Droid Engineer Archive

Thread: Droid Schematic List: Recommended revision posted to the Corr. boards (04/26/04)

TheRealTK421
Mon Apr 26, 2004 10:20 am
#1


Heya DEs...


I wanted to let you know that I've posted this to the Corr. boards so the Dev Team can have access to it whenever...

Let me know what you think of this list (i.e. recommended changes, tweaks, further revisions, etc.).


ETA to Publish 8: T-minus 18-24 hours and counting....


/bow

Respectfully,










TH & Co.,

I'd mentioned recently that the list of parts/schematics for DEs is getting entirely out of control.


I submit, for your approval and/or discussion, a proposed reworking of the list of DE/droid parts and schematics.

I believe the sections and layout of the parts/schematics below makes a lot more sense and should make DE lives a ton easier.


I know we are pretty well at the end of our 'love' for awhile but I'd still like to see this change put into the mix somewhere when it's possible.

Thanks in advance....let me know if you have comments.


/bow

Respectfully,







Droid Armor module:


  • Droid Armor module - Level 1
  • Droid Armor module - Level 2
  • Droid Armor module - Level 3
  • Droid Armor module - Level 4
  • Droid Armor module - Level 5
  • Droid Armor module - Level 6

Adv. Droid Chassis:


  • Binary Load Lifter ADV Droid Chassis
  • LE Repair ADV Droid Chassis
  • Probot ADV Droid Chassis
  • Protocol ADV Droid Chassis
  • R2 ADV Droid Chassis
  • R3 ADV Droid Chassis
  • R4 ADV Droid Chassis
  • Surgical ADV Droid Chassis

Droid Crafting Station module:


  • Clothing/Armor Droid Crafting Station module
  • Food/Chem Droid Crafting Station module
  • Structure Droid Crafting Station module
  • Weapon/Droid/General Droid Crafting Station module

Droid Deed:


Note: I'd get rid of the "Deed for:" text here. It's redundant and unnecessary


  • Binary Load Lifter Droid
  • Binary Load Lifter Droid, Advanced Model
  • DZ70 Droid
  • DZ70 Droid, Advanced Model
  • LE Repair Droid
  • LE Repair Droid, Advanced Model
  • MSE Droid
  • MSE Droid, Advanced Model
  • Power Droid
  • Power Droid, Advanced Model
  • Probot
  • Probot, Advanced Model
  • Protocol Droid
  • Protocol Droid, Advanced Model
  • R2 Droid
  • R2 Droid, Advanced Model
  • R3 Droid
  • R3 Droid, Advanced Model
  • R4 Droid
  • R4 Droid, Advanced Model
  • R5 Droid
  • R5 Droid, Advanced Model
  • Surgical Droid
  • Surgical Droid, Advanced Model
  • Treadwell
  • WED Treadwell, Advanced Model

Droid Component:


  • Droid Brain
  • Advanced Droid Brain
  • Droid Motive System
  • Advanced Droid Frame Unit
  • Advanced Droid Motive System
  • Droid Sensor Package
  • Droid Storage Compartment
  • Manipulator Arm
  • Manipulator Arm Package Set


Droid Personality Chip:



  • Geeky Droid Personality Chip
  • Prissy Droid Personality Chip
  • Sarcastic Droid Personality Chip
  • Slang Droid Personality Chip
  • Stupid Droid Personality Chip
  • Geeky Droid Personality Chip

Droid Repair & Reconstruction Component:


  • Capacitor Discharge Unit
  • Advanced Capacitor Discarge Unit
  • Diagnostic Circuit
  • Advanced Diagnostic Circuit
  • Redundant Power Supply
  • Advanced Redundant Power Supply
  • Repair Unit Casing
  • Advanced Repair Unit Casing
  • Unit Delivery
  • Advanced Unit Delivery Cartridge


Droid Repair & Reconstruction Kit:



  • Droid Reconstruction Kit - A
  • Droid Reconstruction Kit - B
  • Droid Reconstruction Kit - C
  • Droid Reconstruction Kit - D
  • Droid Repair Kit - A
  • Droid Repair Kit - B
  • Droid Repair Kit - C
  • Droid Repair Kit - D


