Droid Engineer Archive

Thread: Bursting into Tears over Droids

jemelby
Mon Mar 01, 2004 10:47 am
#1


Many of you know me. Many of you have visited my web site. I have been in the droid business since the third day of live. I was SO excited about making droids. I hammered up the artisan branch and got to novice DE as quick as I possible could.


I have not been posting in this forum, since much of what I think has already been expressed by others. After the false start for the big droid re-vamp, hoped for the best. After seeing the reports trickle in from test center, looks like we get the worst. There is still time for SOE to fix up some of this befor live, but to be realistic, and given their historical nature, it will pretty much go live the way it sits on TC now. All I can say is hang in there.


DEs had been dropping off my server at an astounding rate, then picked up a bit in anticipation of the "Droid Perversion." Now they are dropping off again. I honestly believe that DE will be the first profession to get srratched. And small wonder. Let's look at a brief summary of the profession:



  • Probots with 1500+ HAM and 150 damageare selling like hot cakes. No one can make advanced armor yet, so they haven't even realized their full potential. SOE nerfed them quick to 50 damage and 800 HAM. DEs have no product.

  • Players discover that they can carry missions in their data pad! Sales of Data Pad equiped droids picks up, and DEs are actually making a little cash. SOE Nerfs it, and DEs are back to no product.

  • CHs start to increas their skills, and a few are approaching master. They start tinking towards selling pets they capture, and the Droid Data Pad is the perfect vehicle for storing them. SOE Nerfs the Data Pad so that it can only carry schematics. DEs have no product.... again.


It just hurts. I have invested SO much time in the DE profession, and it just can catch a break. I had so much hope.


SOE continually talks about "balance." "We can't just let everyone have a probot." Maybe it's time the DEVs just make all the droids the way we want them, even the combat droids... just throw them out there, and balnce the rest of the game around the droids. God knows they are not having any luck squeezing the droids into the pokemon universe.


J'Vee - Flurry

Message Edited by jemelby on 03-01-2004 08:48 AM




J'Vee
Mos Onarok, Tatooine - Flurry


OdinLoki
Mon Mar 01, 2004 11:36 am
#2

It can and has been argued that the original trilogy is in fact the story of the droids 3po and R-2. they have a huge presence in the original movies and the new ones, basing the game around the droids wouldn't be an outlandish concept and would help improve the Star Wars quality of the games. Plus droids are frickin cool.
Yasha
Mon Mar 01, 2004 11:44 am
#3

Not much CH/pokeman left in it now either, not that that's an entirely bad thing. But I tend to agree, other than no decay storage, mobile crafting, healing, and added buffing bonus the profession is and has been dead end. Can't even make it look the way you want it for more than a day, as the customization fades after taking it out like 5 times.


Add to this the fact the profession is dependent on master artisian components, to make anything good takes a large amount of resources with subcomponents, and from what I hear it will now get worse with what is in TC right now, I doubt there will be many MDE's to mourn the profession when they finally just kill it off.


I've ground thru 20 professions sofar, each one I've tried to spend at least a couple weeks toying with, just to see when/if I ever get my slot that I might wish to get the profession back, or keep it and drop what elite profession I'm holding now while grinding another. No other profession I've seen has more subcomponents, both required or optional as this, when I finally mastered weaponsmith, looked at what I needed to get my hands on I was a bit flabbergasted, but after seeing what I need to do just to make 1 adv probot with 10 data/item storage, med armor, 820 HAM, 110% med, and a crafting station I nearly fell over. That's just crazy for something that's merely a conveniance tool anda 10 hit wonder in battle (if your lucky).


At any rate, I'm rather regarding this profession much like I did MBH, kinda fun/neat, but after I've made a bit I'm dropping it like a mentally unstable date. Simply not worth the time, money, effort, and skill points to keep MDE and MA.


Those that keep this profession, and are toughing all this out I have nothing but the utmost respect for and hope the profession gets some love soon.



