Droid Engineer Archive
Thread: Should experimentation matter on everything? Sort of a poll.
As for, "meaning your Droid will be worse then it is right now"... Well, the Devs could make it so that a droid couldn't be worse than the minumum current specs. So, you could use whatever you wanted and end up with a basic droid, or you could use the better (or the best) materials to get an uber droid. That seems fair to me.
People forget what things cost over time. Eventually, they'll be willing to pay more for a truly good droid. It's no different than paying nearly $3 for a 35 cent loaf of bread - you just get used to it.
Experiment is one way to add variety.
We already have loads of modules and chassis for that.
I think that for the crafters, only the tailor has more variety than us.
AS could have more, but their system is quite fubar.
Our's is good.
I'm ok with some experimentation where it's usefull.
But on sub-component, I don't see the point, and I'm against it., I certainly don't need more time sink.
More modules, yeah, more info on droids, yeah, more bug fixes yeah, more experiment, hum, well, maybe, what for?
Experimentation on subcomponents has no perceivable effect on the final droid. There are even signs that suggest that highly experimented parts create a higher chance of Crit Fails on a Chassis or Deed experimentation.
Straker, I think that you missed what I was getting at with the reference to making experimentation mean something. With the current crafting system that we have, non-experimented subcomponents actually seem to produce a high percentage chance of success when building a droid. Higher Mechanism Ratings tend to lead to a lower percent chance of success. We have 2 listings for almost every subcomponent that we have, yet experimentation on either of these fields could lead to a higher chance of a Crit Fail. What this item addresses is the need for the DEVs to change subcomponents to either a) not having experimentation fields, since experimentation seems to only increase the Complexity of the item b) give higher rated parts a bonus to the experimentation roll, c) some other form of action that adjusts our rather backwards crafting system so that we aren't harming our chances of a success by trying to make the best droid you can.
Drashk wrote:
Experimentation on subcomponents has no perceivable effect on the final droid. There are even signs that suggest that highly experimented parts create a higher chance of Crit Fails on a Chassis or Deed experimentation.
Straker, I think that you missed what I was getting at with the reference to making experimentation mean something. With the current crafting system that we have, non-experimented subcomponents actually seem to produce a high percentage chance of success when building a droid. Higher Mechanism Ratings tend to lead to a lower percent chance of success. We have 2 listings for almost every subcomponent that we have, yet experimentation on either of these fields could lead to a higher chance of a Crit Fail. What this item addresses is the need for the DEVs to change subcomponents to either a) not having experimentation fields, since experimentation seems to only increase the Complexity of the item b) give higher rated parts a bonus to the experimentation roll, c) some other form of action that adjusts our rather backwards crafting system so that we aren't harming our chances of a success by trying to make the best droid you can.
Drashk, let me see if I'm following you.
Your saying that if I experiment on say a Manipulator Arm assembly, that means I have a higher chance to fail on the the final droid? Where is this information coming from?
I have "felt" the opposite was true, I always seem to crit fail far more often, if I am "lazy" and trying to put a bunch of stuff together that has a low or negative mechanism rating. This is why when I make my factory runs of subcomponants I ALWAYS experiment.
So are you saying, that by doing this, I may actually be INCREASING my failures?
If what you are saying is true, then it's not that we want experimentation to matter, it's that we need an assembly bug fixed. There is no way that a better part should fail more often.
If this is the case and your trying to get a bug fixed, then I 100% agree, however, in numerous parts of your post, you made it appear that you wanted experimentation to matter on sub-componants. That is something I am very much against.
Bugs need to be fixed. Filler resources are good. Filler resources save me a lot of money.
Also Straker on a side note I'm doing some mods to the resources list you have developd. Would you like a copy?
Ingred' Silverfire, Master Droid Engineer
Message Edited by Yalton on 07-14-2004 02:15 PM