Droid Engineer Archive
Thread: the new droid invasion a hypothesis
Haruspex77 wrote:
Boeda wrote:
>1) Too many of the people who can use droidswould also beable to make them. Sure it would be possible to have only the handling branch, but once you have gone that far...<
It would cost 43 more skillpoints to master DE to get that last (master) box. Those dabbling up the tree would get much of the cert. I doubt those interested in only combat would not rather spend those 43 points somewhere else.
An example with points and cert enumerated is at :
http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=59251&page=1
(how do i make a link ? Ive tried HTML. didnt work)
Well, I could certainly live with that suggestion, though it is not my preference.
But I still suspect that many, many new MDE's would result. I know I would go that way, but then probably would with any really meaningful improvement. When CH call levels were concentrated in one tree, there seemed to be only a small market for tamed and trained creatures, though I can't be sure since I was not a CH. Perhaps it was due to the bump at MCH, which I note that you avoided for MDE.
As overbyte mentioned in starting this thread, there is an implication of "droid handling experience" instead of just crafting which is a real threat to many. Somehow I doubt his way out would fly. By spreading those handling skill bumps across many crafting professions, the implication of a different kind of experience goes away, and all advancement is clearlythrough crafting.
I am not really convinced that your skill/skillpoint ratio is right at every level. At DC4 you get a level 35 droid for only 49 skillpoints which seems a little high. (You added 10 not 5 to the skillpoints required at DC1 throwing the rest of your numbers off) A lot of heavycombat templates could afford that, and get a lot of leverage out of that droid. But you are certainly close. I think that was the kind of thing that the devs had in mind in the first place.
But the marketablity and assured skillpoint consumption are the big advantages of my proposal.
However, the hardest part is breaking the attitude that crafting skill is somehow a real trade off with combat. Too many of the folks on the crafting forums are not looking, yet, at their permanent inability to access most of the content or group with their friendsusing their crafting character. There are many players who don't even like the idea of having combat abilities opened to them. It seems hard to convince those folks that they would not be required to fight.
Trouble is they say they can, with a rifle no less.
My belief is that most if not all of then have second characters. Probably second accounts in many cases.
So, they get the 'content' by being on mutiple accounts/and/ or/ servers. For myself, I want to be with my friends.
You will never get then to compromise..it just is not in them. Bartle-wise there is a new category--Dom.
AudioOrgana wrote:
Shian_Tavkin wrote:
Trouble is they say they can, with a rifle no less.
My belief is that most if not all of then have second characters. Probably second accounts in many cases.
So, they get the 'content' by being on mutiple accounts/and/ or/ servers. For myself, I want to be with my friends.
You will never get then to compromise..it just is not in them. Bartle-wise there is a new category--Dom.
I totally agree, and this is the very point I was for either certifications for masters of professions (which if done universally wouldn't upset balance, I don't care what anyone says), or some way for crafters to access them at least.
Should a crafter be able to solo a Krayt? Or even a fambaa? Of course not. But they should be able to experience things like Jabba's Palace without being a useless tag-along that needs other people to do the missions for them.
I've never bought the "play on another server" crap - for most people, that's not an option. Not only do we not want to play multiple characters, most of us just don't have the time. I have one alt that a friend and I leveled together for just such a purpose, but it was a poor subsitute for doing it yourself, on your own Galaxy, with the charachter they want you to become so attached to.
Audio
I have one account on one server.
Kollos is a Master Droid Engineer, Master Artisan, 3401 Merchant, 1000 Rifleman, 1000 Scout, 4000 Marksman. I might have missed something or be off by 1 or 2 boxes somewhere, but that's basically it.
I've done Jabba's Palace solo. I also did the Valerian missions while on Tat, then went to Naboo and did the Borvo missions (at least up until they were bugged. I solo'd a 23k HAMAncient Bull Rancor while tending harvesters on Dathomir. I've done several of the "adventure" caves, though not any of the high-level ones like Nightsisters.
And y'all have labeled me a pure crafter.
I have no trouble accessing any of the end game content with my Droid Engineer as it is. I'm a welcome addition on my guild's raids when I feel like getting out and killing things. I bring along my Probot, too. Sometimes it gets killed, sometimes not. My friends enjoy having me along with them, and I enjoy being with them.
I don't understand the need for additional combat capabilities in the Droid Engineer profession. We're not supposed to be as good at combat as a combat profession. And, like I have done, if you want to be able to do combat, there's plenty of room in a single character to pick up combat abilities while still remaining a Droid Engineer. I could master Rifleman if I wanted to, but I don't want to because I'd have to give up Merchant and Scout to do it.
The need just doesn't exist. Sorry, but it's just not there.
