Droid Engineer Archive

Thread: thought from shug's post on space stuff today...

Mooko
Wed May 19, 2004 9:05 am
#14


Found a screenshot of the alliance pilot skill tree from E3, I know this is all subject to change but theres a whole branch devoted to Droid commands, looks like a mini-ch tree of sorts. Now to me, I would expect astro-mech droids built for space to require certain modules to function properly, a dancers droid shouldn't be able to navigate a X-Wing its programed for entertainer effects. If this is the case, us Droid Engineers are gonna be in quite demand when this stuff goes live.


http://cgi.theforce.net/theforce/multimedia/imageFolio.cgi?action=view&link=Miscellaneous/Games/Galaxies/Jump_to_Lightspeed&image=jtol03.jpg&img=&tt=


Also another thing to consider is, not all ships will use a Astromech in space. Ships like TIE fighters don't use droids in space.

Message Edited by Mooko on 05-19-2004 05:15 PM

OckVofad
Wed May 19, 2004 10:06 am
#15

The other thing I just realized was that Imperials and Neutrals should be required to have a droid even though it is not "canon". The only droids that you see installed in ships in the films are for the Rebels. If there is no requirement for the other factions we will lose a big chuck of the potential market. It may not have to be an R unit it could be some Imperial astromech.



Visit OckTech DroidWorks on Bloodfin
Theed, Naboo Waypoint -6015, 3346.
Bestine, Tatooine Waypoint -595, -4220

Admin for Bloodfin Droid Engineer Association

I'd like an HTML tag Please
Jenden
Wed May 19, 2004 10:56 am
#16






TheRealTK421 wrote:

I'm not really sure what my take on this yet...still much remains to be seen about JTL.


My initial feeling:

Droids should likely have a 'basic' ship functionality. This means that an Astromech with no special SE modules would give you the benefits currently planned (for changing how your ship behaves, etc.).


Perhaps we should consider this to be like getting a CDEF Pistol. Technically, you DO get the 'free' functionality that the droid can provide for ship controls.


However, if one were to have an R2 built with "Ship Engine Modification Module" (or whatever), it would do a better job that that function than a base model.

Result?


A working scalable droid market for 'space-specific' Astromechs.


So, if you used a non-Space droid, you'd get only basic (default) benefits and features...as allowed by one's skill tree mods.

If you had a special 'Spacey' droid made (with ship-related modules), you'd see better performance from the droid on feature X or Y.


That makes the most sense to me and really puts the choice in the pilot / shipowner's hands.



Thoughts?



/bow

Respectfully,







Thats along the same lines I was hoping things would go, I just see this as something we need to keep commenting on. I could easily see us take it for granted that something along these lines would happen then all of a sudden get stuck with an any droid does anything situation because no one thought to throw in their opinion.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

TheRealTK421
Wed May 19, 2004 11:26 am
#17






Jenden wrote:


I could easily see us take it for granted that something along these lines would happen then all of a sudden get stuck with an any droid does anything situation because no one thought to throw in their opinion.




You don't really think I'd let that happen, do ya?



You know me better thanthat, Jenden.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


ArdenStarmariner
Wed May 19, 2004 11:39 am
#18

I'd rather they make it so ppl donate droid deeds to their ship that stays with the ship permanently than use the one's out of the player's datapad. I just can't see having one R3 ADV doing everything on a YT-1300 which is the limit on how many droids you can have active from your datapad. The Naboo Yaht had 5 other R2 units besides R2-D2. They should make it optional. Use one of your datapad droid or donate droid deeds to the ship itself. All the droids would automatically be called out and active when the ship is launched. And that would give us a bit larger of a market. Granted, its pointless if condition decay isn't implemented first.




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
GrafvonSoden
Wed May 19, 2004 2:15 pm
#19

I'm sure they will be as usefull as the "Player City Shuttle" droids.



JavelinCatcher
Wed May 19, 2004 2:17 pm
#20

The way I see it, the SE should bring forth actual droid "decay". Like having your Droid blown to tiny bits while out flying in your X-wing.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Straker_Atrella
Wed May 19, 2004 3:12 pm
#21

Well ideally, it would be great if there were extra modules we coudl add. For example, a "ship repair module" or a "shield enhancement" module, this would be great, you can only fit one droid in your ship, so you need to balance what you want.


