Droid Engineer Archive
Thread: A screenshot we can all appreciate
_KernMist wrote:
Doesn't every DE's shop look like that? Mine is stuffed to the gills with droids...
As for the power core units, I agree with straker. They're a pain in the arse to find and so I also took up the necessary Arch boxes.
Once you're making them yourself you can appreciate WHY they aren't easy to find.. They take a bucket load of stuff to make so a crate of power cores would not be particularly cheap...
Hey Nell,
Don't forget that you can always pick up the skills now and later on drop the skills. My suggestion is to pick up at least Master Artisan while you are grinding your way through the other professions you want to pick up. Once you hit Master Artisan, gather together some resources that you can set aside so that you can run off a few schematics of EMM and EGP chips, as well as some Control Units. You don't need the Master Artisan tag inorder to factory run the parts, just the schematic and the resoruces. If you do this, don't forget about making a few dozen crates of Micro Sensors as well.
You could also pick up Architect so that you can create a few crates of Power cores, to set aside.
After you run off the schematics and factory crates of the items you need, simply drop the skills you don't need. This will give you a pretty nice surplus of items that you can use until you are able to befriend a Master Artisan, and/or Architect.
Just a few more suggestions to consider.
That's pretty much what I did...picked up some Architect, made a factory run of power cores (they are a b*tch to make), and dropped Architect. Considering the number of Power Droids I sell (next to none), I should be set for a while.
Drashk wrote:You could also pick up Architect so that you can create a few crates of Power cores, to set aside.
Message Edited by Zorkk on 10-25-2004 12:06 PM