Droid Engineer Archive

Thread: A request to find out about Droid Experimentation?

Killermuppet
Wed Feb 18, 2004 9:12 am
#1

Since everyone has thier flamethrowers set to Thermonuclear and toasting anything in sight, I was wondering if anyone had resently tried to see if experimentated part made a flying flip in the final product. I have still noticed on Droid parts, Droid Brains, sensors, etc.that I believe durability is still stuck on 0%. Since it is set to zero you can not experiment on that. Has it been fixed or planned to be fixed, just wondering?


We could really use something to focus on rather then attack each other. This has been a gripe for me since launch. How about some constructive debates rather then personal attacks.





Priss Asagiri
Master Droid Engineer / Novice Musician
Flurry / Kaadara

A look can be Decieving,
A touch can be Lethal.
Droid_Engineer_Rho
Wed Feb 18, 2004 9:13 am
#2

Latest information (Drashk ran some tests on Test Center before latest publish) is that subcomponent quality does precisely squat for/to the finished droid.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
MachineZed
Wed Feb 18, 2004 9:23 am
#3

I have still noticed on Droid parts, Droid Brains, sensors, etc.that I believe durability is still stuck on 0%.



Thats not entirely true, you can now expeirment on the Durablity of the subcomponents, the things like Droid Brains, Droid Frames, Manipulator Arms. The things you cann't experiment Durablity things like Crafting Modules, Storage Modules, Armor Modules, and the Actual Chasis.


But Rho is right it does squat to the final droid,



§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§
X Machine'Zed X

Obsidian Dagger Squadron

Killermuppet
Wed Feb 18, 2004 9:49 am
#4


I was just building some droid parts and noticed again how much it makes me mad that I have to waste points by selecting some thing that is stuck at zero percent and get nothing for them. Even if Experimentation only started a 1% I wouldn't be so mad cause I could thow a few points to get it to go up, but it doesn't and I feel they are wasted.


I'm looking to do babysteps. Maybe we can get something done if we work on one item at a time.


Message Edited by Killermuppet on 02-18-2004 12:12 PM



Priss Asagiri
Master Droid Engineer / Novice Musician
Flurry / Kaadara

A look can be Decieving,
A touch can be Lethal.
Pallida
Wed Feb 18, 2004 11:51 am
#5

The only component that I (visually) see any improvement in (through experimentation) is the Crafting Station Module. That doesnt, IMHO,mean that all other components dont receive the benefits of experimentation. On the contrary, I have to presume that if one component benefits... then all others must benefit (somewhat) as well.


As a systems analyst and RDBMS Administrator/Apps-programmer, it is inconceivable (to me) that the Devs would code beneficial results for one set of modules, ignoring all others.


- Pallida, MDE (Sunrunner) -



- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
Droid_Engineer_Rho
Wed Feb 18, 2004 12:14 pm
#6

Pallida,

I challenge you to find an effect. There are MANY things in this game that are 'inconceivable' to seasoned IT professionals, such as simple UI changes entirely eliminating the ability to rename an item (when 'program' was changed to 'converse' for speaking droids).

Droids with highly experimented and well-made Advanced Droid Brains are no smarter than those with crap brains.

Droids with GREAT Advanced Droid Motive Systems still stop following you randomly and aren't any faster/more reliable than others.

Droids with seriously well-made Advanced Droid Frame Units have not one iota more HAM points than those made from grinding materials.

The only place I've *ever* seen experimentation make a real difference is in modules of level 5 or less, where you can occasionally get experimental results that bump up effectiveness a little bit (such as being able to use two really GOOD level 3 storage modules to gain the effect of a single level 6, whereas with level 4 modules, you don't need to experiment at all).



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Pallida
Wed Feb 18, 2004 12:31 pm
#7

Hmm... ONE effect?


How about a Weapons/Droid/General Crafting Station Module with a Quality Ratingof +8... as opposed to a Quality Rating of -7?


You dont see any difference at all in the frequency of CFs when using a crafting station of a negative quality rating? I certainly do.


Wouldn't yourather to work with a positive quality crafting station at home instead of a negative one?



