Droid Engineer Archive
Thread: Why are R3 Exploding droids so expensive?
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Zanex_Tenz
Mon Feb 07, 2005 2:09 pm
#1
Question to all you DEs out there. Why are the R3 bomb droids so expensive? I've seen them priced for 30k - 100k a piece. Is there a rare or expensive component in these droids that warrants the cost, or is this simply an inflated price due to the only customers beeing Bounty Hunters?
LonelyGhost
Mon Feb 07, 2005 2:23 pm
#2
R3's are a pain to make, first of all. Second, the TOlium we need we have to compete with other crafting classes for. Third, it has to be good stuff to get a good rating. 4th, to make them in a factory is a rea l ordeal. No one in the game has to deal with the complexity DE do when facotry producing final builds like this. AS may be a kinda close, but still firmly in second place. It takes upward of 7 or more factory runs to make a mere 300 or so droids.
I really dont like making them. I push poeple to the MSE, which get a 250% bonus to det power, and are much easier and faster to make. The R3 Bombs I stock are for those who just wanna see a big boom and dont care that much that they are 60K and up.
I really dont like making them. I push poeple to the MSE, which get a 250% bonus to det power, and are much easier and faster to make. The R3 Bombs I stock are for those who just wanna see a big boom and dont care that much that they are 60K and up.
lindalu
Mon Feb 07, 2005 2:23 pm
#3
think that the reason they are expensive is the sheer ammount of resources involved plus a R3 adv. can carry six detonation modules, which can result in an explosion thats on average well above 2k, plus the HAM on a maxed R3 allows it to survive its own blast so with a few repair kits, your R3 is ready to explode again.
Kaasi
Mon Feb 07, 2005 2:25 pm
#4
Straker_Atrella can answer this best, but as an up and coming Master DE and merchant there are three main reasons:
1) The cheaper droids are not good quality.
a) Good Detonation modules rely on Reactive Tolium gas which is expensive and rare. An R3 uses 6 detonation modules! The 100k droids are the maximum number of damage you could do...or 1 pt shy (59 and the max is 60).
b) The good R3 droid should have max ham and armor. All which need high OQ materials.
2) An R3 is the most complicated droid to make and uses somewhere around 40 components (I may be off but I think this is a good estimate). So it is time consuming process which many factory runs to get the parts in order. For comparison it takes two components to make a swoop. =)
3) Pricing: A droid engineer selling any R3 for 30k makes no sense to me. I'd say the exploding R3 droid is probably the most costly R3 to make. So if you are selling your regular R3s for 60k then you will mark up the exploding ones from there.
Mind you I have yet to make exploding R3s (just the MSEs) given the diffiiculty in making GOOD ones.
This is all my opinion of course..
-kz
1) The cheaper droids are not good quality.
a) Good Detonation modules rely on Reactive Tolium gas which is expensive and rare. An R3 uses 6 detonation modules! The 100k droids are the maximum number of damage you could do...or 1 pt shy (59 and the max is 60).
b) The good R3 droid should have max ham and armor. All which need high OQ materials.
2) An R3 is the most complicated droid to make and uses somewhere around 40 components (I may be off but I think this is a good estimate). So it is time consuming process which many factory runs to get the parts in order. For comparison it takes two components to make a swoop. =)
3) Pricing: A droid engineer selling any R3 for 30k makes no sense to me. I'd say the exploding R3 droid is probably the most costly R3 to make. So if you are selling your regular R3s for 60k then you will mark up the exploding ones from there.
Mind you I have yet to make exploding R3s (just the MSEs) given the diffiiculty in making GOOD ones.
This is all my opinion of course..
-kz
Message Edited by Kaasi on 02-07-2005 01:28 PM
Kaasi
Mon Feb 07, 2005 2:27 pm
#5
lindalu wrote:think that the reason they are expensive is the sheer ammount of resources involved plus a R3 adv. can carry six detonation modules, which can result in an explosion thats on average well above 2k, plus the HAM on a maxed R3 allows it to survive its own blast so with a few repair kits, your R3 is ready to explode again.
