Droid Engineer Archive
Thread: Droid Schematic List: Recommended revision posted to the Corr. boards (04/26/04)
I wanted to let you know that I've posted this to the Corr. boards so the Dev Team can have access to it whenever...
Let me know what you think of this list (i.e. recommended changes, tweaks, further revisions, etc.).
ETA to Publish 8: T-minus 18-24 hours and counting....
/bow
Respectfully,
I'd mentioned recently that the list of parts/schematics for DEs is getting entirely out of control.
I submit, for your approval and/or discussion, a proposed reworking of the list of DE/droid parts and schematics.
I believe the sections and layout of the parts/schematics below makes a lot more sense and should make DE lives a ton easier.
I know we are pretty well at the end of our 'love' for awhile but I'd still like to see this change put into the mix somewhere when it's possible.
Thanks in advance....let me know if you have comments.
/bow
Respectfully,
- Droid Armor module - Level 1
- Droid Armor module - Level 2
- Droid Armor module - Level 3
- Droid Armor module - Level 4
- Droid Armor module - Level 5
- Droid Armor module - Level 6
- Binary Load Lifter ADV Droid Chassis
- LE Repair ADV Droid Chassis
- Probot ADV Droid Chassis
- Protocol ADV Droid Chassis
- R2 ADV Droid Chassis
- R3 ADV Droid Chassis
- R4 ADV Droid Chassis
- Surgical ADV Droid Chassis
- Clothing/Armor Droid Crafting Station module
- Food/Chem Droid Crafting Station module
- Structure Droid Crafting Station module
- Weapon/Droid/General Droid Crafting Station module
- Binary Load Lifter Droid
- Binary Load Lifter Droid, Advanced Model
- DZ70 Droid
- DZ70 Droid, Advanced Model
- LE Repair Droid
- LE Repair Droid, Advanced Model
- MSE Droid
- MSE Droid, Advanced Model
- Power Droid
- Power Droid, Advanced Model
- Probot
- Probot, Advanced Model
- Protocol Droid
- Protocol Droid, Advanced Model
- R2 Droid
- R2 Droid, Advanced Model
- R3 Droid
- R3 Droid, Advanced Model
- R4 Droid
- R4 Droid, Advanced Model
- R5 Droid
- R5 Droid, Advanced Model
- Surgical Droid
- Surgical Droid, Advanced Model
- Treadwell
- WED Treadwell, Advanced Model
- Droid Brain
- Advanced Droid Brain
- Droid Motive System
- Advanced Droid Frame Unit
- Advanced Droid Motive System
- Droid Sensor Package
- Droid Storage Compartment
- Manipulator Arm
- Manipulator Arm Package Set
Droid Personality Chip:
- Geeky Droid Personality Chip
- Prissy Droid Personality Chip
- Sarcastic Droid Personality Chip
- Slang Droid Personality Chip
- Stupid Droid Personality Chip
- Geeky Droid Personality Chip
- Capacitor Discharge Unit
- Advanced Capacitor Discarge Unit
- Diagnostic Circuit
- Advanced Diagnostic Circuit
- Redundant Power Supply
- Advanced Redundant Power Supply
- Repair Unit Casing
- Advanced Repair Unit Casing
- Unit Delivery
- Advanced Unit Delivery Cartridge
Droid Repair & Reconstruction Kit:
- Droid Reconstruction Kit - A
- Droid Reconstruction Kit - B
- Droid Reconstruction Kit - C
- Droid Reconstruction Kit - D
- Droid Repair Kit - A
- Droid Repair Kit - B
- Droid Repair Kit - C
- Droid Repair Kit - D
Droid Module Clusters (General / Combat):
- Combat-Capable Socket Cluster
- General Droid Module Socket Cluster
- Droid Combat Module
Droid Module (Utility):
- Auto-Repair module
- Creature Harvest module
- Droid Data module - Level 1
- Droid Data module - Level 2
- Droid Data module - Level 3
- Droid Data module - Level 4
- Droid Data module - Level 5
- Droid Data module - Level 6
- Droid Detonation module
- Droid Item Storage module - Level 1
- Droid Item Storage module - Level 2
- Droid Item Storage module - Level 3
- Droid Item Storage module - Level 4
- Droid Item Storage module - Level 5
- Droid Item Storage module - Level 6
- Droid Medical module - Level 1
- Droid Medical module - Level 2
- Droid Medical module - Level 3
- Droid Medical module - Level 4
- Droid Medical module - Level 5
- Droid Medical module - Level 6
- Droid Repair module
- Entertainer Effects module (Avian)
- Entertainer Effects module (Confetti)
- Entertainer Effects module (Dancing Jawa)
- Entertainer Effects module (Electric Fog)
- Entertainer Effects module (Foam)
- Entertainer Effects module (Mind Bloom)
- Merchant Barker module
- Musician Playback module
- Scout Trap Projectile module
- Stimpack Dispensor module
- Structure Maintenance module (Level 1)
- Structure Maintenance module (Level 2)
- Structure Maintenance module (Level 3)
Bounty Hunter droids:
- Arakyd Probe Droid
- Seeker Droid
Misc. Droid Items:
- Interplanetary Survey Droids
- Droid Customization Kit
Nice list, I like it.