Regards,



Yasha- Publish 9 Jedi Elder (EX)Light Jedi Force wielding master, borked but still f.u.n.
Arath'a Eagleeye Elder BH and (EX)Master Ranger/Rifleman
Censtian Trader Extrodinare

"Better to rule in hell, than serve in heaven"
"It is no measure of health to be well adjusted in a profoundly sick society."
BriaArtisan
Mon Mar 01, 2004 11:50 am
#4

and to think, I just mastered this prof for the second time (from scratch) to help out my guild and b/c I thought it was going to get better.... painful



Neol Elch'Fi
Master Droid Engineer/Artisan/Merchant

Fully stocked Droid Vendor at Echo Base on Tatooine 3080, -7330
BH Seekers/Arakyd Probes/Med Droids/Combat Droids/Batteries/Stims
Jnath
Mon Mar 01, 2004 12:23 pm
#5

me too, i felt that i could really benefit the guild with this profession. Now it seems i shoulda been an armorsmith and deck all my friends in the same color composite armor.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
Icarus-6
Mon Mar 01, 2004 12:27 pm
#6







jemelby wrote:


...Let's look at a brief summary of the profession:



  • Probots with 1500+ HAM and 150 damageare selling like hot cakes. No one can make advanced armor yet, so they haven't even realized their full potential. SOE nerfed them quick to 50 damage and 800 HAM. DEs have no product.

  • Players discover that they can carry missions in their data pad! Sales of Data Pad equiped droids picks up, and DEs are actually making a little cash. SOE Nerfs it, and DEs are back to no product.

  • CHs start to increas their skills, and a few are approaching master. They start tinking towards selling pets they capture, and the Droid Data Pad is the perfect vehicle for storing them. SOE Nerfs the Data Pad so that it can only carry schematics. DEs have no product.... again.

...





While I can sympathize with you two of those three points were more than the minor bugs you are making them out to be. People weren't just carrying an extra mission in their data pad. They were carrying dozens of extra missions and this was a big problem. A player could sit at the terminal in Mos Eisley and generate delivery missions for 15 minutes, picking missions that all ended in Mos Entha, hop in a shuttle and in another 5 minutes or so earn around 40,000 credits. 120,000cr per hour for someone with no skills who bought an MSE droid with a level 1 data module is pretty severely broken.


Likewise Creature Handlers were designed with the idea of a limit of around a dozen or so pets at Master level. Giving them the ability to store over 750 pets (not including recursive clustering of data modules) was incredibly broken.


Finally, the nerf of the probot was extremely necessary. Newbies were able to buy a probot and go out and tackle creatures way over their level.


Yes, being a DE is painful. We have tons of bugs that have been there forever that should have been fixed long ago. Expansion developement (new droids and modules) has been pretty much non-existent. It is simply that I think with so many valid things that are wrong we should not be complaining about being nerfed on things that were obviously very broken.






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



phamcar
Mon Mar 01, 2004 12:41 pm
#7

The balance problem is this:


How do we make the DE good enough to JUST be a 'mule' profession, that is necessary,so we will cause players to buy another CD and account, but not so good that DE has a real purpose.


If DE and other crafting only professions get a real purpose, then a second account will not be necessary for most of us. I was hoping that SOE would break the 'Mule' mold in this game, since they only allow one character per server, per account, but money does the talking.


Now you all see what this is really about.


$$$$$$$$$$$$$$$$$$$$






Phamcar Raa
Master Pistoleer/Combat Medic

"What is best in life?
To crush your enemies, see them driven before you, and to hear the lamentation of the women!"
Gribnitz
Mon Mar 01, 2004 12:51 pm
#8






Icarus-6 wrote:





While I can sympathize with you two of those three points were more than the minor bugs you are making them out to be. People weren't just carrying an extra mission in their data pad. They were carrying dozens of extra missions and this was a big problem. A player could sit at the terminal in Mos Eisley and generate delivery missions for 15 minutes, picking missions that all ended in Mos Entha, hop in a shuttle and in another 5 minutes or so earn around 40,000 credits. 120,000cr per hour for someone with no skills who bought an MSE droid with a level 1 data module is pretty severely broken.


Likewise Creature Handlers were designed with the idea of a limit of around a dozen or so pets at Master level. Giving them the ability to store over 750 pets (not including recursive clustering of data modules) was incredibly broken.


Finally, the nerf of the probot was extremely necessary. Newbies were able to buy a probot and go out and tackle creatures way over their level.


