Droid Engineer Archive
Thread: WE WON!
Short version:
Without any controls on who can use any new combat droids (which personally I am against but Holo has already said are needed) new combat droids will be as nerfed as the current Probot
If they do introduce controls you immediately limit the market for these new droids
Without any decay system, any working repair tools or any DE-based vitality packs there is _no_ ongoing business once youve sold one (same Problem DE's had with the pre-nerf Probot)
The underlying Droid game mechanics need to be fixed _first_ then the current droid content _before_ they add any new stuff. Otherwise we just get more broken and buggy things to make.
" When they come in here and say "hey guy in the next to patch or so we are going to fix This, this, and this. thats." thats when we have hope. they have be telling use from day 1 that they are wroing on it!! its all BS to get us off there back. "
I am scared when i see some good news from SoE, it usually means they are trying to hide an helephant behind a mouse, aka a big nerf/bug is hiding behind the little fixs.. and don't be too much in hurry about new battle droids or with too much hopes.. hey ! it is Holocorn that announced it.. like he announced probot TEMPORARY nerf with certs, probot to have charges (huh huh) and tons of other good jokes.
Is it good news? It would just be way better if they fixed all the other issues (in DE profrofession) first before adding new droids. Can you imagine the rage of people when the new droids don't work, or aren't as interesting/powerful as the the players want when the devs could have spent the time fixing other DE problems?
Just a thought..
Mr. Moo
Stopher87 wrote:
The devs have posted that they are working on many new droids. that includes attac droids.
Some guy has been doodling droids on a napkin during his lunch break means "we are working on it". Until I see some new droids in the test center I won't be too optimistic.
Hehe believe it when you see it. Being an amorsmith i still deal with problems/bugs that have been round since beta and "We're working on". Even better some of em have been fixed twice according to patch notes, they just still don't work in anew way.