Droid Engineer Archive

Thread: DE Vision Document Draft 1 (Updated 07/22/04)

Tyyrshand
Thu Aug 05, 2004 1:20 pm
#14

My first vison of DE is droids that do what they should. Before we add a bunch of new content, can we please get some of the current issues working. Like adv surgical droids not using some of the modules correctly. A surgical droid looks cool, but when all you can do is heal/buff and craft with it, and R2 unit is much better. With a med module, food/chem module, and a storage module. It will do everything a surgical bot does, AND hold supplies for crafting/buffing/healing. Something the surgical bot will not do at this time. How about fixing the autostore problem while at it. You have heard it all before, so I will move on to the other things.


The ability to experiment with the mods to make them truely better. Currently there is no diffrence between a level 6 -8 OQ medical module, and a level 6 88 OQ medical module. It's pretty stupid to me at least that a level 5 93 OQ medical module functions worse then a level 6 -8 OQ medical module. How about the adv chassis ratings ACTULLY affecting the FINAL assembly! Making it so that each module effects the overall ability of a bot would be wonderful, and give even the novice/intermediate DE's a good chance to make decent bots. If a MDE has low quality resources and makes the brains with a lower OQ then a Novice DE with uber resources then the IDE droid should use the modules better! The program that runs the whole show is better able to use them more efficently. Lets compare a commador 64 and a new pentium 4 or AMD 64...yea..not contest there. The same should hold true for droids. The better the mods, the better the droid. I don't bother to experiment with 90% of the droids stuff till final assembly. It makes no difference that I can see.


Combat modules - Yea! I can raise the combat rating of the bot, however I should be able to do more then that. Sure, an uber adv probot with a CR of 507 should attack fast, have high accuracy, and even do great damage, all energy though. Give me the ability to overcharge the focusing coils to increase damage yield, at the cost of attack speed, or increase the rate of fire at the cost of attack range. How about changing out the focusing coils for kinetic projectiles? Allow the DE to change the damage potential, damage types, rates of fire, and ranges of the combat mods. This will allow to the DE to tailor make a droid to best assist the combat people.


Detenation modules - First let me say that my alt is a Master Smuggler. I HATE these things, and find them useless in PvE. They maybe alright in PVP, but a mouse droid with a single detenation module does not do much to the the creatures/npcs my character takes on. To make it worth it, I have to stack mulitple modules, and then that costs too much to make it worth a single attack. I have to be too close to start the timer, and get agro'd on. These are ment to be either a last ditch thing to get away/destroy evidence in the case of smugglers, or to be used as a dirty sneaky way of killing targets in the case of Bounty hunters. Allow the timer to be set for a range from 5 to 30 seconds, or allow the range to set the bomb off at a greater range. It's sad when a society can jump to light speed, radio communications across space in minutes, but can't get a droid to blow up by remote greater then 18m. Can we work on this? Bounty hunters and Smugglers work solo, not in tandum. Make it so when they blow up, it delays the target by 10 seconds, like warcry does. Possibly include a stunned state effect, or bleeding. After all, there is FLYING droid parts in all directions. Shrapnel tends to make things bleed. Maybe change the type of damage on these too. Cyro freezes/slows the targets, blast stuns making is so they can't move for 10 seconds, unless attacked (got to keep balance here).


Tank bots - They don't exist! Sure, in some cases of PvE they do. My R3 with two level 6 armor mods giving it a 40% resistance, with a CR rating of 608 can not solo a single mountian dewback. It lasts for about 2 seconds agianst super battle droids. My clanmates BE'd Bantha not only lasted for around 10 seconds taking on 5 in the vette, but he managed to do over 10k in damage to one. My R3 gets one shot off, if he is lucky before he dies. Autorepair mods will be mentioned later...


