Droid Engineer Archive

Thread: droid storage beating the imp crackdown?

Sumus
Sat Feb 14, 2004 5:09 am
#131

I have a question, Just what are Smugglers smuggling and where are you smuggling it too? Did SOE add Smuggler terminals? Really, just what needs smuggled? Im not being sarcastic really, I have a friend who is a novice Smuggler and he asked if I had seen any thing new for his profession. By the way he got 3 MSE Droids with storage compartments from me and thought the Idea of a no seeum hidie hole was great.



N

Nighkhaun
Sat Feb 14, 2004 1:16 pm
#132

I have a random idea,


if smugglers aren't supposed to be "chemists and jerri-riggers" then let's take out that ability from smugglers! (I kid i kid, don't bite my head off)


Item storage is an exploit! have you ever set a crate down in your house? how about a locked container!? You SEE how big those thigns are?!?!?! How can anyone carry around 60 of those things at once!? They shouldn't even fit in a back pack!


R2D2 held Luke's lightsaber! Yeah.... well... uh... R2D2 also shot it out to him when he was on that little hover craft! i don't see my droid doing that! No, I have to set camp and call that little... *grumble* Or walk instead of use that speeder I bought!


Knockdowns are an exploit too you know. How can you get knocked down when you're already on your back? go ask the Imperial who caught me on a TEF a few weeks back and beat me to death. I think he was a master TKA to a novice Fencer, yeah, serves to reason, heh.


I'd say something intelligent at this point, but no one would care and I won't make everyone stop fighting, at least this way i might instigate something further, or maybe even make someone laugh.








"Hey, if you had an eight foot walking rug breathing down your neck, you'd be pretty pissed off too!"
-Xandaren Keepar
Corbontis
SinjenRandall
Sat Feb 14, 2004 5:49 pm
#133







novakaine wrote:

Well...I don't know what to say. Some of us came here not because we expect you to fix anything, as obviously you can't, but because we wanted you to understand our concerns, and how this affects the smuggler community. But some of you can't see past the crackdown and see what this means for our future. I understand that DE is one of the most broken professions in the game, but I did not expect as many of you to be so mired in self pity that you cant sympathize with our problem. If the the droid storage problem is not resolved, the countless promises from the devs, to add content and meaning to the smuggler profession,will never be realized. You Don't NEED to make scanproof droids to fix your profession. Taking them away would be a temporary setback at most. They are not vital to your profession. You will get a fix. But leaving them in will guarantee that smugglers, will never be able to smuggle.






I understand. I empathize. But we were saying some of these same things on day 1. You know what else would have overlapped droidswith the smuggler profession? Protocol droids.


And I know a lot of people are hypocrites on this issue, because they can comprehend and / or speak every single language. This was a huge oversight, too. Is it an exploit?


And what sense would it make to give only smugglers a language bonus and not have the protocol droid, fluent in over 6 million forms of communication, be able to translate for its owner? Do you people think that the protocol droid should only add an additional bonus for smugglers and nobody else?


I want smugglers to specialize in smuggling, and be the best. I really do. But this is a fictional game based on the Star Wars galaxy. That actually means that Droids themselves have professions. A good compromise is not letting them replace professions, but to let them do the tedious things that professions cannot, will not, or don't want to do themselves.


So yes, I think that this is just as pivotal an issue to Droid's future development as it is Smuggler's. Ignoring droids or disallowing them to be capable is a disservice to every player. Droids arevery much Star Wars. Game mechanics should not ignore droids, but take them into account as the intelligent (albiet artificial) entities that they are. Making them profession buffs is simply the easiest way to fit them into a system that was basically designed without them. That doesn't mean it is the best or most immersive way to add droids. And overlap is possible and plausible. TKA's meditate does what medics can do without them buying into medic. Scout camps heal over time too. Anybody can use harvesters or factories, and that overlaps artisan skills. We all live with these types of things, because it makes the player's life better.


Message Edited by SinjenRandall on 02-14-2004 06:51 PM



Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

BoberFett
Sat Feb 14, 2004 6:35 pm
#134

After getting through about 3.5 pages of this, I have a question for the Smugglers (sorry if it's been asked already):


If you want to be the only people smuggling in the game and make it difficult for anybody else to carry contraband, then who is going to buy the things that need to be smuggled?


I can sympathize with you. Really I can. I started the road to smuggler at launch and gave it up after I realized there was nothing to smuggle. But this is somewhat of a self defeating argument. If nobody else can carry contraband without getting hassled by the man, then they're going to quit getting weapons sliced and won't buy spice. They'll learn to live without them if they're just too much of a hassle.


Unfortunately, you're damned if you do and damned if you don't here. If everyone can smuggle then why be a smuggler? But if nobody else can use contraband without getting hassled, who's going to buy and use the things that you're smuggling for them?
Kollos
Sun Feb 15, 2004 11:51 am
#135






SinjenRandall wrote:




I want smugglers to specialize in smuggling, and be the best. I really do. But this is a fictional game based on the Star Wars galaxy. That actually means that Droids themselves have professions. A good compromise is not letting them replace professions, but to let them do the tedious things that professions cannot, will not, or don't want to do themselves.


So yes, I think that this is just as pivotal an issue to Droid's future development as it is Smuggler's. Ignoring droids or disallowing them to be capable is a disservice to every player. Droids arevery much Star Wars. Game mechanics should not ignore droids, but take them into account as the intelligent (albiet artificial) entities that they are. Making them profession buffs is simply the easiest way to fit them into a system that was basically designed without them. That doesn't mean it is the best or most immersive way to add droids. And overlap is possible and plausible. TKA's meditate does what medics can do without them buying into medic. Scout camps heal over time too. Anybody can use harvesters or factories, and that overlaps artisan skills. We all live with these types of things, because it makes the player's life better.





