Droid Engineer Archive
Thread: OMG, best idea ever, seriously. Ok a not so modest title, but this is great.
Steel-Rat wrote:
I don't think I've ever had a pet or droidor vehicle take more than 5 seconds to appear. Personally I love my harvester droid. I take him out when I've spotted a pack of creatures, but before attacking, begin the attack, and issue the harvest command as I drop them in melee. So if I end up in a protracted battle I don't lose resources to disappearing corpses.
I don't think the saddlebags thing is such a terrific idea, if limited to droids and pets. Should be able to store a certain number of items, period. So maybe you're collecting a certain resource and don't want it to get mixed up with your regular inventory, put it in the saddlebag.
SR
Every single time that you call a pet outside of a city or camp, it will take 15 seconds to come. Your mistaken about your 5 seconds.
Malitew, I agree with what you are saying. People do need a reason to use droids. Once you master, the reasons certainly taper off, hopefully the combat revamp will fix this.
Yet at the same time there are people who do look at droids and weigh the advantages and disadvantages of droids. By taking one away, or lessening it, you give them more of a reason to use them.
I KNOW people who wont use a Harvy because of the 15 seconds, solo hunters who find standing there a pain. That 15 seconds is pointless.
TK, what do you think of this plan?
Malitevv wrote:
Straker_Atrella wrote:
I KNOW people who wont use a Harvy because of the 15 seconds, solo hunters who find standing there a pain. That 15 seconds is pointless.
I know people like that too. the 15 seconds is for balance purposes I'm sure. it is fairly pointless otherwise, but it isn't really that long. If it was, nobody would use the harvestdroids, but a lot of people do use them. It is my most commonly asked for custom item, and people are willing to pay inordinate sums for the ones that have the best rating for the server. I sell to those people. People who are easily turned off by a 15 second delay prior to each combat are likely never going to besatisfied and I don't worry about them. /shrug
I'm not saying 15 seconds isn't annoying. It is, especially if the lairs are dropping fast or you have impatient team mates who run from lair to lair at break neck speed without ever stopping to breath. But it's managable and isn't a big deal in the long run.
I do agree thatit would be most excellentif there was some way for the droid to keep up with the vehicles soit doesn't have to be called at the destination. Binding it to the vehicle in some way as you are proposingis definitely a way to do it, but if that is going to happen I consider it likely that it wouldpiggyback off of some post-JTL update that adds multi-passenger functionality to the land vehicles and wouldn't likely be considered for implementation by the dev team sooner than that. But either way, I don't expect droid sales to increase significantly at all because of such a change. People who are completely unwilling to use the droid because of a 15 second delay on calling, are likely to complain about the time it takes to target the vehicle and select the radial item that pulls the droid out instead.
Straker_Atrella wrote:
People wouldn't gripe about targetting the vehicle and getting it out, they would just use the /dismountpet command in a macro