Droid Engineer Archive
Thread: To DEs with thriving businesses
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Roscannon
Sat Aug 07, 2004 8:58 am
#1
You folks may want to check out the Merchant forums for the vendornerf that's coming soon in Pub 10. Be prepared....
/protest
Andoro
Rippen208
Sat Aug 07, 2004 11:00 am
#2
Roscannon wrote:You folks may want to check out the Merchant forums for the vendor nerf that's coming soon in Pub 10. Be prepared..../protestAndoro
Rest assured, we're all over it.
Rippen
Jenden
Sat Aug 07, 2004 2:24 pm
#3
eh, it will change my business slightly, not much though. I mostly do custom orders anyway and only keep batteries/repair kits/detonation droids on my vendor.
arobus06
Sat Aug 07, 2004 6:12 pm
#4
man, the current DE corps doesnt seem to care much. Im not fully in the know again, but I remember that DEs took a ton of factories runs for me to mass produce some of the droids I sold, and this will suck. I want to have a huge variety so everybody can find the droid that is right for them, and this limit will kill that whole idea.
Blahofstars
Sat Aug 07, 2004 9:55 pm
#5
What really kills me is the fact that DE's rely on so many master artisan components that getting that profession as well is almost a given. And with the vendor nerf, any decently successful DE would be forced to pick up merchant as well to keep the business running...
TheRealTK421
Sun Aug 08, 2004 12:44 am
#7
"To DEs with thriving businesses..."
Your business is going to change. Such is the nature of things.
The Corrs. are working this over now and will do all that we can to lessen the blow as much as is possible.
That being said....your business is going to change.
/bow
Respectfully,
Your business is going to change. Such is the nature of things.
The Corrs. are working this over now and will do all that we can to lessen the blow as much as is possible.
That being said....your business is going to change.
/bow
Respectfully,
Message Edited by TheRealTK421 on 08-07-2004 12:56 PM
DarthRoe
Sun Aug 08, 2004 1:24 pm
#8
I'm not too worried, as I have four seperate vendors in my one shop, and I keep them well stocked but try to keep them under 100 items anyway, to avoid the awkward Next button.
Straker_Atrella
Sun Aug 08, 2004 2:52 pm
#9
TK, I really don't see why it definitly needs to change. The DB will get better when all the illegal vendors are gone. You can make merchant more worthwhile without nerfing legal craftsman. It just doesn't make sense.
Zorkk
Sun Aug 08, 2004 3:58 pm
#10
Straker_Atrella wrote:
TK, I really don't see why it definitly needs to change. The DB will get better when all the illegal vendors are gone. You can make merchant more worthwhile without nerfing legal craftsman. It just doesn't make sense.
^^^ AGREED! just take out all the illegal merchants first, and then see how things are.
Z
Gavvot
Mon Aug 09, 2004 3:52 am
#11
Straker_Atrella wrote:TK, I really don't see why it definitly needs to change. The DB will get better when all the illegal vendors are gone. You can make merchant more worthwhile without nerfing legal craftsman. It just doesn't make sense.
DB isn't the main issue.
Straker_Atrella
Mon Aug 09, 2004 4:23 am
#12
Gavvot wrote:
Straker_Atrella wrote:
TK, I really don't see why it definitly needs to change. The DB will get better when all the illegal vendors are gone. You can make merchant more worthwhile without nerfing legal craftsman. It just doesn't make sense.
DB isn't the main issue.
Then what is?
Merchant love? Doesn't make sense, here is why.
Merchant simply is not a stand alone profession. What are they suppossed to sell? Artisan stuff? Yea right. So basically for a Merchant to be a standalone profession, people need to give their wares to a merchant, that merchant needs to put them on his vendor, then sell them, then give the money back to the person.
That involves a lot of trust onall sides.
The only other way it could work would be the Merchant buys stuff from a crafter, then sell it with a markup. Not likely to happen, cause the crafter would wantto much, and the Merchant would be forced to sell higher then th normal rate, not to mention how many Merchantshave that kind of cash?
This change simply FORCES crafters to take Merchant, it does nothing to FIX the merchant profession.
You want to fix it, this is what you do.
1. Make it so Merchants can add people as ADMIN on their vendors. Those people can then put items for sale on the Merchants vendors.
2. The Merchant can set a certain % on the vendor, that is his cut.The seller would know this number as well.
3. When an item was sold, the seller would get the money, minusthat % the merchant got. E-mails for sales would go toboth parties butcould be turned off on either.
4. THEN and only then, after this system was in place and working, would you lower thelimits on how many things could be on a vendor. Master Merchants would still get far far more then it is proposed now though.
What this would do is allow merchants to be standalone, and actually make it worthwhile for crafters to use them.
If your going to fixMerchant do it right.Personally I'm getting tired of the thinking that the only way to fix something is to Nerf things.
Gavvot
Mon Aug 09, 2004 4:37 am
#13
Merchant buy stuff from crafter and sell them for profit.
Simple way, works well.
Already works very well with loot, and current crafter/vendor btw.
This change doesn't force crafter to become Merchant.
This change give something to do to merchant : Manage stock.
Something nobody does for the moment because you can simply do a factory run of the maximum possible copy of the same item and then put them all on a vendor.
Main issue is that.
5% of the crafter making 95% of the business on a server.
Something is wrong there. At least that's what the dev think.
Simple way, works well.
Already works very well with loot, and current crafter/vendor btw.
This change doesn't force crafter to become Merchant.
This change give something to do to merchant : Manage stock.
Something nobody does for the moment because you can simply do a factory run of the maximum possible copy of the same item and then put them all on a vendor.
Main issue is that.
5% of the crafter making 95% of the business on a server.
Something is wrong there. At least that's what the dev think.
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