Ranged help - What is this? All the probots I have seen, and all my combat types in my guild have them, close in to 5 meters unless told to stay put. It's a RANGED attacked bot, with a PISTOL/RIFLE





Nickto - Majordomo to Mistress Kyphi Makarha - Master Tera kasi/Smuggler/RSF pilot
"Ability without honor is usless"
Roach7676
Fri Aug 06, 2004 3:04 am
#15

Miscellaneous & Potpourri:


Please oh please, do NOT include loot quests for DE!!! Number one, we are not a combat class, and therefore, its VERY hard to get some of the fun things in this game as it is. Number two, we are not a very RICH class either, so buying them becomes difficult as well. I had to become a miner to keep my pockets lined, droids just do not cut it. If these quests were introduced, the rich would get richer, and the poor would get poorer. UNLESS...these quests were a form of the new and incredibly useless Crafting Quests...ie, craft 10 droid frames for a schematic for an uber-frame or something along those lines? Thanks!



On'ys Abrada, Pre-Kessel Nerf Imperial Ace Pilot, Jedi Padawan, TKM
Got a few minutes for some fun? Wanna test your might? Have at it!
- I support keeping & balancing the current combat system You can too
Kilarny
Fri Aug 06, 2004 9:11 am
#16

All good ideas, TK. Let me addthings that are not in a category:

Despite all the personality chips and whatnot, my droid have no personality. They're boring, static, pet clones. /yawn

They have no character. They have no intelligence. The 3PO droids never offer witty commentary or plantive pleas for mercy. Other people cannot hear me talking to my droid, but I can overheard people 'talking' to their AT-ST.


They have no restraining bolts.


I can't steal a Droid with a Jawa Ion Rifle.

The existing 'fixed' droid are adequate, nothing more.


Primary complaint:

SWG DROIDS HAVE NO SOUL!
-Droideka-
Sun Aug 08, 2004 4:55 am
#17

I liked many of your ideas but the survey droid one could be extremely helpful to the DE economy.


"
  • Survey Droids: Even though they don't return stats, I still see them move some.It really would be nice to add some other 'flavor' to these, like returning stats on 2 random items in the list or some such. That way, you at least get a chance at something good (i.e. Survey droid mini-game)."

  • Instead of two random items, have subsets of survey droids that will bring you back all the samples (sample data)of a specific material, such as any steel currently shifting on a planet. You'd order it to go to Lok and look for say, steel. You'd get back 0 -5 specs on the different types of steel on Lok.


    Crafters and resource vendors would EAT this item up. Not only that, but it makes sense that these types of droids would be able to provide this data. Limiting that data to one specific resource type would make this a useful but not overpowering item.




    Now that it's OK to support the removal of classes in your signature, I firmly support the removal of all the benny hill glowstick fanclub from the game; it was a lot more fun before they came.
    Earymi
    Mon Aug 09, 2004 4:44 am
    #18


    You rock, as always. Just a couple of thoughts:


    Crafting/BusinessDroid functions:


    As others have said, I'd like to see the quality of the crafting modules matter, instead of having a "neutral effect on crafting" as the devs have said they do now. It's fine to cap them below what an architect can make with great resources for a PCS, but it's crazy that the quality of the crafting modules have no effect at all.


    Entertainer Droids functions:

    I'd like to see these have more utility for entertainers, but I wouldn't want them to enable entertainers to heal BF at starports. My alt is a Master Doctor, and I think it's a shame that starports have become the healing/buffing centers and that med centers are used these days only by those who are grinding medic/doc. I wouldn't want to add to the current starport nightmare. However, I don't see why entertainer droids shouldn't offer some boost to the healing power of entertainers the way a 110 med module adds to the healing power of doctors. Then they'd be more than a pretty light show -- they'd be necessary equipment for dancers & musicians. They could increase the speed at which entertainers heal battle fatigue and/or reduce the time required to apply an entertainer buff -- maybe tied to the use of the entertainer effects (as the same abilties are now tied to "flourishing").

