Droid Engineer Archive

Thread: Outrage

Keito_Temreh
Sat Feb 14, 2004 1:40 pm
#14

Yeah it was perfectly fine to nerf the crap out of the FWG5 because it was a marksman pistol they said. However the jawa ion rifle is ALSO a marksman rifle and it is KRAYTABLE! Funny how it doesnt work both ways eh?



Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Savage2005
Sat Feb 14, 2004 5:35 pm
#15

dimmu did you read his post, he said CRATES. You can no longer pull items from pre-nerf pistol crates
Higginsis
Sat Feb 14, 2004 7:27 pm
#16

Well since my server has never had pre nerf fwg5's on it its no loss to me, my best fwg5 is 89-239, lol its great.

Anyway now the accuracy on dx2's has been sorted i use this now, i actually hit low blow with them now.



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Taewyn
Sun Feb 15, 2004 12:00 am
#17

Yes please rand, fight for this....


I have heard of nerfing items ina game....But simply taking away something that was bought *using the rules* at that time is rediculous, especially with no warning or compensation...





Taewyn Alsan Lt Colonel in service of the Empire


Taewyn and Oqua's "As you like it" Armor and Clothing store. On Naboo, right outside of Kaadara Location: +5729 +6376.


JohnMarble
Sun Feb 15, 2004 5:34 am
#18

How was the fwg5 nerfed?
Daermoth
Sun Feb 15, 2004 6:50 am
#19

It used to be that a certain component could be replaced by Krayt tissues, which usually carry modified stats higher than any weaponsmith can create. Also they were much more powerful even with out Krayt tissue enhancements then they are now. I have 8 pernerf pistols, only the best of which is krayt enhanced, and they are all faster than 1 second and kick for more than 300 damage.


The reason this gimps pistoleers so much further is that we are buggered by the 1 second speed cap. since a master rifleman can fire a t-21 with heavy armor piercing and 650 damage as fast as the best of us can fire a post-nerf Fwg5 with no armor piercing and a max damage of 250 (with power up) if your lucky, we are absolutely unable to compete in a 1 on 1 PvP fight, even at point blank range. Every elite combat class is able to out damage all but the most fortunate pistoleers, and now our only good pistol supply has been bolixed. Bayonetting the wounded is what I believe the expression is.



0000000000000000000.Colonel Daermoth Kaetan..0000000000000000000
0000000000000000000.......Bloodfinian, Tester......0000000000000000000

0000000000000000000.........Master Smuggler......0000000000000000000
000000000000000000
0....Always Selling Faction.....0000000000000000000
000000000000000000
0.......................................0000000000000000000
0000000000000000000.So tell me what to slice, but.000000000000000000

0000000000000000000.the server gods watch, and.0000000000000000000
0000000000000000000..the server gods are mean.0000000000000000000
RylanStorm
Sun Feb 15, 2004 8:58 am
#20

As a former master weaponsmith I'll give you the facts on this one.


Prior to about 2 months ago an FWG5 was made up of a barrell, a power handler, a projectile feed mechanism and some minerals. They nerfed the FWG5, the Launcher, and the Scatter because all three used both a power handler AND a feed mech.


The problem wasnt with basic pistols but when a krayt tissue was used in the production of the handler, and a high velocity feed mech was added to the projectile feed mechanism ( both rare loot drops ) the damage and speed was considered too high.


However nerfing them had little to no effect. In anticipation of this, weaponsmiths who could craft these advanced guns made hundreds of them in crates. The nerf effected newer smithswho started after the nerf or who didnt have the materials at the timebut not the more estalbished ones.


So they deleted them. Not the best way to do it at all but they had to get what they considered an overpowered weapon out of the game one way or another, and they werent decaying fast enough.


The reason that the weaponsmith correspondent isnt making a fuss over it is that it benefits about 90% of the weaponsmiths who could not sell an FWG5, launcher or scatter.



__________________________________________



Rylan Storm - Pistoleer

Master Smuggler

Rogue's Hideaway - Naboo - Sylvex


Eclipse Rocket Launcher and Proton Grenade Sale

__________________________________________


Peadar
Sun Feb 15, 2004 11:12 am
#21

hmmm it just ain't worth being a pistoleer anymore! I tried to hold true to the profession but I'm done with it...been a pistoleer since launch! but ....this is it for me....cya guys&gals...they finally nerfed the profession to death! IMHO....I'm on to something else! oh, I hope you get dual wield soon....Jeez the Dev's have to give you guys something!





