Droid Engineer Archive
Thread: Discussion: Hand-crafting vs. Factory-crafting (relating to Quality of product)
That wasn't the point of all this really. The player would still need to be mindful of the quality of materials used, using good tools, etc.
Malitevv wrote:
I'll be greatly annoyed if the hand-crafter who uses lower quality materials than I do ends up with better quality items than I do because I chose to use a schematic and a factory.
And....there's many points above that I agree with. Don't get me wrong, everyone. I'm not saying that I'm waving a flag that this is our priority or anything. It was just to kick around something that really seemed to get some steam at the Summit (unofficially).
I wanted to run it by you to get the DE reaction but (as I'd feared), I don't think the discussion happens here as well as it did in person.
For now, don't put much stock in this. However, be aware that some kind of underlying 'crafting revamp/balance' type thing was brought up quite a bit in some Corr-to-Corr chats. Nothing may come of it...but maybe something good for everyone could. That good stuff is what I'm really trying to get at here.
It's great to see viewpoints and opinions that will help to shape things if they ever do get a head of steam...
/bow
Respectfully,
I very much agree with this and it's one of the basic premises that this basic thread topic was meant to address. Finding a way to get at the changes that will not allow this situation to come to pass. It simply isn't healthy for the game or economy.
LonelyGhost wrote:
As it is now, there is only need for one powergaming Crafter of each profession on each server.
I also agree with most of the other items you'd mentioned. Lots are....err....not going to stay the same down the line. That's for sure. I think most people recognize the damage that the resource situation has caused in-game.
/bow
Respectfully,
So, I figured I'd start a place where we could bring together all the viewpoints and such on this issue.
The short version is that there was/is an idea (or potential initiative) to change crafting about some so that there's a choice to be made when deciding to use factories or hand-craft in relation to the 'quality' of the final product.
Note: To add ideas/suggestions in a 'brainstormed' manner, please use this thread. Thanks.
The potential tradeoffs might be:
- Factory use:
- Pro: More product with less work (since the factories do it for you)
- Con: Slightly less potential 'quality' than a hand-crafted item
- Hand-crafting:
- Pro: Slightly higher quality than would be possible in comparison to building via factories
- Con: Longer build times / lower inventory possible
Note: Right now, this is all just talk. There are no official plans to do this or make any such change. It is simply something that came up between the crafting Corrs. at the SWG Summit. We'd like to hash this issue out and see if there's merit to it and if it can be done in a way that 'balances' correctly.
Some notes to consider:
- We need a way to ensure that the "best" in the game can't be simply be thrown up en masse to a vendor.
- We need a way to ensure that there's an actual 'rares' market that has some kind of value or meaning.
- We need a way to provide some decision or tradeoff on the part of both the crafter and his/her client.
- This change (done right/well) would make the crafting game a lot more dynamic and interesting...hopefully.
- There are no bad ideas, viewpoints or opinions (just make sure to be nice and respect the other peeps issues).
I'll leave this with a quote I love on the matter from the venerable Mark Twain:
"That which we obtain too cheaply, we value too poorly."
Please..........................do not flame here. I plan to have the Devs pay attention to this discussion if/when the time comes.
/bow
Respectfully,
Message Edited by TheRealTK421 on 09-15-2004 12:53 PM
Message Edited by Mightion on 09-09-2004 03:42 PM
Mightion wrote:
Um, I don't suppose we could get you to elaborate on that...
TheRealTK421 wrote:
Lots are....err....not going to stay the same down the line.
It was just an impression...nothing official or anything. If for no other reason than it really needs to happen.
/bow
Respectfully,
This may seem obvious, but whatever changes are made with this, they had better be enjoyable, and not tedious and boring. Lately there seems to be a trend towards making things seem so "realistic" and adding a "cost" to things (vendor nerf anyone?). Meanwhile they seem to forget that going overboard with that stuff takes the fun factor out of it and makes doing things a chore. I, for one, don't want to have to sit there and tediously handcraft everything I make just to get the best quality. If we make crafting even more of a chore, obviously it will drive more people (possibly including me) away from the profession, if not the game itself. When you've played for over a year, you're not necessarily gonna like being told that you have to do more work. Droids are difficult enough to make as it is (remember those EGPs and EMMs).
I'm skeptical of this whole idea, really. Just seems to be, at first glance, another attempt at meddling with things to make them more "realistic" (i.e., tedious and boring). I'm personally getting tired of that.
Rippen
TheRealTK421 wrote:
I very much agree with this and it's one of the basic premises that this basic thread topic was meant to address. Finding a way to get at the changes that will not allow this situation to come to pass. It simply isn't healthy for the game or economy.