They can survive the blast? Im 99.99999% sure that is incorrect regardless of HAM...but there is that .00001% uncertainty
Message Edited by Kaasi on 02-07-2005 01:28 PM
Zanex_Tenz
Mon Feb 07, 2005 2:33 pm
#6
Thanks for the info everyone. I'm confused about the 250% detonation bonus on the MSE though? What does this mean exactly? What are your average MSE dmg outputs in PvP? When I use them, they barely scratch the surface of most jedi, but the R3 does very well.
Drashk
Mon Feb 07, 2005 2:36 pm
#7
Here is a list of what it takes to make 1 Advanced R3 Unit with 6 Detonation modules.
Advanced R3 Unit
1. Requires 90 units of Chemical
2. Requires 190 units of Chemical
3. Requires 1 R3 ADV Droid Chassis
4. Requires 1 Combat-Capable Socket Cluster
5. Requires 1 Combat-Capable Socket Cluster
2. Requires 190 units of Chemical
3. Requires 1 R3 ADV Droid Chassis
4. Requires 1 Combat-Capable Socket Cluster
5. Requires 1 Combat-Capable Socket Cluster
R3 ADV Droid Chassis
1. Requires 150 units of Chemical
2. Requires 110 units of Chemical
3. Requires 1 Advanced Droid Frame Unit
4. Requires 2 identical Advanced Droid Brain
5. Requires 1 Manipulator Arm Package Set
6. Requires 1 Advanced Droid Motive System
7. Requires 1 Droid Sensor Package
2. Requires 110 units of Chemical
3. Requires 1 Advanced Droid Frame Unit
4. Requires 2 identical Advanced Droid Brain
5. Requires 1 Manipulator Arm Package Set
6. Requires 1 Advanced Droid Motive System
7. Requires 1 Droid Sensor Package
Advanced Droid Brain (1 of 2)
1. Requires 25 units of Copper
2. Requires 10 units of Inert Gas
3. Requires 10 units of Siliclastic Ore
4. Requires 12 units of Chemical
5. Requires 4 identical Electronics GP Module
6. Requires 4 identical Electronics Memory Module
2. Requires 10 units of Inert Gas
3. Requires 10 units of Siliclastic Ore
4. Requires 12 units of Chemical
5. Requires 4 identical Electronics GP Module
6. Requires 4 identical Electronics Memory Module
Advanced Droid Motive System
1. Requires 15 units of Copper
2. Requires 15 units of Metal
3. Requires 3 units of Steel
4. Requires 5 units of Chemical
5. Requires 5 units of Low Grade Ore
6. Requires 1 Control Unit
2. Requires 15 units of Metal
3. Requires 3 units of Steel
4. Requires 5 units of Chemical
5. Requires 5 units of Low Grade Ore
6. Requires 1 Control Unit
Advanced Droid Frame
1. Requires 150 units of Steel
2. Requires 70 units of Fiberplast
2. Requires 70 units of Fiberplast
Manipulator Arm Package Set
1. Requires 30 units of Metal
2. Requires 18 units of Ferrous Metal
3. Requires 25 units of Metal
4. Requires 10 units of Metal
5. Requires 15 units of Chemical
6. Requires 25 units of Extrusive Ore
7. Requires 35 units of Extrusive Ore
2. Requires 18 units of Ferrous Metal
3. Requires 25 units of Metal
4. Requires 10 units of Metal
5. Requires 15 units of Chemical
6. Requires 25 units of Extrusive Ore
7. Requires 35 units of Extrusive Ore
Droid Sensor Package
1. Requires 10 units of Steel
2. Requires 4 units of Copper
3. Requires 2 units of Low Grade Ore
4. Requires 5 units of Chemical
5. Requires 2 units of Inert Gas
6. Requires 1 units of Metal
2. Requires 4 units of Copper
3. Requires 2 units of Low Grade Ore
4. Requires 5 units of Chemical
5. Requires 2 units of Inert Gas
6. Requires 1 units of Metal
Droid Brain (1 of 2)
1. Requires 14 units of Copper
