Droid Engineer Archive
Thread: Been bored, so I did a new DE Pricing spreadsheet
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LonelyGhost
Wed Jan 05, 2005 8:27 pm
#1
This one is the best yet, IMHO. It allows for markups on every level of Droids, from the raw resources to the final build.
Super Droid Pricing Workbook
Super Droid Pricing Workbook
Straker_Atrella
Wed Jan 05, 2005 10:18 pm
#2
Wow, that looks like it took a lot of work. Nice.
To me the prices seem way way low, unless I am doing something wrong.
For example, a fully decked out combat Probot was 24k. I probably sell 3 or 4 a day at 80k. It was like that across the board, the prices seemed very cheap.
TheRealTK421
Wed Jan 05, 2005 10:44 pm
#3
This is about where I am...(80k per Probot).
Straker_Atrella wrote:
For example, a fully decked out combat Probot was 24k. I probably sell 3 or 4 a day at 80k.
/bow
Respectfully,
LonelyGhost
Thu Jan 06, 2005 10:43 am
#4
Okay...like...wow. 80k for a Probot! That is unreal. I've never seen one on Tempest for nearly that much. As a matter of fact, I seem to recall a high of about 35k way back when. It must be Tempest then.
This is how many resources it takes to make....assuming I didn't mess up anywhere, hehehe.
920 Probot Droid, ADV - including Chassis
81 Combat Modules
81 Combat Modules
81 Combat Modules
81 Combat Modules
81 Combat Modules
105 Combat Capable Cluster
125 Armor Module 4
125 Armor Module 4
TTL - 1,680
So for 80k cost, thats like 47cpu. Now, I shoudl be clear that I use a cpu as a base only, as evidenced by how much effort I put into setting up the ability to mark up everything. But I find its interesting to see, and its a pretty solid way to compare prices. Every server has the exact same Base cost to get mined resources...harvs all use up the same power and maint.
Well, I have been, believe it or not, slowing upping my prices for several months. I used to set the base at about 5cpu. But with the CURB coming, and the likelihood that combat droids will be much more usefull, I'm getting ready for it. What I will probably do is leave my base at 10cou, and start setting more aggressive markups on the PITA resources.
Oh yeah...just so I can get a better picture...about how much do your most expensive R3 and BLL cost? Seekers? I'm just looking for more data points to get an idea of how the other Galaxies price stuff.
This is how many resources it takes to make....assuming I didn't mess up anywhere, hehehe.
920 Probot Droid, ADV - including Chassis
81 Combat Modules
81 Combat Modules
81 Combat Modules
81 Combat Modules
81 Combat Modules
105 Combat Capable Cluster
125 Armor Module 4
125 Armor Module 4
TTL - 1,680
So for 80k cost, thats like 47cpu. Now, I shoudl be clear that I use a cpu as a base only, as evidenced by how much effort I put into setting up the ability to mark up everything. But I find its interesting to see, and its a pretty solid way to compare prices. Every server has the exact same Base cost to get mined resources...harvs all use up the same power and maint.
Well, I have been, believe it or not, slowing upping my prices for several months. I used to set the base at about 5cpu. But with the CURB coming, and the likelihood that combat droids will be much more usefull, I'm getting ready for it. What I will probably do is leave my base at 10cou, and start setting more aggressive markups on the PITA resources.
Oh yeah...just so I can get a better picture...about how much do your most expensive R3 and BLL cost? Seekers? I'm just looking for more data points to get an idea of how the other Galaxies price stuff.
Message Edited by LonelyGhost on 01-06-2005 12:59 PM
TheRealTK421
Thu Jan 06, 2005 11:28 am
#5
/bow
LonelyGhost wrote:
Okay...like...wow. 80k for a Probot! That is unreal.
Not considering the fact that money isn't generally hard to come by. Just think about how quickly someone can pay off that 80k using the Probot. It's the same for Med droids and buffing Docs. Even if I sold my top o' the line Med R3 at 100k, a Doc can make that back in less than 10 buffs.
.....10.
All of a sudden, 100k doesn't sound so expensive.
[snip]
So for 80k cost, thats like 47cpu. Now, I shoudl be clear that I use a cpu as a base only, as evidenced by how much effort I put into setting up the ability to mark up everything.
But you have to include that nebulous 'value-added' aspect. It's not just what it costs to make but the tangible value to use said product/service to the person buying.
