Droid Engineer Archive

Thread: Level 6 Armor Module

Kilun
Wed Oct 06, 2004 11:31 am
#1

I read the one guide that addressed it being changed from 20 to 40 from the first call, and it was just a display change.


Does it take 2 level 6 to reach 40resist or just one? I've tried both ways and each get 40resist. Just want to make sure I understand what exactly how many I need in each.



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Jenden
Wed Oct 06, 2004 11:41 am
#2

It will never actually get above 20%. One level 6 armor module will give you 20%, anything more than that will also get you 20%.



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Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
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Red9_Corran_Horn
Wed Oct 06, 2004 5:29 pm
#3






Jenden wrote:
It will never actually get above 20%. One level 6 armor module will give you 20%, anything more than that will also get you 20%.





i cant agree with that, i've made 4 avd r3 droids and with adv composite (the only composite segments i could find!!) level 6 armour x2 i had 40% resists, on all 4 droids, so i guess there is something in it...



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Jenden
Wed Oct 06, 2004 5:48 pm
#4

The resists always list 40% after the second call (no matter how much or how little armor you put on) but this is just a display error.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Kilun
Wed Oct 06, 2004 5:52 pm
#5

Thanks for clearing that up, now before that one patch way back, when they had Medium AR, did they also have 40resist or was it 20 back then as well?



{[[[gBMJg[[[}{ggggggggggWoohoorijgggggggggg}

- Woohoori - Master Hunter -- Woohoorim - Master Reviver -
Vendors/Dropoffs: -1987 -3596 690m West of Bestine
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Jenden
Wed Oct 06, 2004 6:06 pm
#6

it was 40% back then.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Jjiaah
Wed Oct 06, 2004 7:55 pm
#7

Don't forget that in a droid that can take 2 armor mods, using (2) Level 4 armor mods is just as effective as using (1) Level 6 armor mod... and it's much more resource efficient.


Also, if you're going to be using Level 6 armor mods, get with an AS to make you a schematic for the simplest composite segments they can make. It just takes steel if I remember correctly.
Jenden
Wed Oct 06, 2004 8:23 pm
#8

the one level 6 is more resource efficient, 2 level 4's don't require the armor segment. They've each got their own benefits and drawbacks.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

JavelinCatcher
Thu Oct 07, 2004 12:21 am
#9

Level 6 modules, whether they are armor or standard functional modules are designed so that if you make a droid with 1 of them installed, you will have the maximum functionality.




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Straker_Atrella
Thu Oct 07, 2004 2:28 am
#10






Jenden wrote:
the one level 6 is more resource efficient, 2 level 4's don't require the armor segment. They've each got their own benefits and drawbacks.






If I remember correctly, you actually do use less resources using 2 level 4's, because with the 6 you need to figure in the comp segment.


That being said, I still use 6's. You have to store half as much.


Make sure that when you have your AS make the composite segment, they don't use any layers and use totally crappy stuff.




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Jenden
Thu Oct 07, 2004 5:46 am
#11

its something like 143 units for a single level 6 and 184 total for 2 level 4's. Not a huge difference, and the fact that you need all the rare resources for the level 6 may even it out, but if you've got em...



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Jjiaah
Thu Oct 07, 2004 7:17 am
#12






Jenden wrote:
its something like 143 units for a single level 6 and 184 total for 2 level 4's. Not a huge difference, and the fact that you need all the rare resources for the level 6 may even it out, but if you've got em...






That's more the point I was getting at. You don't need the comp segments or the specialized resources. To me, when I don't need to use my DE specific resources or a sub-component, and can use stuff from my general crafting stash, that is a more efficient way to go. I should have clarified that.


I hand-make armor as needed instead of factory-running them. No extra storage that way, as the only thing I keep stored is the comp segments. I also charge a significant difference between Level 6 armor and Level 4 armor. (2) Level 4 armor mods actually saves the customer 1k over (1) Level 6 mod. I always go that route if they want armor, unless they specifically ask for the maxed armor (two Level 6's... and I do give them a choice and explain the differences).


Being offered the choice makes them happy, and tends to encourage repeat business to my shop (even if it's not for droids).

Message Edited by Jjiaah on 10-07-2004 07:18 AM

Jenden
Thu Oct 07, 2004 8:42 am
#13

why would you offer to put in 2 level 6 armor modules? Thats equivalent to giving them 2 level 6 storage mods or medical mods.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

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