Droid Engineer Archive

Thread: Solution for the droids that never die.

Kleston
Mon May 03, 2004 8:29 pm
#1

Every DE knows this. Droids just do not die. It can die thousands upon thousands of times in combat, and still have a vitality of even 100/100. Because of this, just to survive many of the dedicated DE's are forced to charge 20+ CPU for the droids they make to compensate them for all of their time. Well while this idea most likely will not reduce prices, it will make droids a more viable market.

Simply put, enable a vitality decay upon calling system. Where essentially every time you call the droid, the vitality takes a hit. This will make the droid reconstruction kits a more viable commodity, and make it so that eventually, people have to buy new droids. Even if the droids lost 1 vitality point per call, this still alots to several hundred times that a droid may be called. Even if the devs set it to 10 calls per 1 vitality, it is still way better than the current system.




  • Kleston - Gorath

  • Kre'Ivo - Scylla

  • Jerard - Bloodfin


If it moves, shoot it. If it shoots back, duck. If you can't duck, pray. If praying doesn't work, you're dead.
neinnunb
Mon May 03, 2004 8:48 pm
#2

Im not sure if vitality is broken now, but it was not a while ago because I have several droids in datapad with less than 100 vitality.




                          .=+.             ------------------
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Jenden
Mon May 03, 2004 8:52 pm
#3

droids do lose vitality on death, someone using their combat droid hard will need a new one in a a couple weeks. Not quite as fast as armor/weapon decay, but it is something.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Kleston
Tue May 04, 2004 1:14 pm
#4

But what of all of the crafting and medical droids? Those never see combat. That's a market that is almost completely dead.




  • Kleston - Gorath

  • Kre'Ivo - Scylla

  • Jerard - Bloodfin


If it moves, shoot it. If it shoots back, duck. If you can't duck, pray. If praying doesn't work, you're dead.
Sunfire1
Tue May 04, 2004 2:09 pm
#5

It seems that vitality wont drop below 88. My droid has been at 88 vitality for quite awhile, and has been incapped at least 5 times since he first hit 88 vitality.


So for my LE repair at least, 88 seems to be the minimum, at least if you dont use vitality packs on them.


Mightion
Tue May 04, 2004 3:52 pm
#6

It's not incaps that drop vitality, it's deathblows.


Vitality can be restored (to an extent) with pet vitality packs - trick is you have to have the pack in your inventory then click Use Vitality Pack when clicking the droid's control device in your datapad. If you try using the kit with the droid targetted, it says your target is not a creature. Works from the datapad though. My probot is back to 99/99.




Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
TheRealTK421
Tue May 04, 2004 5:25 pm
#7






Mightion wrote:


It's not incaps that drop vitality, it's deathblows.





I think the issue that many have here is that this type of decay is only placed upon "combat" models.


There really needs to be a working decay system that's applied to all droids (with extra 'stuff' for the combat droids).

Ever seen a Surgical droid in a Med center at anything but 100% condition? No?


That's cause they are apparently perfect devices that have no wear and tear. Not good.

This is, to me, the situation that needs to be addressed in the long run.


/bow

Respectfully,







TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Eutock
Tue May 04, 2004 5:42 pm
#8






TheRealTK421 wrote:





Mightion wrote:


It's not incaps that drop vitality, it's deathblows.





I think the issue that many have here is that this type of decay is only placed upon "combat" models.


There really needs to be a working decay system that's applied to all droids (with extra 'stuff' for the combat droids).

Ever seen a Surgical droid in a Med center at anything but 100% condition? No?


That's cause they are apparently perfect devices that have no wear and tear. Not good.

This is, to me, the situation that needs to be addressed in the long run.


/bow

Respectfully,











This is where hot-swappable droid modules would make sense. People get attached to their droids, and won't want to keep replacing their crafting or med buddy. But merely replacing the modules to refresh, upgrade, or improve one's droid maintains that sense of ownership while implementing reasonable decay.





Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

Mightion
Tue May 04, 2004 5:45 pm
#9






TheRealTK421 wrote:


I think the issue that many have here is that this type of decay is only placed upon "combat" models.


There really needs to be a working decay system that's applied to all droids (with extra 'stuff' for the combat droids).

Ever seen a Surgical droid in a Med center at anything but 100% condition? No?


That's cause they are apparently perfect devices that have no wear and tear. Not good.

This is, to me, the situation that needs to be addressed in the long run.


/bow

Respectfully,






I know this. I just have trouble getting behind any type of droid decay when I think of how R2-D2 in the movies and books must be over 60-80 years old. Yes, I know very little in SWG follows canon religiously.


I've posted in the past how I'd prefer to see a system where after X amount of time, a part of the droid needs to be replaced... like a motive unit, an advanced droid brain, etc, in order to restore vitality. Imagine using a repair kit on a droid, and it says "This droid's motivator is burned out. A new Advanced Droid Motive system is needed to effect repairs". And if you have one in your inventory, the droid can be repaired.


I just don't like or agree with the idea that a droid should fall into a pile of irreparable junk just because a number reached zero.







Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Kleston
Tue May 04, 2004 6:23 pm
#10

Well TK, that was exactly the point of my posting this issue. Yes, players will complain about it, but they complain about armor and weapon decay, yet they still suck it up and buy new armor and weapons. They'd do the same with droids, especially with the usefulness of the old modules and some of the new ones. This issue being solved will ensure DE remains a viable crafting class.

I am one of those DE's who prefers not to keep a vendor stocked, because of simply not wanting to waste good and valuable resources on droids that most likely will not sell for months and months. And most of my business is ironically, repeat or referred business, because despite the time it takes to craft droids, I've always put in the extra effort to make sure the buyer got exactly what they wanted. And unfortunately like most DE's, most of my skill points are tied up in DE, Artisan, and Merchant, because you effectively need all three. The requirements are immense for DE, and the sales capabilities are limited at best.

I honestly think that if we can get the devs to change this system around, it will be helpful to every DE.




  • Kleston - Gorath

  • Kre'Ivo - Scylla

  • Jerard - Bloodfin


If it moves, shoot it. If it shoots back, duck. If you can't duck, pray. If praying doesn't work, you're dead.
Shian_Tavkin
Tue May 04, 2004 8:15 pm
#11

Now I'm a one who likes the hot-swappable modules idea


I also like decay for droids (or droid modules)


One thing I would say on this though, given the SOE track record on decay :


Be Very Careful What You Wish For . . . . it might happen - but not as you expect



Just a thought






Shian -- Master Droid Engineer/ Master Artisan
Gavvot
Wed May 05, 2004 1:36 am
#12

I think the current decay system make sence.
Harvester, trapping and combat droid will decay, they're used in combat they decay like armor or weapons.

Droids with only utility droid don't decay, well, did your private carfting station, house, factory or harvester decay lately?
Mine didn't.

I don't see a problem with that, lots of people keep changing at least their secondary skills, so they need new droids anyway.
Besides, it'll start be a problem for me when every player has a droid that do all he needs. And that's not soon.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
Harric
Wed May 05, 2004 1:45 am
#13

well,


first many sell to rediculous low prices and then want decay on everything.


well i actually like it that on Deathblows they get vitality loss but thats it.


i dont wish for more decay in this game everything decays at insane rates, well many things at least. but i am not happy with everything which would decay.


if u use an R-unit for crafting for example then it should not decay, darn learn the movies R2-D2 was hundred of years old. period.






Harric Holyblade -
(SWG Beta Tester)
(JTL Beta Tester)

Master Creature Handler (Retired cause of to many nerfs) -
Master Rifleman
Master Combat Medic
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