But wouldn't the Droid Detonation module and the Scout Trap Projectile module fall under combat?
Message Edited by Niklut on 04-26-2004 01:29 PM
The reason I didn't do this is that it came in with the "Utility" module set.
Niklut wrote:
Nice list, I like it.
But wouldn't the Droid Detonation module fall under combat?
We could put it there, if you all think it makes more sense. This is just my first crack at trying to make a better organized list. I don't know if/when we'd actually ever see this but I know the current "Component" list is getting WAY out of hand.
/bow
Respectfully,
My personal thoughts on the L1-6 modules is that all of them need to be scrapped and replaced with one module that is experimentable.
Currently experimentation means almost nothing, and we have 5 levels of modules that no one ever uses unless they are new and don't have the materials for the better ones yet.
I think it makes sense but not really that big ofa deal. Either way is fine with me.
TheRealTK421 wrote:
The reason I didn't do this is that it came in with the "Utility" module set.
We could put it there, if you all think it makes more sense. This is just my first crack at trying to make a better organized list. I don't know if/when we'd actually ever see this but I know the current "Component" list is getting WAY out of hand.
Kollos wrote:
Personally, as far as armor modules are concerned, I think there should be 2 of them. One "basic" model that replaces the L1-4 modules and another "advanced" model that replaces the L5-6 modules.
Then, as suggested, base the resists on the experimentation level of the module with a bit of potential overlap between the basic and advanced models.
This would give "newbies" an armor module to make that is decent (say max 15% resists) while preserving a better module for the people who have the advanced components needed to make the current L5 and L6 modules. Give the advanced module a range from 12% to 20% and we'd be golden.
Good addition Kollos...I like it.
Daker-Naritus wrote:
Kollos wrote:Personally, as far as armor modules are concerned, I think there should be 2 of them. One "basic" model that replaces the L1-4 modules and another "advanced" model that replaces the L5-6 modules.
Then, as suggested, base the resists on the experimentation level of the module with a bit of potential overlap between the basic and advanced models.
This would give "newbies" an armor module to make that is decent (say max 15% resists) while preserving a better module for the people who have the advanced components needed to make the current L5 and L6 modules. Give the advanced module a range from 12% to 20% and we'd be golden.
Good addition Kollos...I like it.
I agree. I made alot of money off of R5s with 2 experimented Level 3 medical modules, or item modules in them.
I also think this is a great list TK.
Edit: Grammar
Message Edited by Tarne_Monter on 04-26-2004 02:27 PM
jefmes wrote:
Daker-Naritus wrote:My personal thoughts on the L1-6 modules is that all of them need to be scrapped and replaced with one module that is experimentable.
Currently experimentation means almost nothing, and we have 5 levels of modules that no one ever uses unless they are new and don't have the materials for the better ones yet.
I think the system would be 600% times better with experimentation (resource quality and experimentation modifiers determining quality of module) instead of 6 different module level schematics for each type of module...You know, I never quite thought of it that way, but considering we're always making the "best" armor we have the components for anyway, why not rely on the system that is already in place to provide some distinction between the armor? The only complaint I can see is that some people like to just make the lvl 4 modules and stack them for lvl 6 protection without having to bother with the composite armor segments. That being the case, perhaps a Standar Droid Armor Plate and an Advanced Droid Armor Plate, the difference being the Advanced starts with a higher minimum base than the standard due to the composite plating used in its construction.
I really think this is right here - having 6 different plates is kinda silly.
Oh, and more on topic...I love the list TK, nice job once again. Please take notice devs!
Message Edited by jefmes on 04-26-2004 12:01 PM
Or just have a single module that takes a composite segment as an optional component.
Nice list TK
I would however move the combat items out of the utility section..it will make sense in the future
We may as well drop armour modules 1-3 and 5 and replace them with Droid Armour Basic / Droid Armour Advanced. Kollos is right again. I love saying that..it makes me feel all glowy inside ![]()
Thanks