Droid Engineer Archive

Thread: can someone educate me on the use of composite armor segments in droid crafting?

DoctorOctagon
Sat Jan 31, 2004 9:48 am
#1

I am a master armorsmith, I have heard that composite armor segments are used in droid crafting. Can someone fill me in on how they are used, what stats they affect, what kind of armor layers will be desired, etc. Alternatively, you can point me to another thread that answers these questions. Thanks for you help
ikolian
Sat Jan 31, 2004 10:10 am
#2

Right now there is a bug where level 4 armor is the best that actually shows up (level 5 and 6 don't do anything extra) and level 4 doesn't require composite armor, so I don't think there will be much of a market for composite armor peices in droids until they fix it.



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Droid_Engineer_Rho
Sat Jan 31, 2004 10:19 am
#3

I pretty much exclusively use level 6 armor segments. I disagree with the idea that they are useless, since without them it's not possible to build a basic probot with 40% resist medium armor. In order to get that effect with level 4 armor modules, one needs to build droids with dual armor slots, like the advanced probot.

That being said, the original question is, unfortunately, asking for what does not exist. The crappiest grinding materials will make composite armor segments that are sufficient for the task. There is nothing you can do regarding layers or anything else to improve droid armor. It's capped at 40% resist medium grade no matter what the armorsmith and/or droid engineer does.



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Gribnitz
Sat Jan 31, 2004 10:21 am
#4






ikolian wrote:
Right now there is a bug where level 4 armor is the best that actually shows up (level 5 and 6 don't do anything extra) and level 4 doesn't require composite armor, so I don't think there will be much of a market for composite armor peices in droids until they fix it.






This is notreally correct. TWO level 4 armor segments equals ONE level 6 segment. A level 6 segment requires the composite armor segment to make. One armor 6 or 2 armor 4's will give a medium armor rating with 40% restists across the board.


All the developers have to do to make these more common is remove one of the armor slots off all the droids that have two slots for armor.




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Lonkley
Sat Jan 31, 2004 11:27 am
#5

and thats still not correct


2 level 3 (experimented) = level 6, someone give me a mountaintop.



and its not a bug, its an intentional nerf






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duncje
Sat Jan 31, 2004 2:11 pm
#6






Vorg wrote:
Why use 2 L4"s? Anything that adds up to 6 should give you L6 rating. 2 L3's would be a little cheaper on resources, though not much.





Not necessarily. You would need 2 pretty decently experimented level 3's to get to level 6... Two level 4's with the crappiest materials and no experimentation will get you level 6 with no doubt.



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Iygow
Sun Feb 01, 2004 12:42 am
#7

So much for a consensus!


Vorg
Sun Feb 01, 2004 1:21 am
#8

Why use 2 L4"s? Anything that adds up to 6 should give you L6 rating. 2 L3's would be a little cheaper on resources, though not much.
Sketh
Sun Feb 01, 2004 1:29 am
#9

I use only L6's - they are overall cheaper for me to make (I have some pretty good stockpiles of resources, and a deal with an AS), they take one slot not two (see basic probot, and the fact that every droid I make I like to put an armor mod in, even if it doesn't do much), they take up half the factory time to make, and half the storage space.



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DoctorOctagon
Sun Feb 01, 2004 11:30 am
#10

Cool!


I know a lot more now than I did before, thanks guys


Buni
Sun Feb 01, 2004 3:12 pm
#11

Huh? Since when do two lvl3 = one lv6? I know that a regular lvl4 + lv3 = lvl6. So experimentation works on armor modules?


/runTo Workshop


/testlv3Armors





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Ogge_the_Lizard
Sun Feb 01, 2004 3:18 pm
#12

It works with all modules if I remeber correctly... as long as you experiment enough 2 lvl3 can equal one lvl6. But then again I haven't really made a big test of it so I dunno if it really works that way.



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Kollos
Mon Feb 02, 2004 1:01 am
#13






duncje wrote:





Vorg wrote:
Why use 2 L4"s? Anything that adds up to 6 should give you L6 rating. 2 L3's would be a little cheaper on resources, though not much.





Not necessarily. You would need 2 pretty decently experimented level 3's to get to level 6... Two level 4's with the crappiest materials and no experimentation will get you level 6 with no doubt.







Yeah, there's really two schools of thought here. Most people prefer to just say that it takes a pair of L4's to equal one L6 because that's guaranteed to be true. However, since I normally experiment all of my products as much as possible anyway, I prefer to point out that a pair of experimented L3's has the same effect and is cheaper.


It sort of depends on what kinds of resources you're using. It doesn't take that much experimentation to get a pair of L3's up high enough, so you'd have to be using some seriously crappy resources to be limited by them. I've been a Master Droid Engineer for so long now that my "crappy" resources - the ones that I'm rotating out of my stocks because I have much better ones now - are 700+ or better. In some cases my "crappy" stuff is 900+ because I now have 950 or 980 to replace it.




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