Perhaps you feel you are being treated unfairly? ...Darth Vader
Aristarchus52
Sun Feb 15, 2004 11:22 am
#22

I wonder if you could clear something up in your little story for me. As a long time MW (started game one day after release) I find something you said a tad off.

You said "the problem wasn't with basic pistols but when a krayt tissue was used in the handler, and a high velocity feed mech was added to the projectile feed mechanism (both rare loot drops) the damage was considered too high."

Then you go on to say - "However nerfing them had little to no effect. In anticipation of this, weaponsmiths who could craft these guns made hundreds of them in crates."

Are you by chance getting a little confused here? How many HUNDREDS of krayt enhanced FWG5s did you crank out in your factory? I have made exactly one Krayt enhanced gun in my entire career. To make a factory run ALL THE Krayt tissues would have to be IDENTICAL.

I don't know which server you play, but I have never come across hundreds of identical Krayt tissues.

I did do several factory runs of the basic pistol, which you JUST SAID THERE IS NO PROBLEM WITH.

These crated (NOT KRAYTED) basic pistols are the ones that were nerfed.

The reason the weaponsmith cor isn't making a fuss over this is because it hardly affects him, so he could care less.
Ostracized
Sun Feb 15, 2004 10:47 pm
#23

Maybe the WS were duping the krayt tissue components? not trying to cause blame or start a fight... but if so and once they have made hundreds or crates of these duped tissues the Devs wouldnt have a way to truly prove they duped (since the tissue is basicly gone now). Deleting would be their only option.



1st holo = Jedi

DOH !!!!
Aristarchus52
Mon Feb 16, 2004 7:14 am
#24

An evil-weaponsmith conspiracy theory? Because of krayt duping, and only these guns, and only the ones in crates? I'm through posting on this. The next post I read will be Randonb's. He seems to be a decent chap.
Keito_Temreh
Mon Feb 16, 2004 8:14 am
#25






RylanStorm wrote:

As a former master weaponsmith I'll give you the facts on this one.


Prior to about 2 months ago an FWG5 was made up of a barrell, a power handler, a projectile feed mechanism and some minerals. They nerfed the FWG5, the Launcher, and the Scatter because all three used both a power handler AND a feed mech.


The problem wasnt with basic pistols but when a krayt tissue was used in the production of the handler, and a high velocity feed mech was added to the projectile feed mechanism ( both rare loot drops ) the damage and speed was considered too high.


However nerfing them had little to no effect. In anticipation of this, weaponsmiths who could craft these advanced guns made hundreds of them in crates. The nerf effected newer smithswho started after the nerf or who didnt have the materials at the timebut not the more estalbished ones.


So they deleted them. Not the best way to do it at all but they had to get what they considered an overpowered weapon out of the game one way or another, and they werent decaying fast enough.


The reason that the weaponsmith correspondent isnt making a fuss over it is that it benefits about 90% of the weaponsmiths who could not sell an FWG5, launcher or scatter.







FWG5 overpowered? Its a heat damage weapon made worthless by anybody wearing composite armor, overpowered? lol!


Cant sell an fwg5? Sure the hell isnt because of prenerf guns, its because it is useless in this age of pvp. People wearing armor are impervious to it.


Pistoleers have no weapons that can bypass armor with any efficiency, anybody with doc buffs and comp armorcan regen the damage we do faster than we can deal it. Use a tangle pistol you say? They are complete and utter trash. They have low minimum damage and cant be made very fast or very high damage. I have perhaps one of the very best tangle pistols on my server made with looted components and it SUCK! 155 max damage without a powerup and 3.3 speed! The low min damage on the weapon coupled with the low maximum damage make it completely pathetic. Even using this pistol( which has a max range of 48m) it doesnt deal the damage fast enough to be of any use.


Every weapon we have is made completely useless by armor. Here's a question, why can a tkm with a kinetic VK waste me in 80-90% kinetic resistance composite and my blaster just tickles him? Why do rifleman have a weapon like the jawa ion rifle(from the marksman tree!) that can completely bypass the best armor made and on top of that be kraytable?!


Gee and people wonder why everybody coming and going is a rifleman/tkm with fencer thrown in to make them completely unhitable? LOL


All of this coupled with the fact all but 2 of our specials do nothing!


Pistoleer, the other white meat.




Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
TheMandel
Mon Feb 16, 2004 10:34 am
#26






RemKoolhaas wrote:
This is more of a blow to price-gouging weaponsmiths who hoarded prior to the nerf. Not many pistoleers are storing entire CRATES of fwg5s.





/nod





uuuuuMANDELuuuuu
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