Droid Engineer Archive

Thread: Notes on new combat droids

Ackdel
Wed Jun 15, 2005 9:18 am
#1


Briefly looking, I could find a whole lot of information on what's changed/what's not, so I'll note a couple things.


- Experimentation no longer seems to matter on the final combine. Sorry folks who've stocked up on great chem.

- 2 lvl 6 armor modules are still no better than 1 lvl 6.
- R3 ADV and Probot ADV seem to be the same in every way. Not sure how 5 combat modules turns out the same as 6, but that's how it looks.


More to come as I figure stuff out.

Message Edited by Ackdel on 06-15-2005 12:25 PM




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Drashk
Wed Jun 15, 2005 9:26 am
#2

Take a look at the Publish 18 Warning Sticky.


It pretty much lists everything about this Publish, and how every single thing is currently borked, including every single combat droid deed that was made prior to this publish.







Making SWG more Star Warsy. One droid at a time.
Ackdel
Wed Jun 15, 2005 9:29 am
#3

Thanks Drashk, maybe we could get that title changed? I figured since I didn't have any pre-publish deeds, it didn't apply to me.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Ackdel
Wed Jun 15, 2005 9:34 am
#4

And...why are ADV probots (newly crafted) lvl 30? Shouldn't they be 25, due to having 5 combat modules?




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Drashk
Wed Jun 15, 2005 9:36 am
#5

All of the same info is also located in the TC Focus thread.


The title of the warning needs to stay as is, since Publish 18 has rendered all previously built deed almost as useful as a standard BLL. The Standard BLL is more useful, because at least it now has a function.... the FS XP grind.







Making SWG more Star Warsy. One droid at a time.
Drashk
Wed Jun 15, 2005 9:38 am
#6




Ackdel wrote:

And...why are ADV probots (newly crafted) lvl 30? Shouldn't they be 25, due to having 5 combat modules?





Droid Health vs Combat Rating


All droidchassishave the same base Health ratings, that are linked to the CL.Experimentation on the droid deed does not have any effect on any shown stat, including Health.


CL 1 = 108 Health
CL 5 = 594 Health
CL 10 = 1715 Health
CL15 = 2514 Health
CL 20 = 2923 Health
CL25 =3333 Health
CL 30 = 3742 Health


This 'change' makes it pointless to craft anything other the droid that can hold the most modules (IE Adv R3) since in the past there was a choice between High Health/Low Combat (LE), High Combat/Low Health(Probot), and Mid Combat/Mid Health(R-Units).


Creature Level


A higher creature level can be achieved in 3 ways.


  1. Installing Droid Armor

  2. Installing Combat Modules

  3. Combining both.

Armor Modules provide a bonus of 5CL per level of droid armor.


Droid Armor Level 1 = CL5
Droid Armor Level2 = CL10
Droid Armor Level3 = CL15
Droid Armor Level4 = CL20
Droid Armor Level5 = CL25
Droid Armor Level6 = CL30


Combat Modules provide 5CL per every 55 points of Combat Rating.


CL5 = 1 - 55 Combat Rating
CL10 = 56 - 110 Combat Rating
CL15 = 111 - 165 Combat Rating
CL20 = 166 - 220 Combat Rating
CL25 = 221 -275 Combat Rating
CL30 = 276 + Combat Rating


You can stack the effects of Combat Modules and Droid Armor together, inorder to gain the CL30 Rating. Simply add the bonus of the Armor Module to the bonus of the Combat Module.


Armor Effectiveness


Armor Effectiveness is influnced by both the Armor Modules that are installed and the number of Combat Modules that are installed. Armor Modules have a direct 1k per level ratio. (IE Level 1 = 1k and Level 6 = 6k)


Combat Modules provide 0.5kof Armor Effectiveness per 55 points of Combat Rating, up to 3k, or 276 Combat Rating.


Armor Effectiveness can be stacked to provide a maximum rating of 9k.


Unfortunately, the Armor Effectiveness rating changes after the first time that te droid is called. To reproduce this effect, call the droid from a deed and store it. Call the droid a second time and inspect the datapad listings. The Droid will update to the below listed stats. Armor Effectiveness that is solely from Droid Armor will reverty toa 0 rating. Armor Effectiveness that is given by a combat module will revert to the following


CL10 = 0
CL15 = 0
CL20 = 20
CL25 = 783
CL30 = 1217


Combat Rating


The Combat Rating is currently not having any effect on the final build of a droid. The Combat Rating is no longer showing up in the Droid Deed crafting window, nor is it showing up on the final droid. The Damage output of a droid is completely based upon its CL rating.


CL 10
45 - 240 Damage
38to Hit / 38 Defense Value


CL 20
50 - 250
67to Hit /67 Defense Value


CL 25
56 - 268
76to Hit /76 Defense Value


CL 30
61- 284
81to Hit /81 Defense Value


Attack Speed

The Attack Speed rating appears to be MIA. A Droid no longer lists that attack speed that it has.