Yes, being a DE is painful. We have tons of bugs that have been there forever that should have been fixed long ago. Expansion developement (new droids and modules) has been pretty much non-existent. It is simply that I think with so many valid things that are wrong we should not be complaining about being nerfed on things that were obviously very broken.







You are right in some regard, but the root of the problem is that DE's have absolutely nothing that people beat our doors down to buy. They took away every last "good" thing that we had and replaced it with nothing at all. We are now even less than we were at the launch of the game. With the next publish we will again be even LESS than we were yet again. That is if this 'test publish' is the way things are supposed to work.


I stupidly gave the developers the benefit of the doubt that they would really fix us with these next two patches. I held my tongue and became the nice boy as suggested. I should have seen the signs from our past "love" and understood that they have no intention of doing anything of the sort. I give up.


Note that there hasn't been one RED name to confirm or deny that this stupid exercise in revamping the droid engineering profession was intended or a bug. The developers suggestion that we be nice and they would be more forth coming with information has been a joke as well. I haven't seen a single dev post since we played the nice DE game in a prior thread weeks ago.


Making our basic probot even harder to make, yet a c-rappier version is not "love" IMHO. The old probot was c-rap, the new experimentedcombat droidsare shaping up to be even bigger c-rap. All they need to do is tell us if the system is bugged and things are being fixed.







-------------------------------------------------------------------------------------
Gribnitz the Rodian with the glasses
Master Droid Engineer - Master Artisan

Did you know it is physically impossible to lick your own elbow?

Kauri Server shop located at -1155, -4532 only 900 meters South of Bestine
Helstrum
Mon Mar 01, 2004 3:12 pm
#9






Icarus-6 wrote:






Helstrum wrote:

...As a profession, we have been broken from day one...








That's a really common rallying cry. However, at launch we were actually a bit overpowered in an indirect way. That's why probots got nerfed. I suppose it could be argued we were broken by being overpowered but you'll get less sympathy with that I think.

That said, we've been at least somewhat busted for a while, I agree.







It was nerfed because it was broken. Overpowered is still broken, as you said. Also, somewhat busted...is that like sort of dead?


As to the usefulness of a probot, here is the problem with it. At level 10, it would be very useful to a low level player. However, due to the cost of making them, low level players cannot afford to spend that much cash on a droid. Once you reach a point combat wise where cash is easy enough to make to afford a probot, the droids usefulness is severly diminished. For the cost, our current combat droids are not worth the credits to players. That's not just my opinion, that's sales talking.
Mathe
Mon Mar 01, 2004 3:20 pm
#10






Icarus-6 wrote:

I will respectfully disagree with your assessment of the strength of the probot. While it certainly isn't going to be used to solo Rancors it still can soak up some punishment, sparing characters from taking that damage. Its biggest limitation has been the lack of stimpacks for it and that is being fixed as well. Yeah, it's not a great droid but it's also not worthless. That said, I will repeat that having it made more difficult to produce the same droid is really frustrating. Sure, make it more difficult to keep the numbers a bit lower and the costs higher, but also bring up their power, at least a little bit.




I would respectfully disagree with your assessment of the combat usefullness of a Probot. With all due respect, how much time have you spent in combat? I spend a good portion of my time in combat, and have used my Adv. Probot - I've found it useful for nothing with the exception of maybe a decoy as I try to bug out from a high-level MOB in a really sticky situation. Now that's an expensive, complex decoy, and honestly there's better ways to retreat than that.



As I've said in other posts, the way I see it is that a CL10 Combat droid will be useful to an incredibly small percentage of players. The players to whom it would truly provide a benefit are brand new newbies trying to get some combat experience, however they can't afford it. The players who do have the cash to spend on such a frivolous, novelty item find it's capability laughable. As a crafter I know the feeling of wanting to think or products and offerings are useful and people like what we sell - but as a mid-level caribeener, I can tell you the combatants find them to be a complete joke - it's a mockery of the DE profession.


Any ability to "soak up some punishment" is negligible, and the money would be much better spent on buffs or armor than a Probot. The "punishment" it deals out is also equally laughable- the average player is carrying at least one or more weapons delivering between 200-500dmg normally, with specials 1000+. 80dmg from my Probot hardly even factors into the fight. I'd be better off buying some weapon powerups.


