Droid Engineer Archive
Thread: Balancing of Master Artisan items across the crafting professions with the new publish on TC?
"21.) Why are Droid Engineers dependant on Master Artisan components directly or indirectly (subcomponents of components) for at least 41 of the items in the Droid Engineering lines, but no other crafting profession even begins to approach this level of dependency?
We agree. In the not too distant future, either all dependencies are going up or your dependencies are going down. Its way too early to talk about which way that’s going to go at this point in time..."
Guess so. Don't know why, but I came away from that post thinking one of the options was both could change. ![]()
I know that Armorsmiths require the electronics for shield generators, and architects require them for power cores (which they need for almost all structures). I'm guessing that weaponsmiths need this stuff too.
I'm perfectly fine accepting that Tailor, Chef, and Merchant don't need these sorts of things.
The way I see it, it's an independence-versus-versatility trade-off. If I want to be able to make everything on my own,I must be Master Artisan.If I want to put my skillpoints elsewhere, I may need to order parts from some other Master Artisan. Perfectly reasonable trade off.
As Master Artisan, I am an economic powerhouse -- I can find my own resources (survey), harvest them, make my own components, and craft a finished product at a very low cost. But I am weak in combat. I need friends to help me do combat missions, and I am worthless for PvP.
If I get rid of Master Artisan, my skill points make me more independent in other areas(e.g. combat), but less economically powerful.
I think there should be a definite advantage to having Master Artisan, and Nemoidian Bird Cages just aren't it.
Why not joining a PA ? Why not getting to know some master artisans ? Make some nice crafting droids for them, let them do the factory schematics for you. It seems that so many people want to be self-sufficient in this game. Spreading those interdepencies throughout the profession is imho the right way.
Just my 2 cents.
It's not that we don't want to have to get things from Master Artisan. But that we don't want it to be a requirement to build everything in our proffession except the lowest level stuff. Yes almost everything we build and sell requires Master Artisan parts.
ideas wrote:
I know that Armorsmiths require the electronics for shield generators, and architects require them for power cores (which they need for almost all structures). I'm guessing that weaponsmiths need this stuff too.
I'm perfectly fine accepting that Tailor, Chef, and Merchant don't need these sorts of things.
The way I see it, it's an independence-versus-versatility trade-off. If I want to be able to make everything on my own,I must be Master Artisan.If I want to put my skillpoints elsewhere, I may need to order parts from some other Master Artisan. Perfectly reasonable trade off.
As Master Artisan, I am an economic powerhouse -- I can find my own resources (survey), harvest them, make my own components, and craft a finished product at a very low cost. But I am weak in combat. I need friends to help me do combat missions, and I am worthless for PvP.
If I get rid of Master Artisan, my skill points make me more independent in other areas(e.g. combat), but less economically powerful.
I think there should be a definite advantage to having Master Artisan, and Nemoidian Bird Cages just aren't it.
Lonkley wrote:
Personally im glad its going up instead of down.
I've got to agree with you there. Interdependencies make things more interesting.