Even better is what you said before, if your Droid could actually be killed. OMG, did I just advocate the death of a droid? sad sad.


Would be funny as De's everywhere target their enemies droids, riasing droid sales everywhere!




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
ArdenStarmariner
Wed May 19, 2004 3:52 pm
#22



Straker_Atrella wrote:

Well ideally, it would be great if there were extra modules we coudl add. For example, a "ship repair module" or a "shield enhancement" module, this would be great, you can only fit one droid in your ship, so you need to balance what you want.

Even better is what you said before, if your Droid could actually be killed. OMG, did I just advocate the death of a droid? sad sad.

Would be funny as De's everywhere target their enemies droids, riasing droid sales everywhere!






Yep. Make the droids donated to the ship and get damage/destroyed like other ship components.




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
LonelyGhost
Wed May 19, 2004 4:01 pm
#23

I honestly font see this as a generating that many more sales. How many people do you know tat dont have an R-series droid already? Heck, R3 sales have exploded with the new modules due to the 6 slots. I find it difficult to believe we'll get more than a 5% boost to sales. And like others have said, all our sales are essentially a one-time sale.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
GrafvonSoden
Wed May 19, 2004 5:00 pm
#24



Yep. Make the droids donated to the ship and get damage/destroyed like other ship components.




That actually, really sounds good, and do-able too.
Ke_la
Wed May 19, 2004 6:29 pm
#25


I like the basic free, enhanced from DE Idea myself. I mean the Droid Brain, ADV. Brain, 2 ADV. Brains(R3) all are called Astornavigation units in there slots as such the base fuctionality of the Droid is flying around in space. Also the reason TIEs did not have a Droid is cause they did not need a "Nav. Computer" as they did not have Hyperdrives... (R-series Droids are Portable Nav Comps) however the Devs have already stated that the TIEs will have Hyperdrives. We also must remember that R2D2 was a "pretcularly well made droid" and as such was able to do things the other 4 droids on Amadala's ship could not. I think we should be able to make thoughs "particually well made Droids" I think there should be 3 mods with 2 levels each and they should only beable to be put in Astromechslvl 1 would be like a +5 over a basic Droid's ablites and the lvl 2 a +10, the 3 types are Sheald booster/repairer, Engien repair/booster, weopons repair/booster. Droids with these mods would work faster at repairs or on a sperate Experiment line Boost there specific part more effishantly (resulting in a buff of sorts) then a Standard Droid. Having the Boost/repair functions on sperate lines would make the choices a little more varried avoiding stacking to the max for every Droid part.


Exsample R3 with 6 mods could have 2 sheild mods(one maxed on repair the other on boosts for each area), 2 weopons mods, and 2 engein mods making for a balance droid boost on all parts, however a good poilte b may want to give up the help on Shields and repairs to do more damage and get more speed with something like this 3 engine mods all maxed on Boost, and 3 weopons mods all maxed on Boost. this would make the ship Fast an powerful but Far less able to take a beating.


I also like the Idea of a) Droids as copance that can take damage/be destoried(though could lead to grifing) and/or b) droids Decaying while in space(it is a harsh place don't you know)



Message Edited by Ke_la on 05-19-2004 06:32 PM




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

AudioOrgana
Wed May 19, 2004 7:29 pm
#26






DocSavag wrote:

I think you are missing an important aspect to this. Even if the Astromech Droid doesn't have to have any special modules or other changes to be effective the space expansion will open up an entirely new market for DE's. People who have no use for a droid will get one to help with their ships. The number of droids in usewill go up rather dramatically.


I agree that there should be advantages to having specifically created astromech droids, but even if you don't get it there is opportunity in JTL for DE's to make sales.








Yes, agreed, but I really don't think it would be very much development trouble sometime in the next six months for them to add one module that enables these features.


Most people at this point have some sort of droid -even if it is just for storage or for fun -and many of these are astromechs. If all it takes is a standard astromech that is a large group we will never see in our shops.


It doesn't even have to get very complicated - even though that would be welcome as well. Just one "starship interface" module is all it would take.


AO

Page 2 of 3