2. Requires 5 units of Inert Gas
3. Requires 8 units of Siliclastic Ore
4. Requires 8 units of Chemical
5. Requires 2 units of Metal
6. Requires 2 units of Metal
2. Requires 5 units of Inert Gas
3. Requires 8 units of Siliclastic Ore
4. Requires 8 units of Chemical
5. Requires 2 units of Metal
6. Requires 2 units of Metal
Electronics GP Module (1 of 8)
1. Requires 10 units of Metal
2. Requires 7 units of Polymer
3. Requires 3 units of Low Grade Ore
4. Requires 3 units of Copper
5. Requires 3 units of Inert Gas
2. Requires 7 units of Polymer
3. Requires 3 units of Low Grade Ore
4. Requires 3 units of Copper
5. Requires 3 units of Inert Gas
Electronics Memory Module (1 of 8)
1. Requires 8 units of Metal
2. Requires 5 units of Polymer
3. Requires 2 units of Low Grade Ore
4. Requires 3 units of Copper
5. Requires 2 units of Inert Gas
2. Requires 5 units of Polymer
3. Requires 2 units of Low Grade Ore
4. Requires 3 units of Copper
5. Requires 2 units of Inert Gas
Control Unit
1. Requires 10 units of Metal
2. Requires 5 units of Polymer
3. Requires 5 units of Low Grade Ore
4. Requires 3 units of Copper
5. Requires 3 units of Inert Gas
6. Requires 5 units of Polymer
2. Requires 5 units of Polymer
3. Requires 5 units of Low Grade Ore
4. Requires 3 units of Copper
5. Requires 3 units of Inert Gas
6. Requires 5 units of Polymer
Combat Capable Socket Cluster (1 of 2)
1. Requires 30 units of Metal
2. Requires 1 Droid Brain
3. Requires 15 units of Metal
4. Requires 7 units of Metal
5. Requires 7 units of Chemical
6. Requires 7 units of Low Grade Ore
7. Requires 1 Combat Capable Service Modules
8. Requires 1 Combat Capable Service Modules
9. Requires 1 Combat Capable Service Modules
2. Requires 1 Droid Brain
3. Requires 15 units of Metal
4. Requires 7 units of Metal
5. Requires 7 units of Chemical
6. Requires 7 units of Low Grade Ore
7. Requires 1 Combat Capable Service Modules
8. Requires 1 Combat Capable Service Modules
9. Requires 1 Combat Capable Service Modules
Detonation Module (1 of 6)
1. 40 units of Copper
2. 20 units of Inert Gas
1. 40 units of Copper
2. 20 units of Inert Gas
3. 80 units of Tolium Reactive Gas (rare gas)
Grand Total
649 Chemical
459 Metal
163 Steel
416Copper
106 Polymer
205Inert Gas
70 Fiberplast
80Low Grade Ore
60 Extrusive Ore
52Siliclastic Ore
18 Ferrous Metal
459 Metal
163 Steel
416Copper
106 Polymer
205Inert Gas
70 Fiberplast
80Low Grade Ore
60 Extrusive Ore
52Siliclastic Ore
18 Ferrous Metal
480 Tolium Reactive Gas (rare gas)
2758 Units of Resources
35 Components and Subcomponents.
Kaasi
Mon Feb 07, 2005 2:41 pm
#8
Zanex_Tenz wrote:
Thanks for the info everyone. I'm confused about the 250% detonation bonus on the MSE though? What does this mean exactly? What are your average MSE dmg outputs in PvP? When I use them, they barely scratch the surface of most jedi, but the R3 does very well.
This is how it works, a single detonation module can have max rating at 10.
Thus an R3 droid with room for 6 modules can have a max rating of 60.
Now the advanved MSE droid has room for 2 modules BUT it gives 20 free points for detonation. Thus, with room for 2 modules it has a max rating of 40 with a minimum of 20. That is, if you have 2 modules with 9 det power each the mse droid wil have a rating of 20 + 9 + 9 = 38. The R3 which those exact modules would have 6*9 = 54.