Either do the job right and introduce Battle Droids that have a genuine impact in the battle, not dominate, but impact, or just scrap the whole idea.


I would agree with your point that these issues are generally agreed upon - which is why it blows my mind that the DEVs insist on introducting "features" that any player with an ounce of experience could tell you are utterly useless.


Mathe Sharn (Bloodfin)

Master Creature Handler

2/2/2/2 Carbineer

3/2/2/4 DE
Malitevv
Mon Mar 01, 2004 3:36 pm
#11

Mathe, your concern is a wider one, that really isn't a direct DE issue at all. The fact is that no combat capable pet that is higher than CL10 will be allowed into the hands of a player who hasn't spent skill points specifically to get it. For better or worse, that is what the developers of this game have decided. That is not a DE issue. It is a general combat pet issue.


We all knew that none of the droids were going to be tougher than a CL10 creature with this patch, and there's no reason to expect otherwise. Argueing about whether the droids should be higher than CL10 or not is pointless. Greater than CL10 pets are not going to be allowed unless a system that assigns a skill point cost to owning them is in place, and we all know that isn't happenning with these two publishes.


You are right that for the highest level groups, these droids are not particularly useful. But that is because no CL10 pet is useful to such groups. It has nothing to do with droids per se. It is a general pet issue. But the fact is that for those players that do use CL10 pets, these droids are very useful, and for those players, the only problem with combat droids up until now has been the inability to heal them efficiently.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Icarus-6
Mon Mar 01, 2004 4:33 pm
#12







Helstrum wrote:
It was nerfed because it was broken. Overpowered is still broken, as you said. Also, somewhat busted...is that like sort of dead?


As to the usefulness of a probot, here is the problem with it. At level 10, it would be very useful to a low level player. However, due to the cost of making them, low level players cannot afford to spend that much cash on a droid. Once you reach a point combat wise where cash is easy enough to make to afford a probot, the droids usefulness is severly diminished. For the cost, our current combat droids are not worth the credits to players. That's not just my opinion, that's sales talking.




Yes, it was broken but the implication of the complaint is not that we were overpowered (or if that is the implication it is not clear). When people complain that they are 'Broken' that typically is used to refer to being underpowered. Usually if someone is actually worried that they are overpowered they will use that term. As an example you might have found some Creature Handlers back in the day when they could call out 3 rancors who would admit to being overpowered, but they most likely would not use the term 'broken'. I do deal with the issue of literal verses connotation since I admit that being overpowered is a form of being broken, simply not in the way people are meaning it.

As for Probots not being able to be purchased by the people who could actually use them, a newbie could earn enough to buy a probot in probably a little over 2 hours of delivery missions (or at least they use to be able to) so I would have to argue that you're wrong on that point.





Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



Icarus-6
Mon Mar 01, 2004 4:44 pm
#13






Mathe wrote:

I would respectfully disagree with your assessment of the combat usefullness of a Probot. With all due respect, how much time have you spent in combat? I spend a good portion of my time in combat, and have used my Adv. Probot - I've found it useful for nothing with the exception of maybe a decoy as I try to bug out from a high-level MOB in a really sticky situation.


...


Mathe Sharn (Bloodfin)

Master Creature Handler

2/2/2/2 Carbineer

3/2/2/4 DE





Well, I pretty much soloed all of the Jabba missions (I did end up asking for help on killing the Bounty Hunter, but that was because I didn't think to use any buffs at the time), so I'd have to say I have at least enough experience in combat to know what I'm talking about. I am not an uber combat type by any stretch of the imagination, but then I also will quite happily admit that a probot is not too useful when battling krayt dragons and rancors.


One Advanced Probot can take on 3 scyk simultaneously and win. I've done it many times when I've been evaluating the Probot abilities. Granted it comes out pretty punished but it does come out the victor. This is purely by doing its own admittedly anemic damage and is without any assistance from me. When I assist in doing damage I was able to solo the Meat Beast in the Jabba missions completely unbuffed. I simply would allow the probot to attract the Meat Beast's attention then I would hit it. When it would start in on me I would back away and peace until it returned attention to the probot.


You have Master Creature Handler in your title. I think that may be skewing you a bit.






Tallin Rose
Master Droid Engineer
Starsider

At Tallin Industries we strive ever day to up our standards. Now, up yours.



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