Droid Engineer Archive

Thread: Legitimacy of a CL10 Combat Droid

Mathe
Mon Mar 01, 2004 12:32 pm
#1

Perhaps I'm missing something here. If so, please enlighten me.


Does anyone else find the idea of a CL10 Combat droid to be laughable (in a painful sort of way)? Lets say we end up with an Adv. Probot, 820 HAM, 70-80dmg, or something comparable: I don't know about you, but that is completely useless in the combat I'm involved in on a day to day basis. I'm currently a 3/2/0/4 DE, Master CH and 2/2/2/2 Caribeener - the battles I'm in it wouldn't be worth the time and effort to go into my datapad and call a CL10 droid.


A CL10 droid is worthless in PvP, and the only PvE fight it'll be good for is fighting extremely low level MOBs (eg. womp rats). If I'm taking on something with 10k+ HAM, my Laser Carbine is doing 1200dmg on Full Auto and my Graul is doing 350dmg, you think a friggin' 80dmg is gonna make a bit of difference? And then I have to use costly stims to repair it after it gets nailed in 2-3 hits because of pathetic HAM.


It almost seems as if the DEVs aren't even playing in the same universe as the rest of us. Maybe a CL10 combat droid is useful to some newbie running around with a CDEF, but by the time he/she can even afford the Probot/DZ70/whatever they'll be wise enough to realize they'd be better off dropping their 20-50k on a new weapon or some armor. This strikes me as such a pathetic, crying shame, and I can't understand why the DEVs even insult us with such a useless offering.


Maybe Publish 8 and the utility droids will keep this profession alive, but I'm not holding my breath. Seems like the most useful functions (harvester management, etc.) are going ignored. I'm not one to make demands as I'm sure they'll go unheeded - it just strikes me as common sense to either do something WELL and give us a combat droid that is genuinly useful and makes an impact on the battle, or just drop the whole idea - this luke-warm middle-grounding BS is insulting.


Not that anyone cares, but I'll keep DE a few more weeks to see how this publish goes, unless something drastic happens I'm dropping it altogether. Plenty of other ways to make alot more money and have alot more fun than DE.


Sorry for the rant, just had to vent the pent up frusteration...


Mathe Sharn

Bloodfin

3/2/0/4 Droid Engineer

2/2/2/2 Caribeener

Master Creature Handler
Sodan-droiddreamer
Mon Mar 01, 2004 12:34 pm
#2

/sign



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
duncje
Mon Mar 01, 2004 12:42 pm
#3

A CL10 droid isn't meant to be able to stand up or even compare to your master CH graul. My probot has tanked things that con red to me as a 0101 TKA, rogue fambaas and such. This is without any healing of any sort. Add stims into that mix and you've got a pretty decent fighting partner. Sure they probably won't be of any help to masters of any combat profession, or even somebody half way up an elite combat skill tree, but they are a great deal of help if you're just at novice of an elite combat profession or lower.



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Mathe
Mon Mar 01, 2004 12:51 pm
#4

>>

Sure they probably won't be of any help to masters of any combat profession, or even somebody half way up an elite combat skill tree, but they are a great deal of help if you're just at novice of an elite combat profession or lower.

>>


You hit the nail on the head. If your target market for your most useful droid is novice combat professions, how much money are you going to make there? For starters, the novice combat profs. usually don't have the credits lying around to buy something like a probot - and even if they did they'd be much better off to invest in a better weapon or better armor or even spice. The probot won't speed the levelling process up and it'll just serve to suck some newbie's credits away.


What you end up with is a novelty item - the people that can afford them don't need them, the people whom it would legitmately serve don't have the cash or would be better off spending it elsewhere.
Mathe
Mon Mar 01, 2004 2:02 pm
#5








duncje wrote:


The most useful droids a DE can make currently are medical droids (useable by all Medics, Doctors), crafting droids (used as mobile personal crafting stations, useable by any crafting profession), and item storage droids (useable by anybody), or a combination of any of those. The CL10 droids really are justa bonus, because they can act as a shell to put those modules in.


Say you have a CL10 Probot, with 820 HAM, Medium Armor with 40% resists, 110 medical rating, and 10 item storage. The combat part really is just a bonus, because this droid would allow a medic to heal wounds at 110% of normal, and hold 10 itemsexempt from death decay or Imperial scans.


So really, the "target market" for our most useful droidsis anybody who wants to hold 10 additional, decay-free items, or anymedic profession, or any crafting profession. This game doesn't have to revolve around combat, although it does seem thatway sometimes.


Of course all this goes out the window with Publish 7, but currently this isn't a bad deal.