/shrug
>The need just doesn't exist. Sorry, but it's just not there.<
Just because *you* dont have a need doesnt mean it doesnt exist. Like I dont need to watch basketball. But I wouldnt try to argue about it. (but wouldnt like, womens vollyball, be SO much better ?) Nothing like a bunch of sweaty smelly basket ball armpits to make your day huh ?
Message Edited by Boeda on 02-28-2004 11:18 AM
Boeda wrote:
> don't understand the need for additional combat capabilities in the Droid Engineer profession.... I could master Rifleman if I wanted to, but I don't want to because I'd have to give up Merchant and Scout to do it.<
Even if you gave up those you would still not be able to 'compete' with people who have spent your DE and artisan points in combat or combat support skills. Were just going to have to agree that you dont understand. Unless you get this soon.
I understand perfectly, it is you who doesn't seem to understand. Droid Engineer is a crafting profession. IT SHOULD NOT BE ABLE TO COMPETE IN COMBAT WITH COMBAT PROFESSIONS. If you add Droid Engineer to your character's template, you are forgoing combat abilities to do so. It makes perfect sense to, apparently, just about everyone except you.
If you give combat abilities to crafting professions, then you should give crafting abilities to combat professions. Maybe Master Pistoleer should have the ability to craft Advanced R5 droids with Level 6 modules in them. That'd be fair, and it would give them a leg up on crafting. Cause as well all know, Master Pistoleers suck at crafting. They can't compete with Droid Engineers, so if they want to be able to sell droids we need to give them something. After all, you just can't play this game unless you can craft droids.
>The need just doesn't exist. Sorry, but it's just not there.<
Just because *you* dont have a need doesnt mean it doesnt exist. Like I dont need to watch basketball. But I wouldnt try to argue about it. (but wouldnt like, womens vollyball, be SO much better ?) Nothing like a bunch of sweaty smelly basket ball armpits to make your day huh ?
No, the need doesn't exist. I'm talking about the profession, not personal desire. There's no need for high level combat abilities to be added to the Droid Engineer profession - it's a crafting profession, not a combat profession. If you want your character to be able to adventure, pick up a combat profession. You have plenty of skill points to create your own special hybrid character. If you want your character to be able to compete in PvP, then you shouldn't be a Droid Engineer. It's that simple.
Of course the big difference between UO and SWG is that here we can only have one character per server.
Just a comment.
Kollos wrote:
It's a sad fact of internet gaming, but if you don't encourage interdependence (or force it)it doesn't happen. People will simply form their own little cliques and play amongst themselves with everything they need in that one little group. There's no community to speak of. There's really no "Massively Multiplayer", there's just massively simultaneous small group play. Other players who aren't part of your clique become an annoyance rather than a benefit.
Message Edited by Shian_Tavkin on 02-28-2004 09:30 PM
Kollos wrote:
Kollos is a Master Droid Engineer, Master Artisan, 3401 Merchant, 1000 Rifleman, 1000 Scout, 4000 Marksman. I might have missed something or be off by 1 or 2 boxes somewhere, but that's basically it.
I've done Jabba's Palace solo. I also did the Valerian missions while on Tat, then went to Naboo and did the Borvo missions (at least up until they were bugged. I solo'd a 23k HAMAncient Bull Rancor while tending harvesters on Dathomir. I've done several of the "adventure" caves, though not any of the high-level ones like Nightsisters.
I have no trouble accessing any of the end game content with my Droid Engineer as it is.
WOW, you are unbelievably good at combat in this game! But you are a little self contradictory about what you can access.
I hopethat the dev'swon't believe you either or there will be some major combat nerfs comming. Your combat skills are just past newbie, and you are using them to accomplish things that you shouldn't be able to do.
Just a couple of points are worth noting in this.
A. The Mobs and Themeparks are variously more difficult now than they were in the past
B. The Original probot was nerfed 'temporarily' while adjustments were made to game..and never un-nerfed
C: The DE profession was never finished in the first place..we have always had 75% of the checkers we should have had.
D: as a general rule, personal weapons have been nerfed (FWG5 is a prime example)
Not that this should detract from my prime point, I want to use my Pistol skillpoints in using another 'tool'..my Droid. Someone else likes Rifle? Cool, I prefer Droids.
Message Edited by Shian_Tavkin on 03-01-2004 04:12 AM
Haruspex77 wrote:
WOW, you are unbelievably good at combat in this game! But you are a little self contradictory about what you can access.
I hopethat the dev'swon't believe you either or there will be some major combat nerfs comming. Your combat skills are just past newbie, and you are using them to accomplish things that you shouldn't be able to do.