But I find its interesting to see, and its a pretty solid way to compare prices. Every server has the exact same Base cost to get mined resources...harvs all use up the same power and maint.
The number needed doens't vary much but the prices for energy, for example, can be quite different. That won't have a giant effect...but it's there.
Well, I have been, believe it or not, slowing upping my prices for several months.
....good man.
I used to set the base at about 5cpu. But with the CURB coming, and the likelihood that combat droids will be much more usefull, I'm getting ready for it.
"..combat droids will be much more useful,.."
Assume nothing in relation to the CURB.
What I will probably do is leave my base at 10cou, and start setting more aggressive markups on the PITA resources.
Oh yeah...just so I can get a better picture...about how much do your most expensive R3 and BLL cost?
Depends on what's in them. Anywhere from 65k (Med) up to 125k (Bombs) on the R3s. I don't make/sell enough BLLs even to give you a number.
Seekers?
A crate of 25 for 10k. Iconsider these loss leaders so I don't try to make a killing on them.
I'm just looking for more data points to get an idea of how the other Galaxies price stuff.
Message Edited by LonelyGhost on 01-06-2005 12:59 PM
Respectfully,
Gron_DM
Thu Jan 06, 2005 12:58 pm
#6
TheRealTK421 wrote:
/
A crate of 25 for 10k. Iconsider these loss leaders so I don't try to make a killing on them.
I'm just looking for more data points to get an idea of how the other Galaxies price stuff.
Message Edited by LonelyGhost on 01-06-2005 12:59 PM
same 10k for seekers/probes. btw how do you make a crate of 25? mine always come out with 5 per
Even though 47 cpu might sound like you are making a killing consider this, as a WS i was making 20 cpu BUT it took me 1/8th the time to make the same cred value of materials on average. droids are very time consuming to make that is why you shouldnt shutter at these prices. armor sells for like 200cpu cause it takes 4 facs a week to make a complete run. how long does it take to make 100 cpmplete r3's? think about it.
1StarNinja
Thu Jan 06, 2005 2:55 pm
#7
/confused
All my seekers come out in a crate of 5 sets of 10 uses.
Also with the bug with seekers they never have to purchase more. (I pulled one set out of a crate I made and about 200 uses later I'm still on the first one I ever pulled out, the quantity just never seems to decrease like Arakyds do )
Straker_Atrella
Thu Jan 06, 2005 4:43 pm
#8
In my opinion there is way way more to pricing a droid then CPU. Will it help the person make money? Will it need repaired? Will it wear out? I did a pretty detailed pricing theme in a post a while back, Drashk used it in the 101 thread, I'll bump the origional, it covers my thoughts.
Lets look at thet Probot your selling for 24k. People don't need to slice it like a weapon, they know EXACTLY what they are getting, unlike armor or weapons, they don't need to buy 10 to get a good slice. It wont ever wear out, ok not realistically, combat vit loss is not really a factor. It helps people make money with missions and helps keep them alive, less deaths means less wear and tear on their items, plus they don't need to et rebuffed.
Plus Combat modules take Quality resources, which may be rare on some servers. My probots also have MAX HAM, which is another quality resource.
My pricing scheme is simple. 10-15k forthe Droid, with some exceptions like the Power Droid and BLL. Then 10k per module. Add or subtract a little on the final product depending on what the droid is used for and the quality of resources used.
Here are some examples of what the standard prices you will see on my vendor.
Attack R3, Probot, Tank Droids = 80k
Harvesting Droid = 85k (these pay for themselves quickly)
R3 Bomb Droids = 85k, 80k if you buy a crate. (people make 200k from a Jedi kill, and I need to buy the good Toilum.)
Entertainer R3's = 65k
Stimpack R3's = 75k
Crafter Droids and Utility Droids = Filled with Crafting, Med and Storage 75k
Med Droids = Ranging from 30 - 40k
Power Droid with Storage = 65k
Med BLL = 80k
Maint or Barker Droids = 30-40k depending on chasis.
Storage Mse = 20k, with just storage.
Seekers = 5k a crate
Probes = 6k a crate
Yep, you heared that right, I sell a simple storage MSE for almost the same thing that you sell your Probot for. I sell probably 6-10 storage droids a day. It wont wear out, lets you carry more loot to sell, and protects items from decay. When you look at what a storage droid does for you, that almsot seems cheap.
While you are right about about the cost to harvest resources is the same across the servers, so is the ability to make money.