That actually explains quite a bit duncje, I appreciate it.


I suppose I'm just a little bitter from not making any money compared to other crafting professions. A buddy of mine recently mastered Armorsmith and built and sold a suit of padded armor for 500k his first day- made a profit of nearly 400k on it., and of course it takes me a week or more to bring in that kind of money - meanwhile I go to the same amount of trouble, compile more components, and make a 1/4 of what he makes.


My major beef with the DE profession is one of economics: the most expensive, top of the line R3 Med. unit runs 40k on my server (Bloodfin). Of course once you sell to that customer, you'll never see them again as they're set for life with that droid - no repeat business.


Storing items to protect from decay and contraband searches is now a joke - decay has been cut way down, and the Imperial Crackdown is such a joke that I have yet to see anyone taken by Stormtroopers for contraband. All that ever happens is a bunch of imperials corpses strewn about the cantina.


Thus, we are left with a market of doctors and crafters (suppose you could include BHs, who will pay no more than 3k for a crate of probes) - all of which will be one time customers at a measly 40k-ish a pop. Meanwhile armorsmiths and weaponsmiths are making a ridiculous profit, since their products are constantly in demand and selling for 10x what any droid I can make will sell for.


Aside from Boba Fett and stormtroopers, I don't recall alot of armor in the movies - yet in this game the armorsmiths are some of the wealthiest people in the game.


The real shame is the potential and importance this profession has to the Star Wars universe...


Jnath
Mon Mar 01, 2004 2:05 pm
#6

I agree that the game doesnt revolve around combat, im a DE after all. Why then does the focus of the so called "droid invasion" seem to be on combat. The above arguements about a CL10 droid is valid, they simply arent powerful enough for those that can afford them. IMO the droid invasion should be focusing on more/improved utility droids and let the BEs and CHs have their tanks.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
duncje
Mon Mar 01, 2004 2:11 pm
#7






Jnath wrote:
I agree that the game doesnt revolve around combat, im a DE after all. Why then does the focus of the so called "droid invasion" seem to be on combat. The above arguements about a CL10 droid is valid, they simply arent powerful enough for those that can afford them. IMO the droid invasion should be focusing on more/improved utility droids and let the BEs and CHs have their tanks.





I'm not trying to argue that DE isn't broken, and that we're rolling in money, because both of those statements are false. DE has been broken from day one, there's not much of a market for our droids, and as was stated earlier, if you sell one all-in-one R3 to a customer, they never have to come back. I was really just trying to argue the fact that the CL 10 droid isn't our most marketable item, nor should it be really.


The "Droid Invasion" is a joke. I'm thinking this more and more as this goes forward, and as the reports come in from Test. It never should have been about CL10 droids, it should have been focused on adding utility, and the need for repeat business.


I'll be a former DE if this goes live in anything close to it's current state.





Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Mathe
Mon Mar 01, 2004 2:47 pm
#8

Agreed. The most galling aspect of the focus of Publish 7 is that it appears to indicate that the DEVs are completley out of touch - like they're not playing the same game the rest of us are.


I have great respect for the development team, and applaud them for creating one of the most memorable, engaging game experiences I've ever had. On the other hand, a problem such as we are experience strikes me as remarkably out of touch on the DEVs part. Given the complexity of this game, the sheer number of socio-economic factors to consider, and the fallout of every new or altered feature, I certainly cut the DEVs are huge amount of slack - I honestly believe they're trying their best. I also hold no grudge for their attempts thus far - most have been relatively well thought out, and any negative effects were probably unforseeable until it was too late.


That said, Publish 6 and 7 seem to be heading downhill. The joke that is the "Imperial Crackdown" should never have happened - anyone who's seen a TKM in action should know that introducing a few Stormtroopers into Cantinas is going to result in nothing but alot of Imperial corpses and faction points for the Rebels. An utter farce as far as a "Crackdown" is concerned, and one that could have been easily avoided. If I were on the DEV team, I'd be embarassed to even have that "feature" advertised on the main page.


It appears we are headed that way again with Publish 7. We again have DEVs introducing and focusing God only knows how much time and effort on CL10 droids - droids which anyone with an ounce of ingame experience could tell you are going to be so insignificant as to not matter. Maybe some DE's will make some money the first few days of the Publish strictly on the novelty factor, but we'll be right back where we are now in no time. All that time and energy the DEVs have expended on a feature that will turn out to be as laughable as an attempted "Imperial Crackdown."


It's sad that there is so much potential and great ideas swarming around regarding the DE profession, yet going unheeded because it seems the DEVs aren't playing the same game the rest of us are. It they were, a fiasco like the "Imperial Crackdown" would never have happened.