- Pallida, MDE (Sunrunner) -



- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
Droid_Engineer_Rho
Wed Feb 18, 2004 12:33 pm
#8

Actually, I don't believe you DO see any real difference in Critical fails. I've had long strings of failures with high-quality stations, and I've had excellent success with low-quality stations, and I have had both with my crafting droid.

Message Edited by Droid_Engineer_Rho on 02-18-2004 02:33 PM



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Kollos
Wed Feb 18, 2004 12:39 pm
#9






Pallida wrote:

You dont see any difference at all in the frequency of CFs when using a crafting station of a negative quality rating? I certainly do.


Wouldn't yourather to work with a positive quality crafting station at home instead of a negative one?





I'd wager you're seeing a false positive. The random number generator in the game goes though swings (and isn't terribly random), so as has been pointed out many times before if you start seeing bad results and critical failures you should stop crafting for an hour or two. That will allow those "bad" random numbers to work out of the system and then you can start crafting again with good results. If you think you're seeing a difference and you weren't actually conducting a reasonably scientific test, it's probably because you want to see a difference and so you're only remembering the results that conform to your expectation. That's called a false positive.


I have seen the results of multiple tests, all of which indicate that there is no statistically significant difference between a high quality crafting station and a low quality crafting station. Pay 200k for a 43.xx crafting station if you want to, but every test that has been done to date says that you're wasting your money.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Killermuppet
Wed Feb 18, 2004 12:45 pm
#10

Ok, if no one has seen experimentation do any good, (Except Crafting stations, thanks Rho :smileywink then does the device quality number do any thing?


When I create a part and it starts at something like -8 then I experiment on it to either 0 or +8 is it doing anything or am I wasting my time. I make factory run of parts to save time and not having to lug around a ton of resources and if I don't have to worry about this then I can save some time by not worring so much about it and just crank out a bunch of part.


Can't remember how much resources I wasted trying to get the highest quality part I could.






Priss Asagiri
Master Droid Engineer / Novice Musician
Flurry / Kaadara

A look can be Decieving,
A touch can be Lethal.
Droid_Engineer_Rho
Wed Feb 18, 2004 12:51 pm
#11

Well, for all my ranting, I DO experiment everything, in the hope that some day, somehow, at least those components I have in stock will suddenly mean something. So I do crates of rather high-quality items as a general rule, but I'm not the stickler I was back in the days when I was a powerup vendor. Back then, a mere 'good success' was enough for me to trash a schematic. These days, well, let's just say it takes a lot more than that before I give up.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Kollos
Wed Feb 18, 2004 12:51 pm
#12






Killermuppet wrote:

When I create a part and it starts at something like -8 then I experiment on it to either 0 or +8 is it doing anything or am I wasting my time. I make factory run of parts to save time and not having to lug around a ton of resources and if I don't have to worry about this then I can save some time by not worring so much about it and just crank out a bunch of part.





You're wasting your time.


But I waste my time, too, so don't feel bad. I figure that I'll go ahead and experiment everything up as high as I can on the off chance that there will be a retroactive change when Droid Engineers are patched.


Don't use really high quality resources, though. That's a real waste. Save those in some storage house somewhere so that once we've been fixed and experimentation matters you'll have them handy to make the best possible droids.





Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

Pallida
Wed Feb 18, 2004 12:56 pm
#13

Well... Since I havestolidly and painstakinglyworked my way up to MDE, I can truthfully say that I have seen a decided difference between use of low-Q stations and Hi-Q stations as pertains to the occurence of CFs.


No.. I did not annotate my observations forfurtherevaluation... my observations ARE purely subjective.


And, based on my observations and experiences, I have absolutely no reason to doubt that crafting station modules benefit from experimentation.


Now... I am sure that flames are about to fly.. so I'll leave this thread before it REALLY get's ugly.


Ciao


- Pallida, MDE (Sunrunner) -



- Account: Master TKA (cancelled)
- Account: Master Doctor (cancelled)
- Account: Smuggler (cancelled)
- Account: Master Chef (cancelled)
- Account: Master Droid Engineer (activity suspended pending developments)
Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
Page 1 of 2
Previous Next