My DE is only Novice Marksman, no healing or anything, yet by simply running missions in good armor or buffs, with the help of my droid, I can buy ANY of my droids in an hour. Yep even an 85k version. An hours worth of work for a Droid that will be with you forever.
People call Scylla a "rich" server or "expensive," yet the reality is that just as much money exists total, because it comes in from missions. On Scylla however, crafters have set prices so that they actually get a fair share of that money and it doesn't stay in combatents pockets.
TheRealTK421
Thu Jan 06, 2005 4:49 pm
#9
I'm not gonna track down my numbers right now, but, all in all....
Straker_Atrella wrote:
Here are some examples of what the standard prices you will see on my vendor.
Attack R3, Probot, Tank Droids = 80k
Harvesting Droid = 85k (these pay for themselves quickly)
R3 Bomb Droids = 85k, 80k if you buy a crate. (people make 200k from a Jedi kill, and I need to buy the good Toilum.)
Entertainer R3's = 65k
Stimpack R3's = 75k
Crafter Droids and Utility Droids = Filled with Crafting, Med and Storage 75k
Med Droids = Ranging from 30 - 40k
Power Droid with Storage = 65k
Med BLL = 80k
Maint or Barker Droids = 30-40k depending on chasis.
Storage Mse = 20k, with just storage.
Seekers = 5k a crate
Probes = 6k a crate
You're pretty close to where I tend to be on all these.
/bow
Respectfully,
Straker_Atrella
Thu Jan 06, 2005 4:51 pm
#10
Heh, luckily, I didn't need to track the numbers down, I sell enough of each of those models that I know the prices by heart. Which tells me that my pricing is good (at least on my server,) I stay almost "too" busy with droids, I never have time for anything else.
Gron_DM
Thu Jan 06, 2005 5:29 pm
#11
good point i sell for less by maybe 5k to 10k per droid (except for the entertainer model)and always i am sold out so if anyoneis afraid of not selling remember the consequences of selling for too little.
Straker_Atrella wrote:
Heh, luckily, I didn't need to track the numbers down, I sell enough of each of those models that I know the prices by heart. Which tells me that my pricing is good (at least on my server,) I stay almost "too" busy with droids, I never have time for anything else.
LonelyGhost
Thu Jan 06, 2005 10:29 pm
#12
I think we may be stuck on Tempest then. Theres no way all the DE will raise their prices. Honestly, I've never been a "production" crafter in any field for more than a few weeks. I think I did Powerups the longest. I keep the skills (been a DE for over a year...Architect just as long) but I just dont spend much time selling the stuff. The funny thing is, I dont bother that much because I dont feel its worth the effort! heheheh. If I could get 80k for a ProBot, I would be much more likely to make them. My income for the past 3 months comes from loot I have collected since Launch, as well as those sacred old resources I still have. Prior to about 3 months ago, the bulk of my income was selling resources.
So, looking at it from that perspective...that I dont "need" the droid sales to stay afloat....I'm going to markup the quality-matters stuff. I'm used to relisting thousands of items a month since SOE is a jacka** and wont give us decent storage caps. If I have to relist a few hundred dusty and expensive droids, so be it. Maybe other DE will see my prices and be jealous that I might be making that much for my droids and mark their own droids up, hehehe.
Wow...thread got out on a tangent, huh? So,the spreadsheet will be useful? Straker....just markup the Steel, Metal, GP and EMM, all the "named" resources, and Combat Modules to about 200%. That should get your droids to a familiar level.
So, looking at it from that perspective...that I dont "need" the droid sales to stay afloat....I'm going to markup the quality-matters stuff. I'm used to relisting thousands of items a month since SOE is a jacka** and wont give us decent storage caps. If I have to relist a few hundred dusty and expensive droids, so be it. Maybe other DE will see my prices and be jealous that I might be making that much for my droids and mark their own droids up, hehehe.
Wow...thread got out on a tangent, huh? So,the spreadsheet will be useful? Straker....just markup the Steel, Metal, GP and EMM, all the "named" resources, and Combat Modules to about 200%. That should get your droids to a familiar level.
Straker_Atrella
Thu Jan 06, 2005 10:35 pm
#13
Ohh it's a great spreadsheet, I'm sure if I wanted to tweek it, I could get things up to a comparable level. It's just so much easier for me to stick to 10-15k for the Droid (excluding a few chasis,) and 10k per module. Then adding or subtracting a little. If somebody makes a special order, I can give them an exact and consistent price in about 1 second.
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