Tal-N
Mon Mar 01, 2004 3:11 pm
#9

You folks are appearing to forget that you're allowed a combat droid and a pet active at the same time. Thats an accumilative total of CL20 in terms of firepower and will be quite a help against tougher enemies. Ultimately look at it like this, you'll be causing damage to a mob. The droid will be blasting away every 2 seconds giving you an added 150 points of damage which can really mount up since they'll be ignoring it to focus on you. Useless is such a strong word when the fact is it's additional firepower no matter how you look at it. Is it significant firepower? No, thats what the Droid Commander profession will be for.



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

THJahar
Mon Mar 01, 2004 3:11 pm
#10

Can somebody clarify for me.
Currently my probot can do about 70 dmg per sec.
With these new combat clusters in a new probot maxed out...i'm still only able to do 70 dmg?
Huh? so in essence i have to use 5 combat modules to get the same droid as I already have?
Surely that can't be right.
Has anyone on TC built a probot yet with 5 combat modules and can confirm the amount of damage it can do and at what speed.
duncje
Mon Mar 01, 2004 3:19 pm
#11






Tal-N wrote:
You folks are appearing to forget that you're allowed a combat droid and a pet active at the same time. Thats an accumilative total of CL20 in terms of firepower and will be quite a help against tougher enemies. Ultimately look at it like this, you'll be causing damage to a mob. The droid will be blasting away every 2 seconds giving you an added 150 points of damage which can really mount up since they'll be ignoring it to focus on you. Useless is such a strong word when the fact is it's additional firepower no matter how you look at it. Is it significant firepower? No, thats what the Droid Commander profession will be for.





Tal-N:


The problem with this whole thing is we already have a perfectly capable CL10 Droid. They are making this same CL10 Droid much harder to make, and dumping its utility in the process. It will be harder to craft something that isn't as good as something we currently have. This makes no sense.





Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Mathe
Mon Mar 01, 2004 3:25 pm
#12






Tal-N wrote:
You folks are appearing to forget that you're allowed a combat droid and a pet active at the same time. Thats an accumilative total of CL20 in terms of firepower and will be quite a help against tougher enemies. Ultimately look at it like this, you'll be causing damage to a mob. The droid will be blasting away every 2 seconds giving you an added 150 points of damage which can really mount up since they'll be ignoring it to focus on you. Useless is such a strong word when the fact is it's additional firepower no matter how you look at it. Is it significant firepower? No, thats what the Droid Commander profession will be for.







I suppose I could agree that "useless" may be too strong a word. 1 Extra point of damage is 1 extra point you don't have, true. However, is the price of the CL10 combat droid worth that extra damage? Especially when there are many other more efficient ways to rack up damage?


I could even concede my previous point - however, the real problem is that even if the CL10 droid is "mildly useful" rather than "useless," it's still NOT worthy of being the focus of a Publish when there are vastly more important and crucial issues and factors to address than having a floating chunk of metal contribute a couple extra damage points to the battle.


The focus is all wrong...

Tal-N
Mon Mar 01, 2004 4:32 pm
#13




The problem with this whole thing is we already have a perfectly capable CL10 Droid. They are making this same CL10 Droid much harder to make, and dumping its utility in the process. It will be harder to craft something that isn't as good as something we currently have. This makes no sense.



Do youeat a cake when it's still a collection of ingredients in a bowl? Do you understand a story from the first 3 pages you read? Do you say you have heard a song when you listen to onlythe first demo tape sent to the producers? Do you say if a film is good or bad based entirely on the script you read?


Put simply you lot are overreacting, not only have these things only just gone onto the TestCentre but it's also only the foundation for the rest of the system as it's built up into something which will greatly benefit the game. You lot wanted attention now, you didn't want to wait. You now have what you asked for, you're seeing the combat droid and utility droid system being built up step by step now rather than waiting and waiting with silence only to finally be handed it all in a lump 2 months from now. Yes it's harder to craft, but then again recall that because of the repair kits you're going to see less customers coming back to you for droids. So you're not going to be making them as often, I won't pretend to actually be a droid engineer and I'm looking at this from the outside but from what I can see you need to be more reasonable here.


First we have this foundation, yes you have a decent CL10 combat droid in the form of a probot but now you can have more variety. After this you'll have those utility modules and some new chassies. After that you have the ability to play around with loads of battle droids which is going to be alot of fun to make if they give you alot of control over what goes into them. In the end folks all of the complexity is needed to allow you guys more flexability over what the droids do, no doubt that will be become evident later on.





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

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