composite, and RIS armor segments.
- Armorsmith - Fixed a problem with the advanced Ubese segment which prevented it from working in Ubese schematics.
- Armorsmiths should now be able to fully colorize their armor without having to be tailors. The Armor Customization skill mod determines how many colors the armorsmith can pick from (note, some items may not have all colors available for selection. The available colors depends on the palettes used for that item).
- Armorsmith - Armor components that give special protections now add on top of the armor's general effectiveness. This applies only if the armor wasn't previously vulnerable to that damage type.
- Armorsmith - Experimentation on general effectiveness now adds to special protections given by components. This does not apply if the armor was previously vulnerable to that damage type.
Droid Engineer - Fix for a few droids and droid schematics were not granting XP for their being crafted.
Droid Engineer - Now a pet droid won't ever have any armor unless it was crafted onto it.
When do we start screaming again?
FeartheMullet wrote:
I believe in Episode IVW, if one looks carefully during the scene where Han and Boba Fett challenge each other to a creature duel, one can see LukeridingR2D2 in the distance.
Most likely he wasfleeing from the 3 ATST's the stormtrooper pursuing him had just pulled out of his datapad.
ROFL
What do we gain from this, being able to run to our harvestors more quickly? Not that big of a deal I am thinking.
Thx for the update Sinistrosi.
Hope to see some improvements soon, cause i'm waiting them since Beta3.
Master Droid Engineer, Master Artisan, Master Rifleman
P.S. Un-nerf T21's
Oh lets see: Nerfed Probots,
Fixed Modules(Then some broke),
Decided to put in color, but never happened because he can't get it right,
Devs told us more combat droids were being worked on but that was a long time ago,
He gave Creture Habitats to Artisans(Why the hell he made them up I have no idea),
And he can't get our UXP working.
Oh yes, I want this Dev working to better my class.