Droid Module Clusters (General / Combat):


  • Combat-Capable Socket Cluster
  • General Droid Module Socket Cluster

Droid Module (Combat):


  • Droid Combat Module


Droid Module (Utility):


  • Auto-Repair module
  • Creature Harvest module
  • Droid Data module - Level 1
  • Droid Data module - Level 2
  • Droid Data module - Level 3
  • Droid Data module - Level 4
  • Droid Data module - Level 5
  • Droid Data module - Level 6
  • Droid Detonation module
  • Droid Item Storage module - Level 1
  • Droid Item Storage module - Level 2
  • Droid Item Storage module - Level 3
  • Droid Item Storage module - Level 4
  • Droid Item Storage module - Level 5
  • Droid Item Storage module - Level 6
  • Droid Medical module - Level 1
  • Droid Medical module - Level 2
  • Droid Medical module - Level 3
  • Droid Medical module - Level 4
  • Droid Medical module - Level 5
  • Droid Medical module - Level 6
  • Droid Repair module
  • Entertainer Effects module (Avian)
  • Entertainer Effects module (Confetti)
  • Entertainer Effects module (Dancing Jawa)
  • Entertainer Effects module (Electric Fog)
  • Entertainer Effects module (Foam)
  • Entertainer Effects module (Mind Bloom)
  • Merchant Barker module
  • Musician Playback module
  • Scout Trap Projectile module
  • Stimpack Dispensor module
  • Structure Maintenance module (Level 1)
  • Structure Maintenance module (Level 2)
  • Structure Maintenance module (Level 3)


Bounty Hunter droids:


  • Arakyd Probe Droid
  • Seeker Droid


Misc. Droid Items:


  • Interplanetary Survey Droids
  • Droid Customization Kit







TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Niklut
Mon Apr 26, 2004 10:28 am
#2


Nice list, I like it.


But wouldn't the Droid Detonation module and the Scout Trap Projectile module fall under combat?

Message Edited by Niklut on 04-26-2004 01:29 PM



JKLM
TheRealTK421
Mon Apr 26, 2004 10:30 am
#3






Niklut wrote:

Nice list, I like it.


But wouldn't the Droid Detonation module fall under combat?




The reason I didn't do this is that it came in with the "Utility" module set.


We could put it there, if you all think it makes more sense. This is just my first crack at trying to make a better organized list. I don't know if/when we'd actually ever see this but I know the current "Component" list is getting WAY out of hand.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Javac
Mon Apr 26, 2004 10:31 am
#4

This would be fantastic - I know they re-organized the tailor schems, so it shouldn't be HUGE deal to do this for droid schems too.



Calis Exud - Droid Engineer Extrodianre - Retired
Daker-Naritus
Mon Apr 26, 2004 10:32 am
#5

My personal thoughts on the L1-6 modules is that all of them need to be scrapped and replaced with one module that is experimentable.


Currently experimentation means almost nothing, and we have 5 levels of modules that no one ever uses unless they are new and don't have the materials for the better ones yet.


I think the system would be 600% times better with experimentation (resource quality and experimentation modifiers determining quality of module) instead of 6 different module level schematics for each type of module...
Niklut
Mon Apr 26, 2004 10:34 am
#6






TheRealTK421 wrote:


The reason I didn't do this is that it came in with the "Utility" module set.


We could put it there, if you all think it makes more sense. This is just my first crack at trying to make a better organized list. I don't know if/when we'd actually ever see this but I know the current "Component" list is getting WAY out of hand.






I think it makes sense but not really that big ofa deal. Either way is fine with me.




JKLM
Gron_DM
Mon Apr 26, 2004 11:57 am
#7

oh this little change would help alot....please push this everybody it is getting crazy scrolling thru that list



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Daker-Naritus
Mon Apr 26, 2004 1:10 pm
#8






Kollos wrote:

Personally, as far as armor modules are concerned, I think there should be 2 of them. One "basic" model that replaces the L1-4 modules and another "advanced" model that replaces the L5-6 modules.