Amen, brother Sinjen. Preach it to the masses!



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Whiteness
Mon Feb 16, 2004 5:08 am
#136






BoberFett wrote:

After getting through about 3.5 pages of this, I have a question for the Smugglers (sorry if it's been asked already):


If you want to be the only people smuggling in the game and make it difficult for anybody else to carry contraband, then who is going to buy the things that need to be smuggled?


I can sympathize with you. Really I can. I started the road to smuggler at launch and gave it up after I realized there was nothing to smuggle. But this is somewhat of a self defeating argument. If nobody else can carry contraband without getting hassled by the man, then they're going to quit getting weapons sliced and won't buy spice. They'll learn to live without them if they're just too much of a hassle.


Unfortunately, you're damned if you do and damned if you don't here. If everyone can smuggle then why be a smuggler? But if nobody else can use contraband without getting hassled, who's going to buy and use the things that you're smuggling for them?







Ok, I'm a smuggler, I'll bite. Having a few pieces of sliced armor or a sliced weapon or some spice for personal use is not the issue. It is the ability to carry around multiple suits of sliced armor or 10+ crates of spice totally exempt from being scanned. I think it was put well before, that it would not hurt DE's if the droids were scannanble, but smuggler's would not lose the first tiny iota ofcontentthat we should have, (I **edit** because they had content at one time, or at least the makings of content but dumped it before release)it is a simple compromise in my mind, not that any of this really matters though, smuggler is much worse of than many of you canimagine, and people keep playing because there is somuch room for improvement, the forums are always full of wonderful ideas fromevery possible point of view/gameplay but are overlooked.


one thing though:


"If nobody else can carry contraband without getting hassled by the man, then they're going to quit getting weapons sliced and won't buy spice" in my mind, that means that it really isn't contraband if anyone can carry it, the man is suppossed to hassle you, and if the consequences are a loss in spice sales or slicing so be it. Smugglers are not your local walmart, we are for special orders and special circumstances.






Whiteness
MASTER SMUGGLER - Who never smuggled

See How the Devs Have Lied to Smugglers

MurienAquarius
Mon Feb 16, 2004 11:27 am
#137

OK, I will remember that smugglers are not a convenience store, and that they are only for special orders, and special circumstances the next time I roll through Coronet and see smugglers spamming adverts for their slicing and spicing services. Come on, seriously now. Not for everyday use? Hehehehe. This issue isn't the fault of the DE community. Smuggling hasn't even been implemented, so this is really a moot issue. Everybody has sliced items, and everybody can use spice, so what is there to smuggle? I hope that Sony can come up with some cool items transportable only by smugglers for you guys or something like that, you know, so you can live up to the name. Unfortunately, you won't get the sliced items and spices genie back into the bottle, because it is too widespread of a convenience now. Smugglers aren't going to stop slicing and selling spices, because that is how you make your money. The whole droid storage thing isn't a big problem, if I get stopped and scanned, and get caught, oh well. I guess I will die, and then my clone will be reactivated. That isn't going to cut down on my personal need for droid storage. I wish you smugglers the best, and I hope that your profession can become more of what you guys want it to be. Take it easy folks.



Murien Aquarius
Squegul
Mon Feb 16, 2004 11:43 am
#138

Just tell everyone the items block the scan... they will buy em up... When/if it is determined the devices don't get blocked by items, then just tell em the devs lied to ya... haha... or, sell em with a disclaimer...


"Droids MIGHT have a chance to block contraband scans in the future... For taking that chance, I'll sell my droids at a +15k cost... If the patch comes in and

the storage compartments do in fact block contraband, then the prices jumps to +50k... So buy em now cheap..."


This way, you don't lie to people, and can actually give them an advantage if they buy early... If the items compartments don't block it, well, like I said, you never lied to anyone. Not much unlike: There's a hurricane coming your way, buy some batteries, buy some ice... you might not need it, but if ya do, it'll cost more when it's too late.




Vendor 'Stuff' 3556, -3843 Lok (drop all auction winnings here please)
IGN: Squegul
Mayor of Pharple Valley, Lok
"Religion... so easy, a caveman could do it."
Kollos
Tue Feb 17, 2004 1:28 am
#139






MurienAquarius wrote:
Come on, seriously now. Not for everyday use? Hehehehe.[...skipping...] Everybody has sliced items, and everybody can use spice, so what is there to smuggle? I hope that Sony can come up with some cool items transportable only by smugglers for you guys or something like that, you know, so you can live up to the name. Unfortunately, you won't get the sliced items and spices genie back into the bottle, because it is too widespread of a convenience now.





Bingo.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Vyrox
Tue Feb 17, 2004 2:33 am
#140




i may be wrong here but arent we talking about thedata pad and not droids here? droids do not have the ability to avoid scans. is afuntion of the game for the npc scanners not to scan yourdata pad which isnt an actual item you have on you. (duh, i know) i dont think that people would have a problem with droids that give a percentage, even a high one, to avoid a scan. a smuggling droid would make perfect sense to me, but the fact that the illegal itemsdont exist in the game world to scan is the problem i think. DE isnt taking anything away from Smugglers. the way data/items exist in the data pad is the problem.



and as a personal need to play devils advocate.....dont use reallity to describe where droids are while the control device is stored in the data pad. to say that my droid is hanging in my house until i push buttons on lok then magiclly teleports to my loc makes any reallistic sense is pointless.
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