-kz
RasalTheWise
Mon Feb 07, 2005 3:06 pm
#9
Kaasi wrote:
lindalu wrote:think that the reason they are expensive is the sheer ammount of resources involved plus a R3 adv. can carry six detonation modules, which can result in an explosion thats on average well above 2k, plus the HAM on a maxed R3 allows it to survive its own blast so with a few repair kits, your R3 is ready to explode again.
They can survive the blast? Im 99.99999% sure that is incorrect regardless of HAM...but there is that .00001% uncertaintyMessage Edited by Kaasi on 02-07-2005 01:28 PM
Yeah, that's a pretty wild claim. I have never, ever heard of a droid surviving its own explosion, R3 or otherwise. I would not have the repeat customer base for exploding R3s if that were the case.
JavelinCatcher
Mon Feb 07, 2005 3:32 pm
#10
Kaasi wrote:
lindalu wrote:
think that the reason they are expensive is the sheer ammount of resources involved plus a R3 adv. can carry six detonation modules, which can result in an explosion thats on average well above 2k, plus the HAM on a maxed R3 allows it to survive its own blast so with a few repair kits, your R3 is ready to explode again.
They can survive the blast? Im 99.99999% sure that is incorrect regardless of HAM...but there is that .00001% uncertainty![]()
First of all, Droids that are detonated via the module are consumed by the blast and are one time use.
The reasons qualityDetonation droids are so expensive are as follows:
1) The requirement of quality, RARE Tolium Reactive Gas.
2) The requirement of quality, OQ/Cond Copper (valued on most servers min @100 CPU - totaling 24k for just this resource in the 6 Detonation modules)
3) The requirement of quality, Inert Gas (a bit more common than the other two, but still needed)
4) The requirement of a minimumof3 factory runs of sub components just for the R3 chasis alone (a subcomponent -not even the final droid).
There are a couple more things that can get annoying depending on if you're crating R3's too. You have to remember when you're buying a Detonation R3, you're buying a unit made with components most weaponsmiths and combat medics would pay hand over fist for. Why should we sell the completed droid for less than we could get for selling off the resources to "more profitable" crafting professions?
Straker_Atrella
Mon Feb 07, 2005 3:40 pm
#11
First.... Bomb Droids DO NOT survive, they are gone. I have made hundreds of R3's with maxed HAM, and not a single one has ever lived. They are gone.
It comes down to a few things.
- R3's suck to make, the chasis alone is about 15k for me.
- The good resources needed, even excluding the Tolium gas, you need good other stuff.
- Good Tolium is hard to get, each of these droids takes 240 Tolium. When you are paying 50+ cpu for the Tolium, it gets expensive. Yes I harvest my own, but the good stuff spawned about 9 months ago.
- Value of the Droid to the buyer. My 59 Power R3's can do almost 3k PVP damage. If you hit mind, they can incap a buffed Jedi. Even on a non mind hit, they are a great first strike weapon. 80k for a Droid that can net you a 200k+ bounty is a good investment. Most BH's don't care about the cash, they want the kill, the money is bonus.
- Supply and demand. I seriously can't keep my 59's stocked. They sellout instantly. Due to the factory time involved this is actually a pain in the arse and interferes with other droid making. If the demand keeps up, I will raise my prices.
All of the above is why they sell for so much. In short, we price them at what they think they are worth, and as long as people keep buying them for that price wewill keeppricing them at that.
Wirebiter
Mon Feb 07, 2005 4:43 pm
#12
Thanks for the laundry list Drask. I could have used this many times in the past when I was defending MDE's who sold their R-3's (Bomb or not) for what others considered outrageous prices. After reading this thread, I think I will raise the price on my 57det pwr R-3's. 235k for 5 has always sold well, but the time and effort required has me rethinking my pricing stratagy.
When I return to the game, I'll kick up the price, and crank out a ton of them. We shall see how this works...........
lindalu
Mon Feb 07, 2005 6:30 pm
#13
i havent made any, but while browsing the DE forum someone had a price-list going and that is what they had listed when they listed thier droids for sale. so basicly, it was me repeating what i heard, if its not true, then i recant my statement. but the rest about the resource list, and such was true though...i rarely seen any R3 for less than 50k
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