Droid Conversion from the datapad


Combat Droids appear to have been converted to the maximum damage and armor, regardless of what the actual values were. As long as the droid has either a Armor Module or Combat Module present, it will gain the maximum rating available. (IE 1 Combat Module pre publish will produce a CL30 Droid with the highest damage listing.)


The following will be the stats on all pre-exisiting droids, according to the short time that the code was on Test Center Prime. Since I didn't have a droid on TC-Corby, I have no other data to work wtih.


CL 30
Health3742
Armor Effectiveness 1217
Damage 61- 284
to Hit 81
Defense Value 81








Making SWG more Star Warsy. One droid at a time.
Ackdel
Wed Jun 15, 2005 9:45 am
#7

This 'change' makes it pointless to craft anything other the droid that can hold the most modules (IE Adv R3) since in the past there was a choice between High Health/Low Combat (LE), High Combat/Low Health(Probot), and Mid Combat/Mid Health(R-Units).


This was the part I didn't understand. Why's it pointless to craft a Probot ADV if it gets exactly the same stats as an Adv R3?




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Ackdel
Wed Jun 15, 2005 9:50 am
#8






Drashk wrote:

Armor Modules provide a bonus of 5CL per level of droid armor.


Droid Armor Level 1 = CL5
Droid Armor Level2 = CL10
Droid Armor Level3 = CL15
Droid Armor Level4 = CL20
Droid Armor Level5 = CL25
Droid Armor Level6 = CL30






I guess I'm not grokking something. According to this, shouldn't an R5 with a droid armor lvl 6 put into it be lvl 30?





Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Red-Dwarf
Wed Jun 15, 2005 9:58 am
#9

In the past you could have highest health with the LE, however he has less modules in him, now the health stat is the same and the combat is the same, so the consideration actually is the OTHER modules.


For combat all you need is a DZ with 1 lvl 6 armour and 1 combat module for the best combat droid. For the most functional droid you would use an R3 with 1 combat, 1 lvl 6 armour and 5 other modules (your choice).






The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Ackdel
Wed Jun 15, 2005 10:02 am
#10







Red-Dwarf wrote:

In the past you could have highest health with the LE, however he has less modules in him, now the health stat is the same and the combat is the same, so the consideration actually is the OTHER modules.


For combat all you need is a DZ with 1 lvl 6 armour and 1 combat module for the best combat droid. For the most functional droid you would use an R3 with 1 combat, 1 lvl 6 armour and 5 other modules (your choice).







Ah ha! I understand now, I think, thanks. Putting more than one combat module into a droid that's getting a lvl 6 armor module is silly, right?


And....looks like customers don't really need multiple droids anymore? (other than harvester droids and maybe a couple others?)

Message Edited by Ackdel on 06-15-2005 01:05 PM




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Drashk
Wed Jun 15, 2005 10:07 am
#11




Ackdel wrote:
I guess I'm not grokking something. According to this, shouldn't an R5 with a droid armor lvl 6 put into it be lvl 30?




You could put 1 Level 6 Armor module in an Adv MSE and it would come out being Level 30.


A Droid is a Droid is a Droid is a Droid, under this new system.


If Armor Effectiveness and Health Experimenation get fixed, then maybe we might have something. Otherwise, this is the absolute worsePublish that DE has ever had, that includes the Perma-Death change and the day that all DE crafting tools sat unused because we couldn't craft anything.






Making SWG more Star Warsy. One droid at a time.
Ackdel
Wed Jun 15, 2005 10:12 am
#12

Understand now. I'm rather fuming about this. I put a crappy combat module into a DZ70, and it came out with the same stats as a fully tricked out (formerly best on server) R3 ADV.


W

T

F




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Drashk
Wed Jun 15, 2005 10:14 am
#13




Ackdel wrote:




Ah ha! I understand now, I think, thanks. Putting more than one combat module into a droid that's getting a lvl 6 armor module is silly, right?




Yes and no.


Under the current operating conditions, where everything is completely borked up,1 55-109 Rated Combat Moduleand 1 Level 6 Armor module will give you a CL30 Droid with maximum damage. However the droid will only have 348 Armor Effectiveness on the second call from the datapad.


A Droid with a Combat Rating of 276+ will produce an Armor Effectiveness of 1217, on the second call from the datapad.


If the system was operating correctly, a Droid with a Combat Rating of 276+ and1 Level 6 Armor Module would produce a droid with 9k Armor Effectiveness., compared to a droid with a Combat Rating of 55 - 109, which would produce a Droid with the Armor Effectiveness of 7k.





Making SWG more Star Warsy. One droid at a time.
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