    General 'Utility' Droid functions:

    Structure Maintenance: I think these things have a lot of utility nowwith just paying maintenance (heck, with just reporting what the waypoint is of the structure and the current maintenance level), or they WOULD, if they didn't break if you take down a structure before removing the structure from the droid's list. As it stands right now, although I've sold a couple, I never use mine. It works fine for fixed structures like houses, but it's not especially useful for harvesters, which is what most people need it for.


    Also, I don't understand the reasoning behind the restrictions on stacking maintenance modules. I doubt that anyone thinks of paying the maintenance on their structures as "immersion" -- why would the devs want to limit the number of structures a single droid can maintain? I'd like to see stacking of maintenance modules put back in.


    Finally, even if we can't add power to a structure, it would be great if the droid would at least report the power level of the structure and whether or not (if it's a harvester or a factory) it is currently operating. That way we'd be able to tell if a resource ran out on a harvester (or something else was preventing it from running, like lack of power). It doesn't have to fix any of those conditions remotely -- just reporting status would be a big help to me.


    Survey Droids: Even though they don't return stats, I still see them move some.It really would be nice to add some other 'flavor' to these, like returning stats on 2 random items in the list or some such. That way, you at least get a chance at something good (i.e. Survey droid mini-game).


    I love that idea. (Just thought I'd say that.) If it had that functionality, maybe I'd even be able to sell some.

    Message Edited by Earymi on 08-09-2004 03:47 AM



    Earymi Iekia, Master Doctor, Pikeman
    Arolena Eto, Master Droid Engineer, Master Artisan, Master Chef

    Sunrunner
    Visit McChottle's Fine Food & Drink, now in 2 locations
    Dantooine, outside of Mining Outpost (-1022, 2868), Corellia, just 1km from Coronet starport (324, -3588)

    BillyBobthe50th
    Thu Aug 12, 2004 8:13 pm
    #19








    Droid Engineer 'Vision' Document (draft)

    - 07/21/04 -


    Note: I have editied this to what I wanna see








    What should being a Droid Engineer 'mean' (in SWG)?


    Note: Please add your answer for this and I'll do my best to meld any such answers into one 'uber' answer.



    My answer:


    When I first heard of SWG I knew I was going to be a DE, I could imagine a group of stormtroopers ambushing me in mos espa and I sic my droids on them, me backing them up. but mostly them beating the stormtroopers to a pulp, unfortunately DE is extremely bugged, as I have been aware of for a long time, in addition to the fact DE's cant even have more than ONE DROID OUT!





    Profession 'Break-down'(tm)


    See also: "Droid 'Pulse': TH asked for us to put this together..."


    http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=89278




    Note on fixes: Some good number of DE bugs should be fixed pre-JTL to leave us in the more bug free state as possible. Since droids will be so integral to JTL, we don't need the additional 'grief' of both ground/space bugs. Let's get ground as bug free as we can....sooner. As always...G's list is the best place to start.


    Combat


    • Combat modules: I see these being more specialized, such as different damage types, armour piercing, ETC
    • Detonation modules:I like these things, they are currently the only thing jedi are real afriad of, a jedi I have met wants me to STOP selling them cause he doesnt like getting blown outta theed by these things!

    Solo Combat:


    • Tanks:I wanna see something that can actually tank in a place like dantooine or dathomir, LE "tanks" dont last long, my ex CH customers buy em' and complain to me the next day that the thing got shredded by a rancor.
    • Ranged: the probot is supposed to be a recon droid, not acombat droid, I wanna see something designed for combat take this role!
    • Droid 'Commander'I wanna see it in, so I can drop pistoleer for it sooner.

    Group Combat:



    • In groups, I'mseeing droids used for tanking by the wookiee guild that ive have been friends with for a long time, that dont last long, many of them are instead of using my droids, using level 10 creatures cause they last longer and hit harder, if droids are supposed to be as good as them make them be able to!


    Utility:



    Crafting/BusinessDroid functions:


    • I like it how it is, I dont want it changed
    • Merchant Barker: I''d really like to see these need advertising 2 or so.

