Droid Engineer Archive

Thread: Droid Crafting Station Modules Neutral Effect

LadyLeala
Fri Apr 23, 2004 7:27 am
#1

Hey guys... I didn't have time to check through all the recent posts in this forum, so I figured I'd post real quick about a question I asked TH and got a response to.


http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=12263#M12263



Basically (if you don't feel like clicking the link), I asked for clarification on whether or not the Droid Craft Station modules have ANY effect on the crafting process. They do not.


So, the droid craft station modules do the following:


1) They make it possible to craft things that would normally require a Private (in-home) crafting station. (this equates to anything with a high complexity rating)

2) They make it possible to create draft schematics (for factory runs)

3) They DO NOT add to the possibility for higher success rates, but they ALSO DO NOT add to the possibility for higher failure rates (there just isn't any bonus or penalty at all).


So all in all... droid crafting station modules are still a great tool, simply because they make crafting more "portable". But if you want the high quality craft stations that have a chance to give you better results... you will need to visit an Architect.



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ikolian
Fri Apr 23, 2004 7:51 am
#2

I think this is good because then many hard-core crafters would buy both- and our product is not a replacement for architect's products when people need really high-quality results.



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Naufragus
Fri Apr 23, 2004 7:53 am
#3


we have a few threads going on about this in the architects forum...


basically what our results have shown over time is that


1) ALL STATIONS -- droid and personal --- have very little effect on crafting and their ratings mean nothing.


2) TOOLS apparently have a stronger weight in what ever formula they are using...so a 14% tool is beter to use than a 5% tool


3) MATERIALS --- these seem to play the biggest part in crafting

Kollos
Fri Apr 23, 2004 8:16 am
#4






Naufragus wrote:

we have a few threads going on about this in the architects forum...


basically what our results have shown over time is that


1) ALL STATIONS -- droid and personal --- have very little effect on crafting and their ratings mean nothing.


2) TOOLS apparently have a stronger weight in what ever formula they are using...so a 14% tool is beter to use than a 5% tool


3) MATERIALS --- these seem to play the biggest part in crafting




This mirrors my own experiments and the results of other experiments I have seen. For #1 the difference is so insignificant (if it exists at all) that in a 200-item test performed comparing a +42 architect crafting station with a -10 architect crafting station the results were within the margin of error. In other words, statistically speaking, there was no difference between the two stations. (Note: this test was performed a long time ago, so things may have changed during the intervening patches. I still have and use both a +44 and a +23 and notice no difference on a day-to-day basis.)




Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
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Jenden
Fri Apr 23, 2004 1:01 pm
#5






LadyLeala wrote:


I remember reading one post where a guy had tracked some statistics on various rated craft stations. I remember seeing the graph, and noting that the higher rated stations did in fact yield a higher percentage of successes. I do agree, however, that the amount of difference is minimal. And considering the effort involved in making a high rating craft station (especially 43 or 44+) is not commensurate with the reward for doing so.



The other trick with it that doesn't really make it worth it is you can't actually get a better product, you can just make good ones easier.




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LadyLeala
Fri Apr 23, 2004 1:15 pm
#6






Jenden wrote:

The other trick with it that doesn't really make it worth it is you can't actually get a better product, you can just make good ones easier.







Very true... I think it could conceivably open up the market on high end crafting stations if they implemented a change that made the quality of the final product partially dependent on the quality of the station used. Seems like there would be a lot of little tweaks and balance issues, though, if they implemented such a system.



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Gribnitz
Fri Apr 23, 2004 1:16 pm
#7

The thing I have noticed using a high rated stationary craft station is the increase in the numbers of amazing successes I seem to get. This may be due to the station being in a Research Center as well. It isn't uncommon to get 3 or 4 amazing successes in a row. Using the droid outside the Research Center I tend to get a lot more Good Success ratings. Not that it matters much, the end product always comes out the same, but this is what I have noticed.



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Naufragus
Fri Apr 23, 2004 3:16 pm
#8

well....my personal excperince has been that an amzing success isnt really all that...not really that big of a difference than getting a great...but then most items i craft only have 1 stat worth experimenting on..so an Chef or an AS might actually benefit from one


i think the important thing for DE's to know is that your droids are basically the same as the crafting stations....


(if the truth be known, many of us have actually gotten WORSE results with higher rated stations ---- they increase amazing successes but also seem to increase failures and moderates as well)


LadyLeala
Sat Apr 24, 2004 12:39 am
#9






Naufragus wrote:

we have a few threads going on about this in the architects forum...


basically what our results have shown over time is that


1) ALL STATIONS -- droid and personal --- have very little effect on crafting and their ratings mean nothing.


2) TOOLS apparently have a stronger weight in what ever formula they are using...so a 14% tool is beter to use than a 5% tool


3) MATERIALS --- these seem to play the biggest part in crafting







I remember reading one post where a guy had tracked some statistics on various rated craft stations. I remember seeing the graph, and noting that the higher rated stations did in fact yield a higher percentage of successes. I do agree, however, that the amount of difference is minimal. And considering the effort involved in making a high rating craft station (especially 43 or 44+) is not commensurate with the reward for doing so.



Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


Pallida
Mon Apr 26, 2004 7:26 am
#10




Well.. well... well...


Look's like the Conclusions drawn from player testing have now been verified and "proven" by a developer's statement (even if it did have to come through Thunderheart).


One module down... Only a dozen or so left to be "proven" via Developer confirmation.


ssssssssssssssSSS(:-<


[edit] Ahh, yes. The gutless one-star bandit strikes.. again... Wassamatter? Can't handle a little "truth"? Geeez! That tickles!

Message Edited by Pallida on 04-26-2004 02:05 PM



- Account: Master TKA (cancelled)
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Total loss of annual revenue (SOE): ~$715US to ~$900US
- Bad press: Priceless
Should Sony and Lucas Arts be worried? (15000 users * 5 accts = ~$13MIL in potential lost gross annual revenue) If I were the CEO for either LA or SOE, I would certainly be worried.
ikolian
Mon Apr 26, 2004 8:06 am
#11

I hear ya pallida.



Colonel Eanow Wo'Tah- Valcyn Server
Alliance Ace pilot/Swordsman/Master of almost mastering professions then dropping them
Almost mastered Pikeman/Ranger/Commando/Fencer
LadyLeala
Mon Apr 26, 2004 9:39 am
#12






Pallida wrote:

Well.. well... well...


Look's like the Conclusions drawn from player testing have now been verified and "proven" by a developer's statement (even if it did have to come through Thunderheart).







I like the idea of player testing. I remember playing Everquest and having to figure out what each spell actually did (often by casting it on oneself). It was actually kinda fun.


Yay players!



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Kollos
Mon Apr 26, 2004 10:16 am
#13






Pallida wrote:

Look's like the Conclusions drawn from player testing have now been verified and "proven" by a developer's statement (even if it did have to come through Thunderheart).






Frankly, I'll take player testing over what TH says any day. Player tests have been consistently more accurate than what TH tells us.



Kollos Orcslayer : Master Droid Engineer : Master Artisan

Droids by Kollos -840, 3980 Seacht, Naboo (NW of Keren)
Bounty Hunter Droids by Kollos 4924, 6107 550m SW of Kaadara
Vehicles and Master Artisan Components also available
paying 250k/point for Droid Assembly Skill Tapes, minimum of +4

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