Droid Engineer Archive

Thread: Update note for today

Jenden
Tue Mar 01, 2005 7:11 am
#1

Crafting

* There are no longer critical fails on crafting (which would previously destroy componets involved)


Didn't see this one hit TC... but it looks like its on live now. Let me know if anyone sees any problems with it.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

GnomeAd
Tue Mar 01, 2005 8:24 am
#2

Dare I say: Yipeeeee!
machingo
Tue Mar 01, 2005 8:50 am
#3


Jenden wrote:
Crafting

* There are no longer critical fails on crafting (which would previously destroy componets involved)




Thanks! ... and Yippee!

So does this mean that Critical Failures are still possible in Experimentation?
Jenden
Tue Mar 01, 2005 8:58 am
#4

I haven't tested yet, but I'd say 95% sure yes, they do. I'd hope they wouldn't be foolish enough to remove those, if anything they need to lower the rate of great successes (too many perfect/near perfect items out there) but thats a whole different argument.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Egna_Dragonn
Tue Mar 01, 2005 9:23 am
#5

For a profession that has very few ways for a crafter to differentiate themselves within it anyway, you think this is a good thing? As a crafter I enjoy the adrenaline rush of doing everything I can to avoid a critical fail on the final combine. Why would you remove something from a system that already has so many parts that aren't being used at all? Sorry, I usually write better thought out posts, but I'm stunned on this one </shake head>


-Egna Dragonn, wanderer and Droid Engineer based out of Kraytia, Tatooine, Chilastra
Straker_Atrella
Tue Mar 01, 2005 9:32 am
#6

I'm torn on this change myself.


What is the point of Assembly tapes, Force Sensitive Assembly, and Assembly food now? I got / used those for 2 reasons, so my stuff didn't go boom, and so I could chase that legendary super amazing assembly that makes your product better.


Well I have hand crafted 572 Harvest modules, gotten 212 Amazing Assemblies, and never ever got a stat that came out better. So basically that translates to the only thing Assembly was good for was not getting critical failures.


I understand that Critical Failures suck, especially if people are using say Krayt Tissues that paid 20 million for, that is why I think Crit failures should have been removed when using loot items (or the loot item wouldn't vanish.) This is why when you spent 20 million on a loot item like tissue, you took it to the best of the best, the guy who made a suit, ground the FS crafting and used food. It was just another level of Master. For us DE's I know having that Advanced R3 blow up sucks, granted it doesn't happen to me much anymore, but I always considered it part of crafting.


This is just one more step towards dumbing down the game IMO.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Schardour
Tue Mar 01, 2005 10:02 am
#7






Straker_Atrella wrote:

I'm torn on this change myself.


What is the point of Assembly tapes, Force Sensitive Assembly, and Assembly food now? I






Not to mention an entire city specialization.




T
IL KISMETA

lTlSlCl
A life spent making mistakes is not only more honorable,
but more useful than a life spent doing nothing.
XzXzXzXzX
Also...Tayel [PLD]

Jenden
Tue Mar 01, 2005 10:13 am
#8

It still does effect quality of the final product (you can get a "good" success on an assembly which will yield lower starting stats, or amazing success which will yield higher starting stats (allows you to use experimentation in other areas for items like stimpack dispensor or repair kits). They need to do some serious work on the crafting/assembly/experimentation process... and its something I've been thinking about a lot lately.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Straker_Atrella
Tue Mar 01, 2005 11:02 am
#9






Jenden wrote:
It still does effect quality of the final product (you can get a "good" success on an assembly which will yield lower starting stats, or amazing success which will yield higher starting stats (allows you to use experimentation in other areas for items like stimpack dispensor or repair kits). They need to do some serious work on the crafting/assembly/experimentation process... and its something I've been thinking about a lot lately.






Jenden, that is wrong.


Make a combat module right now, get an amazing assembly. Now get a great assembly. Use the same resources, there is no difference in stats.


Out of all my Harvest modules I made, my point was that every single amazing assembly had the same stats as the others.


I have never seen a change in stats come from assembly, not in droids at least.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
DarthRoe
Tue Mar 01, 2005 12:10 pm
#10



Straker_Atrella wrote:


Jenden wrote:
It still does effect quality of the final product (you can get a "good" success on an assembly which will yield lower starting stats, or amazing success which will yield higher starting stats (allows you to use experimentation in other areas for items like stimpack dispensor or repair kits). They need to do some serious work on the crafting/assembly/experimentation process... and its something I've been thinking about a lot lately.


Jenden, that is wrong.

Make a combat module right now, get an amazing assembly. Now get a great assembly. Use the same resources, there is no difference in stats.

Out of all my Harvest modules I made, my point was that every single amazing assembly had the same stats as the others.

I have never seen a change in stats come from assembly, not in droids at least.






I have seen a change in stats from assembly, but only once in hundreds of attempts. I got a freak assembly on a harvest module that allowed the final rating to be a good 2-3 points better than any other attempt with the same resources (thank the maker I did a run of them!). I don't know if it was a bug or a secret "exceptional" assembly, but it is (or at least was) possible.



_____________________________________________________
Hahnn Vogel - Pilot for the Naboo RSF | Importer | Miner (Flurry)
Efon - Retired 12 pt. FS Master Droid Engineer | Former Mayor of Tranquility, Naboo (Ahazi)

LonelyGhost
Tue Mar 01, 2005 12:39 pm
#11

The system may have been broken, but I would rather they have fixed it than remove it. This game is treading very close to a very dangerous line. If the game gets dumb'ed down too much, I will quit. I dont wanna play a crafting version of Doom or some silly FPS game (personal opinion). The reason why I am still here, and see no reason to quit for years to come is because of the complexity and challenge to learn the various game systems.


By setting a Development target for the lowest common denominator among players, they will make things really boring for those like me who *want* to be challenged. Just because some 15 year old kid cant figure out how to conquer one of those advanced topics does not mean the Devs should remove it.


There were more than a couple ways to address this "issue" and they took the easy way out. I guess we'll have to wait till the Crafting Upgrade we might see in late 2007.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
psikobunny
Tue Mar 01, 2005 2:04 pm
#12


I disagree witha permanentremoval of the crit fail system, but I see this as a band aid until the system can be addressed, no more.


They did it because of a crit fail bug on recyclers mainly I think, not any long term crafting issue we've had.


Eventually I want something implemented to replace it, but its better off gone, since it has been unfairly and unevenly applied between the crafting professions for ages. Different professions got free passes, yet others we burdened with it. Some proffessions it didn't matter a jot, and others it was major blow.


As it existed, DE was one of the most burdened crafting professions, and we should be happy to see the broken system go. HOWEVER that doesn't mean we shouldn't push for some form of replacement, that is dynamic and interesting and important to all crafters.


edit-- first sentence for clarity

Message Edited by psikobunny on 03-01-2005 04:05 PM



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Drashk
Tue Mar 01, 2005 2:15 pm
#13




psikobunny wrote:


I disagree witha permanentremoval of the crit fail system, but I see this as a band aid until the system can be addressed, no more.





I'm not suggesting that I have any information to support this (Or I just made that statement to throw everyone off ) but I agree with the PB on this one.


Just like the changes made to the GCW are quick changes made to tied the tide until the actual GCW Revamp comes, so too could the Crit Fail changes be a quick change being made to set things 'right' until a kind of crafting revamp happens.






Making SWG more Star Warsy. One droid at a time.
Page 1 of 2
Previous Next