    Entertainer Droids functions:


    • Ent. Effects modules: they dont sell well becuase they dont have a real benefit to entertaining, they dont let entertainers' heal wounds or buff outside the cantina, so, whats the point?
    • Musician Playback modules: Ihave no comment about these, except I would like it if they didnt need the dual wave synthesizer, most musicians are unwilling to sell any to me.

    Scout Droids functions:



    • Creature Harvest modules: Ohh...one of the biggies. These should have their values looked at to see if they can be turned up. In addition, we need to have the "Loot" command tied to them as well. At that point, I'd call these done.
    • Scout Trap modules: The only thing I can say here is that I'd like to see Traps be able to be removed/swapped out. It makes no sense to me that you could load traps into but not change your 'clip'.

    Medical Droids functions:


    • Medical modules (Level 1-6): The mobile Med Center. At some point, I think it would be good to have a few additional versions of these modules, possible for poison/disease control, for example.
    • Stimpack Dispensor modules: Sort of cool...but maybe not done yet. As part of the Combat Revamp, we might be able to get the Stim A restriction on these addressed (or have them expanded to fit wound packs, etc.).

    General 'Utility' Droid functions:


    • Item Storage: too weak, gotta have like a40 item storage for a lvl6 module, maybe80 maxfor a BLL
    • Structure Maintenance: These are great additions....when they work. When they DO finally all work, in all cases, I'd say that having the ability to somehow add power (or just have the current power level stated) would make these "done" (or as done as we're likely to see them).
    • BH droids:

      • Seeker: no comment
      • Arakyd Probe: no comment

    • Auto-Repair: The group-droid user's best friend. I see these as luke-warm and suspect they are more in use by guilds than anything. If you all have ideas...thrown 'em up.
    • Survey Droids: Even though they don't return stats, I still see them move some.It really would be nice to add some other 'flavor' to these, like returning stats on 2 random items in the list or some such. That way, you at least get a chance at something good (i.e. Survey droid mini-game).

    Droid Initiatives (to be approved in conjuction with Devs):







    JTL (space):


    Disclaimer: I am not releasing official info here. It's just me...errr...doing my thing. /grin


    • R-Series (AstroMech): The heart of space. TH has stated that calling droid pets in multi-person ships isn't going to happen (he thinks...I'll help him change his mind). I would like to see some sort of in flight repairs done, maybe have an effect for it on the yt-1300 and other multiperson ships
    • BLL series : I see these as the ship loaders/unloaders. It makes perfect sense. BLLs with storage would be needed to transfer ______ to some types of ship storage (Smuggler, si?).
    • LE Repair / treadwell/R4: Vehicle / Ship repair. ....nuff said.






    DL20+ combat droids (or....'Droid Commander'):


    We are still awaiting the design/guidelines doc for their DL20+ combat droid proposal. There have been a few really good suggestions and such (which I've held on to). As the time for this approaches, I'll make sure TH lets us know so we can get our old posts out. /smile







    Droid Decay:


    We all know we need it. We just have to figure out how to best pull it off. That discussion is alive and well right now and I hope we'll be able to hit a system that really makes sense for everyone. For the latest on this, check Drashk's Droid Decay sticky.







    Miscellaneous & Potpourri:


    • GCW DE changes / additions
    • Binding droids to structures
    • More player-craftable droid chassis (combat and utility both) - this might come along with any of the other planned items in this section.
    • DE quest, lootable schematics (chassis, module or special droid armor, etc.






    TYTACK SECAC-SCYLLIA GALAXY
    CEO OF TYTACKS DISCOUNT DROIDS
    LOCATED AT STC, NABOO
    Wulfman_GA
    Mon Aug 16, 2004 7:07 am
    #20


    A lot of nice ideas and I think most of it would be useful and an improvment. Though there is one thing I would like to see at the latest with JTL:


    Topic JTL:


    I would like to see all Droids have a Native function that is useful for their dedicated purpose:

    R Units Natvive Astromech Functions (maybe grouped in 2-3 Levels)

    R5 - Level 1 Navigation





    Wulfman, Imperial Ace Pilot and Officer
    Mayor of Pax Imperia, the loyal Imperial City on Corellia
    Recruitment Officer of Mortis Insurrectum

    Droida Ryll, the Droid Engineer
    W-DES DROIDA the Droid Engineer
    Pax Imperia -4760,2200, Corellia, Starport Kor Vella

    Merlyn Gabriel: working for the empire... Daughter of the Empire
    Bring back the Creature Handler and Teras Kasi profession!!

