Droid Engineer Archive
Thread: Your DE expectations for JTL
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DarthsForce
Sat Jul 31, 2004 10:45 pm
#1
http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=52269
Plzurpilot
Sat Jul 31, 2004 11:20 pm
#2
clicky
DarthsForce wrote:
http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=52269
Message Edited by Plzurpilot on 08-01-2004 01:24 AM
Pooka
Sun Aug 01, 2004 4:53 am
#3
I agree with the ones in the post you gave a link too... "once everyone has their immortal astromech there will be no more sales"
And to answer the question in the subject: I have no real DE-expectations for JTL. None whatsoever to be honest.
Message Edited by Pooka on 08-01-2004 12:56 PM
Zorkk
Sun Aug 01, 2004 2:04 pm
#4
Have no expectations.. that way you won't be dissapoibnted when they're not met!
Z
Z
Gungeun
Sun Aug 01, 2004 6:49 pm
#5
Good call, i wish DE's would have the ability to make Battle Droids, that would be fun to use/see/play/kill/destroy.
NitewolfX
Mon Aug 02, 2004 6:43 am
#7
I see a lot of posts about how great the DE profession is going to be with JTL. I truely believe this is a pipe dream. We should not get our hopes up.
Pooka
Mon Aug 02, 2004 9:07 am
#8
Gavvot wrote:
My expectations?
Sell R series chassis at best.
*agrees with Gavvot* ... Yup yup, with some luck there might be an optional slot in the crafting procedure for the space ships to add a droid.
Player cities came with one DE-specific item, the shuttle ports require one protocol droid chassis. My bets are that we will suffer something similiar this time.
LonelyGhost
Mon Aug 02, 2004 11:19 am
#9
I expect, at best, selling chassis to SW. But I dont even expect that. I suspect what they will do is allow players to transfer the droid to the ship. So they will come to us ONE TIME to buy an R droid with ZERO modules in it.
Kellisanth
Mon Aug 02, 2004 11:54 am
#10
Well, the team has been adding new abilities to the professions and restructuring them. That's why we had to go back and change the feature listing that Shipwright would branch off of the Artisan profession. A new mechanic has been added so it will be a different animal altogether.
ARGH... Maybe I'll drop WS to pick up Shipwright so I can still do DE and Ships both...
Reption
Mon Aug 02, 2004 12:25 pm
#11
Taken from here: http://forums.station.sony.com/swg/board/message?board.id=lightspeed&message.id=47984
73. We've been told we get to bring our existing droids from ground into space and they have special functions there. Does this mean new modules can be added post-crafting, or that droids will just gain automatic abilities across the board?
It looks like its a tree in the shipwright profession to creat droid modules that install on current droids.
If this is true (i hope to god its not, or it changes) the only thing i expect us DEs to be doing is alot of bending over. Heres an idea thats WAY out there, why not let DEs make DROID modules?? Wrap your head around that one.
Remember this:
Droid Engineer
Why do we have 41 schematics (and now more with publish 8) that depend on Master Artisan parts, specifically the electronics modules the most? Other crafters do have a dependency on these parts for specific items, but most will only rarely need these parts every once and a while. I (and the majority of other DE's I know) run electronics module runs in their factories every other day. No other crafters have this kind of dependency for such a large portion of the items they craft and not have the schematics they need inside their own profession.
During SWG’s pre-launch development, crafting interdependencies were envisioned to be much more prevalent than they currently are. As beta progressed and the crafting professions went through changes and redesigns, many of the interdependencies were dropped for a variety of reasons. Going forward in the game’s development, players should expect to see more crafting interdependency as more and more complex items are added to the game. That is to say, that crafting professions will have interdependencies added. Understanding that the DE”s see this as a saddle, I’m certainly willing to take a strong argument to the dev team to get this reduced.
Why do we have 41 schematics (and now more with publish 8) that depend on Master Artisan parts, specifically the electronics modules the most? Other crafters do have a dependency on these parts for specific items, but most will only rarely need these parts every once and a while. I (and the majority of other DE's I know) run electronics module runs in their factories every other day. No other crafters have this kind of dependency for such a large portion of the items they craft and not have the schematics they need inside their own profession.
During SWG’s pre-launch development, crafting interdependencies were envisioned to be much more prevalent than they currently are. As beta progressed and the crafting professions went through changes and redesigns, many of the interdependencies were dropped for a variety of reasons. Going forward in the game’s development, players should expect to see more crafting interdependency as more and more complex items are added to the game. That is to say, that crafting professions will have interdependencies added. Understanding that the DE”s see this as a saddle, I’m certainly willing to take a strong argument to the dev team to get this reduced.
I guess ThunderHeart lost the argument
Seriously though i dont mind adding interdependencies....just spread them out a little...Dont give them all to the DE profession.
I wish the DEVs would come in and explain even a little what they are planning for DEs for JTL and ask for ideas or input, but that will never happen. They talked about having communication between community and DEVs like no other game before...is JTL not a good time to use this "communication". Instead well will have to add another Sticky thread to our Forum intitled "JTL Droid issues" when it launches.
As TK said we need the DEs to sign up for JTL beta to make sure everything is ok and raise issues to the DEVs.
/gameover
Gavvot
Mon Aug 02, 2004 1:22 pm
#12
LonelyGhost wrote:I expect, at best, selling chassis to SW. But I dont even expect that. I suspect what they will do is allow players to transfer the droid to the ship. So they will come to us ONE TIME to buy an R droid with ZERO modules in it.
Actually, my true belief is that they won't even have to buy one and be able to use the one you get when you pick a basic profession.
I'm not kidding.
Selling chassis was high end positive belief.
This one is realistic.
Message Edited by Gavvot on 08-02-2004 10:23 PM
Straker_Atrella
Mon Aug 02, 2004 1:43 pm
#13
God I hope all of this isn't true. I hang onto the hope that JTL will be the savior of DE's. Shipwrights should make ships, let the DE's make Droids dangit. Real droids with new modules and everything.
Even if it's not a resale item, let us at least get a GOOD one time sale.
IMO the PERFECT way for it all to work is this.
Weaponsmiths make Weapon parts.
Armorsmiths make Shield and plating parts.
Archs make drive parts.
Tailors make somehting... lol
Shipwright takes those parts and makes them into a final ship.
The DE makes the droids that people use and they simply get "assigned" to the ships.
If the shipwright gets to make EVERYTHING, then the cash they will rake in, will make the 2 mill a day armorsmiths make look like chump change.
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