Droid Engineer Archive
Thread: Update note for today
* There are no longer critical fails on crafting (which would previously destroy componets involved)
Didn't see this one hit TC... but it looks like its on live now. Let me know if anyone sees any problems with it.
Jenden wrote:
Crafting
* There are no longer critical fails on crafting (which would previously destroy componets involved)
Thanks! ... and Yippee!
So does this mean that Critical Failures are still possible in Experimentation?
Straker_Atrella wrote:
I'm torn on this change myself.
What is the point of Assembly tapes, Force Sensitive Assembly, and Assembly food now? I
Jenden wrote:
It still does effect quality of the final product (you can get a "good" success on an assembly which will yield lower starting stats, or amazing success which will yield higher starting stats (allows you to use experimentation in other areas for items like stimpack dispensor or repair kits). They need to do some serious work on the crafting/assembly/experimentation process... and its something I've been thinking about a lot lately.
Jenden, that is wrong.
Make a combat module right now, get an amazing assembly. Now get a great assembly. Use the same resources, there is no difference in stats.
Out of all my Harvest modules I made, my point was that every single amazing assembly had the same stats as the others.
I have never seen a change in stats come from assembly, not in droids at least.
Straker_Atrella wrote:
Jenden wrote:
It still does effect quality of the final product (you can get a "good" success on an assembly which will yield lower starting stats, or amazing success which will yield higher starting stats (allows you to use experimentation in other areas for items like stimpack dispensor or repair kits). They need to do some serious work on the crafting/assembly/experimentation process... and its something I've been thinking about a lot lately.Jenden, that is wrong.
Make a combat module right now, get an amazing assembly. Now get a great assembly. Use the same resources, there is no difference in stats.
Out of all my Harvest modules I made, my point was that every single amazing assembly had the same stats as the others.
I have never seen a change in stats come from assembly, not in droids at least.
I have seen a change in stats from assembly, but only once in hundreds of attempts. I got a freak assembly on a harvest module that allowed the final rating to be a good 2-3 points better than any other attempt with the same resources (thank the maker I did a run of them!). I don't know if it was a bug or a secret "exceptional" assembly, but it is (or at least was) possible.
Message Edited by psikobunny on 03-01-2005 04:05 PM
psikobunny wrote:
I disagree witha permanentremoval of the crit fail system, but I see this as a band aid until the system can be addressed, no more.
I'm not suggesting that I have any information to support this (Or I just made that statement to throw everyone off
) but I agree with the PB on this one.
Just like the changes made to the GCW are quick changes made to tied the tide until the actual GCW Revamp comes, so too could the Crit Fail changes be a quick change being made to set things 'right' until a kind of crafting revamp happens.