    Wulfman_GA
    Mon Aug 16, 2004 7:15 am
    #21


    Sorry about the double posts and things, I guess I should look where I type


    --------------------------------------------------------


    A lot of nice ideas and I think most of it would be useful and an improvment. Though there is one thing I would like to see at the latest with JTL:


    Topic JTL:


    I would like to see all Droids have a Native function that is useful for their dedicated purpose:

    R Units Natvive Astromech Functions (maybe grouped in 2-3 Levels)

    R5 - Level 1 Navigation

    R4 - Level 2 Navigation

    R2/3 - Level 3 Navigation


    LE Repair should have a native Vehicle and/or Ship Repair Function


    Power Droid should have a Natvie Power Function that can also provide power to structures (to make it fair by feeding it with the resources before havd as power doesn't come out of no where)


    Protocol Droid should have a default baker option or give a bonus to it


    BLL should have a Ship loader Function (as mentioned before)


    Surgical Droid should have a default medical function or a bonus for Stin pack delivery


    I woudl also like to see only Advanced Chasis and new chassis added to replace the "normal" ones.


    Anyway, that is my two cents


    Wulfman




    Wulfman, Imperial Ace Pilot and Officer
    Mayor of Pax Imperia, the loyal Imperial City on Corellia
    Recruitment Officer of Mortis Insurrectum

    Droida Ryll, the Droid Engineer
    W-DES DROIDA the Droid Engineer
    Pax Imperia -4760,2200, Corellia, Starport Kor Vella

    Merlyn Gabriel: working for the empire... Daughter of the Empire
    Bring back the Creature Handler and Teras Kasi profession!!

    BillyBobthe50th
    Sat Aug 21, 2004 2:59 pm
    #22

    Some inherent functions Id like to see droids have:

    MSE: a "courier ability" as in its able to take a certain number of items to another player.

    Treadwell: Able to repair spacecraft and vehicles

    R4: able to repair vehicles much better than the treadwell can. And a holo-projector

    LErepair: able to repair space craft much better than the treadwell can.

    BLL: able to hold 100 items, not including storage modules.

    Protocol: has a merchant barker built in that lasts much longer than the module version, and can bark a longer message.


    These are only suggestions for some droids, if you dont see one,its cause I couldnt think of a good inherent function.




    TYTACK SECAC-SCYLLIA GALAXY
    CEO OF TYTACKS DISCOUNT DROIDS
    LOCATED AT STC, NABOO
    GrandPotato
    Sat Aug 21, 2004 8:31 pm
    #23

    One thing I'd like to add is about repair modules.... I'd like to see them work for more than just other droids. I think they should give a bonus to using armor/weapon/clothing repair tools.




    oOjow Eeno Labs Erbo Anyi Ojow Eeno Labs Erbo
    iEeno Labs Erbo Anyi Ojow Eeno Labs Erbo Anyi
    wLabs Erbo Anyi Ojow Eeno Labs Erbo Anyi Ojow
    Erbo Anyi Ojow Eeno Labs Erbo Anyi Ojow Eeno
    Anyi Ojow Eeno Labs Erbo Anyi Ojow Eeno Labs
    Ojow Eeno Labs Erbo Anyi Ojow Eeno Labs Erbo
    Eeno Labs Erbo Anyi Ojow Eeno Labs Erbo Anyi

    TheRealTK421
    Sun Aug 22, 2004 12:48 am
    #24






    MarMarSith wrote:


    Someone else also mentioned the uselessness of Protocol droids and suggested they do what they do in the movies, Translate. I agree with this statement 100% but we should apply this to all the droids. Probes = attack droids; R2-R5 = ability to enhance space ships, make small repairs, and crafting; Repair droids = repair armor, weapons, and other droids; Medical Droids = ability to heal it's owners wounds and HAM bars like a low lvl medic with Stim B packs, Power droids = recharge droids and other objects requiring power; Treadwell = ship repairs like we see in New hope; etc.