LonelyGhost wrote:
As it is now, there is only need for one powergaming Crafter of each profession on each server.
The problem at its core:
This is the pointI was trying to make in the other thread .. its not about the hand crafters VS. the factorys .. its about a healthy "Player Run Economy" i may be wrong about this as i read it when at game was in bataandI cant remeber whereI readit (pcgamerI think) but this game is suppost to be the first game world with a100% player driven economy .. in other words no NPCvendors selling items of use to players ... zero zip zilch .. if itis useablel in gameplay andif you want it it has to be made by a player ..
Message Edited by babyblue_d on 09-10-2004 02:56 AM
When you use a factory, you have no risk of fail or critical fail for max 1000 items in a row.
Something that is statistically not possible by hand crafting.
Currently, hand crafting not only take more time, but also have higher risk involved.
That particular reason is the only one that make me feel that hand crafted items should have the potentiality to be better than factory made.
Not the time involved.
Now, on the change itself, I do have some issues :
- The component/sub-component game is too deep and complex to be fully hand crafting. If hand crafting is better than factory run, the sub-component should be simplified.
- The component made by other profession, or buy at a component vendor : the result of experimentations isn't always visible on the product, neither is the fact that it is factory made or not. How will for exemple an Architect be able to trustfully buy droid storage modules to put in crafting stations? Experimentation already matter for them, but not for us.
This change if applied to component might have a risk to simply kill the component market (a market that is already way too small for the moment)
Message Edited by Gavvot on 09-10-2004 01:00 PM
TheRealTK421 wrote:
- We need a way to ensure that the "best" in the game can't be simply be thrown up en masse to a vendor.
- We need a way to ensure that there's an actual 'rares' market that has some kind of value or meaning.
- We need a way to provide some decision or tradeoff on the part of both the crafter and his/her client.
- This change (done right/well) would make the crafting game a lot more dynamic and interesting...hopefully.
- There are no bad ideas, viewpoints or opinions (just make sure to be nice and respect the other peeps issues).
Really TK, I think all of this is already accomplished with the current system.
My opinion is this.... There are A LOT of consumers in this game. With my combat characters, I spend A LOT of time looking for good equipment, mostly because it is sometimes hard to find crafters that stay in business more than3-4 months.
I see no problems with factory crafted things as they currently exist, because they allow players to obtain items without spending a full gaming night (1) looking for a live crafter who is willing to help you, (2) waiting for the crafter tohand-craft things for you.If you make regular hand crafting superior to factory crafting (in essense nerfing factory crafting because the developers will never give us a free bonus for hand crafted items), you are just making it harder for regular players to get good regular items when they need to.
I will also note that factory created items currently ARE NOT equal to hand crafted items for anyone that is looking for good weapons/armor/etc. (for everyone other than DE that is). The reason for this is that the best weapons/armor/etc. are crafted with some sort of rare looted item, that is only usuable in small quantities (ex: krayt tissues, various segments, etc.). When someone is looking to buy the best armor/weapons possible, they have to get a hand crafted item because that is the ONLY way that craftables with dropped components can be made.
I will note that I do not think that DE is effected by the hand crafting question as much as other professions... The nature of the DE beast is that (1) 75% of the droids I have made are hand crafted because people want to customize them, and (2) the wierd number of components needed makes it near impossible to do large quantity factory runs in most situations.
Basically, I don't think it will benefit the player base in ANY way to nerf factory crafting. If that were the case, the only way to create an acceptable quantity of good items for the average player would be to have crafters spend hours upon hours creatign sub-components just to end up with a couple of good items. Most of the crafters I know struggle to keep up with even their factory runs, let alone having to hand craft to make good items.
If there needs to be an added incentive to hand crafting, I would rather see a change to the loot drop system whereby many more looted components (albiet weaker ones) are placed into the game to encourage more hand crafting.
I don't think that disadvantaging players who can't find a decent crafter who is willing to hand craft should notbe an option...
Message Edited by Daker-Naritus on 09-10-2004 09:39 AM
Okay, with the warning done, I'll get to the point.
Hand crafting for DE's doesn't make a single bit of difference either way. Most of our stuff is quality doesn't matter, and the stuff where quality does matter, well, one can normally create "acceptable" results even with imperfect materials.
Where this is going to hit hard is the weapon and armor people. They're in a position where they -need- identical, high quality parts to make thier items. So they need to make factory runs. Even if they hand craft what they can, their quality is going to take a hit.
Which of course results in the combat classes being loud and obnoxious.
If this idea is good or not probably will end up hanging on how they do the combat revamp, and how it affects the equipment crafters. If the CR puts in certain limitations and if handcrafting can create a bit better of a weapon, then possibly we'll see people accept hand crafting as a legitimate means of doing buisness.