Then, as suggested, base the resists on the experimentation level of the module with a bit of potential overlap between the basic and advanced models.


This would give "newbies" an armor module to make that is decent (say max 15% resists) while preserving a better module for the people who have the advanced components needed to make the current L5 and L6 modules. Give the advanced module a range from 12% to 20% and we'd be golden.







Good addition Kollos...I like it.
Tarne_Monter
Mon Apr 26, 2004 1:26 pm
#9


Daker-Naritus wrote:


Kollos wrote:

Personally, as far as armor modules are concerned, I think there should be 2 of them. One "basic" model that replaces the L1-4 modules and another "advanced" model that replaces the L5-6 modules.

Then, as suggested, base the resists on the experimentation level of the module with a bit of potential overlap between the basic and advanced models.

This would give "newbies" an armor module to make that is decent (say max 15% resists) while preserving a better module for the people who have the advanced components needed to make the current L5 and L6 modules. Give the advanced module a range from 12% to 20% and we'd be golden.




Good addition Kollos...I like it.




I agree. I made alot of money off of R5s with 2 experimented Level 3 medical modules, or item modules in them.
I also think this is a great list TK.

Edit: Grammar

Message Edited by Tarne_Monter on 04-26-2004 02:27 PM



Tarne Monter from Elderhome, Naboo, Ahazi
Vendor "Tarne's Droids" in the Merchant Tent at 5680 4451 Naboo
Master Droid Engineer and Master Artisan
Smuggler 0/2/0/0

Kadaara, Naboo, TC
Marksman 0/0/3/0
Batleh
Mon Apr 26, 2004 2:06 pm
#10



jefmes wrote:


Daker-Naritus wrote:

My personal thoughts on the L1-6 modules is that all of them need to be scrapped and replaced with one module that is experimentable.

Currently experimentation means almost nothing, and we have 5 levels of modules that no one ever uses unless they are new and don't have the materials for the better ones yet.

I think the system would be 600% times better with experimentation (resource quality and experimentation modifiers determining quality of module) instead of 6 different module level schematics for each type of module...



You know, I never quite thought of it that way, but considering we're always making the "best" armor we have the components for anyway, why not rely on the system that is already in place to provide some distinction between the armor? The only complaint I can see is that some people like to just make the lvl 4 modules and stack them for lvl 6 protection without having to bother with the composite armor segments. That being the case, perhaps a Standar Droid Armor Plate and an Advanced Droid Armor Plate, the difference being the Advanced starts with a higher minimum base than the standard due to the composite plating used in its construction.

I really think this is right here - having 6 different plates is kinda silly.

Oh, and more on topic...I love the list TK, nice job once again. Please take notice devs!

Message Edited by jefmes on 04-26-2004 12:01 PM





Or just have a single module that takes a composite segment as an optional component.



Baelor -
Master Droid Engineer
Master Artisan
Master Shipwrite
Proud resident of Bloodfin
psikobunny
Mon Apr 26, 2004 2:16 pm
#11

No offense meant, but an armor discussion should go into a different thred, can we pull it back on topic please?


I Like your list TK, but I think all "charged" droids should be listed together (Arakyd, Survey, Seeker), and the Droid Customization Kit could be listed with the Repair and Reconstruction Kits.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



psikobunny
Mon Apr 26, 2004 2:20 pm
#12

Also I agree that even though Scout Trap and Detonation modules came in with our Utility Modules, they belong under Combat. Let's make it logically sound instead of chronologically sound, ok? New DEs 6 months down the road wont know or care when it was introduced, they will want to know why they cant find modules used in Combat under Combat Modules.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Shian_Tavkin
Mon Apr 26, 2004 4:01 pm
#13

Nice list TK


I would however move the combat items out of the utility section..it will make sense in the future


We may as well drop armour modules 1-3 and 5 and replace them with Droid Armour Basic / Droid Armour Advanced. Kollos is right again. I love saying that..it makes me feel all glowy inside


Thanks







Shian -- Master Droid Engineer/ Master Artisan
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