    I agree with inherent functionality on its face, for continuity's sake (or as close as we can get it).


    That being said, I also note that many many DEs (and I mean most of you) told me that 'variety of design' was something that was good/fun about the latest revamp changes.

    This is something that I've always known....going well back to the early days of Woodrow. Flexibility of configuration means that the client can (or has to) make a choice.

    So, instead of just a Droideka (or R3 Adv.) with Combat modules and Auto-Repair, we could see:



    • Droideka: Stun Attack, Flame attack, limited-use PSG module

    • R3 Adv: Flame Attack, Acid attack, Level 6 armor (experimentally modified for no kinetic resists but to boost Electrical damage).

    • Trade Fed. ('Roger, Roger') Battle Droid: a set of crowd-controlling, 'Creature Damping module'...which might emit tones as a defense against PvE/PvP creature mob attacks, etc. The buyer might pick def vs. Avians, 'mammal' types, etc.

    • LE Repair: 'Fire Retardant' type module, Ion Pulse mini-cannon,a Starship Level B ship repair module


    What's key is that people like the ability to choose how they want their R2...or MSE....or Surgical droid. Giving chassis bonuses allows us to get closer to inherent functionality but still allows the droid user the ability to pick the droid THEY want (for RP purposes..or just cause they like a certain chassis type).

    From what I can tell, DEs seem to like this paradigm better...than working with Level 1-6 _____ module. So, a major thing I'm going to suggest is getting away from module 'levels' (making that experimentally controlled) and add more modules instead.


    /bow

    Respectfully,




    TheRealTK421 a.k.a. "Doughbacca"
    SWG DE Correspondent
    Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
    "I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


    Ogge_the_Lizard
    Sun Aug 22, 2004 4:38 am
    #25

    Section: JTL

    Droid: Power Droid

    I was reading this thru when I noticed that the Power droid wasn't mentioned at the JTL section. And I wonder, isn't the Power Droid a safe card for JTL, such as emergency power for the big ships or as recharger if you get to emergency land (as if that is gonna happen).

    Qoute from www.starwars.com Databank:


    "Power droids provide energy to other droids, machinery, vehicles and starships. They are found in military installations, such as the Death Star and Rebel Alliance hangar bays, as well as civilian outposts like the moisture farms on Tatooine."



    --- Enir Lonarus ---

    Right now under the name Enirous Lonar on the Chilastra server
    Jeryld
    Tue Sep 21, 2004 7:12 am
    #26



    Utility:


    Crafting/BusinessDroid functions:


    Regarding droid power issues...why can't droids with a storage module carry around their own batteries, and automatically re-charge themselves? I've never fully understood the point of droid batteries to be honest....were they introduced as a money maker for Artisans, or did the devs want to somehow limit droids to stop some kind of exploit?


    General 'Utility' Droid functions:


    I've posted a thread about this here http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=97798which I won't go through again - to cut a long story short, there is already an in-game macro system for automating the actions of players - so why not extend this to droids? This would finally make droids "droids" in the sense I think most people understand the phrase - mechanical helpers, able to aid you in your daily in-game routine.


    Possible applications for this - which I have explained in my previous thread - could be as a further aide to resource surveying, a means of reducing medics downtime in the field when running low on stims, and a way for players to program droids to respond to key phrases allowing, among other things,players to create in-game interactive userguides for their wares, or anything else they fancied, such as"Corvette" missions etc.The possibilities are numerous, I'm sure other people can think of plenty more.


    Cheers
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