Droid Engineer Archive

Thread: Surgical Droid nerf, helpful to game balance?

PadiOne
Mon Mar 15, 2004 10:52 am
#1

I know it sucks to here the word nerf in the DE forum, but I'd like some constructive feedback from you guys on this.


http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=40402




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Jenden
Mon Mar 15, 2004 10:58 am
#2

I don't really think that the ability to have a surgical droid out without a camp will change much. If someone is pulling a surgical droid out to heal, just drop a camp anyway. Most people I've hunted with like hanging around in a camp more than hanging around in the wilderness, and it generally doesn't work to try and heal people on the move.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

JemmHadar
Mon Mar 15, 2004 11:08 am
#3

One argument that I have is that I should not have to spend Skill Points to extract my droid or vehicle from my datapad. It is pointless. The only reason I have scout is so I can build a camp to get my droid or vehicle. For CH, I think they should be required to have a camp. For one thing, they already have scout skills as a requirement, so a camp isn't that big of a deal. And secondly, even with the time restraints on calling creatures, they can swap their creatures in and out during battle. That doesn't make sense to me. I only say this because prior to this, you could not set a camp up when you were engaged in combat. This will remove that restriction. Was this intended or was this just a side effect?


My .02 credits.



Jemme Hadar - Master Commando
Krayt Hunter Extraordiaire
Need a Hunter for those Knight Trials? Call me well do lunch!
"No Krayts were harmed in the submission of this post,
although at least one should have been."

Balaam23
Mon Mar 15, 2004 11:13 am
#4

If you want to make camps more useful, you should lobby to allow entertainers to heal Battle fatigue in them, or provide a bonus to in the field crafting. Don't look to improve things by nerfing stuff, look to improve things by ADDING to them, not taking away from another area. There's been too much of that already.



what? I thought YOU knew how to get the caramilk into the caramilk bar.....
Zaket
Mon Mar 15, 2004 11:32 am
#5






JemmHadar wrote:

For one thing, they already have scout skills as a requirement, so a camp isn't that big of a deal. And secondly, even with the time restraints on calling creatures, they can swap their creatures in and out during battle. That doesn't make sense to me.





People keep saying stuff like this and it simply isn't true. Here is how CH combat rules actually work:


1. If your pet is in combat, you are in combat. While in combat, you cannot call a pet from the datapad or store a pet that is in combat.

2. Once the pet exits combat (either by you recalling the pet or by the death of the target), the pet cannot be stored in the datapad until 60 seconds have elapsed.


These combat rules were enacted for CH approximately August-September of 2003 (can't remember the exact date) specifically to prohibit CH from swapping pets during combat.



----------------------------------
Clerista Iewie
Master Shipwright
Castigula
Mon Mar 15, 2004 11:50 am
#6






JemmHadar wrote:

One argument that I have is that I should not have to spend Skill Points to extract my droid or vehicle from my datapad. It is pointless. The only reason I have scout is so I can build a camp to get my droid or vehicle. For CH, I think they should be required to have a camp. For one thing, they already have scout skills as a requirement, so a camp isn't that big of a deal. And secondly, even with the time restraints on calling creatures, they can swap their creatures in and out during battle.****How do you figure? YOU CAN NOT SWAP PETSIN A BATTLE, NO WAY, IMPOSSIBLE. IF YOU ARE IN COMBAT OR AGGROED YOUCAN NOT CALL A PET, PERIOD.YOU CAN NOT STORE A PET TILL 60 SECONDS AFTER BATTLEIS OVER! PLEASE VERIFY YOUR INFORMATION BEFORE YOU POST!That doesn't make sense to me. I only say this because prior to this, you could not set a camp up when you were engaged in combat. This will remove that restriction. Was this intended or was this just a side effect?


My .02 credits.


CH should not need a camp or timer to call a pet, we have calling restrictions in place now that makes camps/timers obsolete.









Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

duncje
Mon Mar 15, 2004 11:57 am
#7

Instead of trying to pull DE down with you, why not come up with more uses for camps? I mean really, would a tent help you heal better than a droid replete with medical knowledge and a precise manipulator arm for fixing wounds?



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Redondo
Mon Mar 15, 2004 12:11 pm
#8

I think the problem with camps is the world is getting too small. Before there were mounts, be they vehicles or pets, you really needed a camp for heals and to pull pets, because who wants to run all the way back to town in between missions to heal or pull pets. Now you can go from one end of the planet to the other in less than 15 minutes on a swoop, never get killed and you really dont need a camp. Add to that all of the player cities everywhere and camps become even more obsolete. I posted on the ranger forums a while back camps have to bring something added to the field mentaility, like combat bonuses, or healing bonuses, to be in a sense Field base camps that hunters or fighters can operate from. They could be targetable by opposing factions or defendable against creatures. Aside from DE camps are really the most tragic part of the game. What I think would be cool if a droid deed or specialized chassis was used in crafting advanced camps for rangers, so that DEs could craft a combat droid giving small bonuses in an area of effect for the group, medical droids for healing, entertainer droids for BF and mind healing, and some type of scout droid to increase terrain negotiation for the group or group harvesting. These could either be droids or DE crafted components. When the camp appears you see a little droid sitting there in camp doing stuff much like Protocol chassis are used in shuttleport crafting. Now chassis would increase the overall cost of the camp, but make really advanced camps reusable, decayable, and only available to high level rangers.


Now as far as calling pets, droids, and vehicles anywhere...well it removes the need for camps, but I am pretty sick of checking harvesters or surveying just to watch my vehicle poof for no reason.



Prin Eckbo


Master DE, Shadowfire





Prin Eckbo
Hall Monitor

Arnwald
Mon Mar 15, 2004 12:20 pm
#9

Well,


if you use your medical droid in a camp you loose the droid bonus as the camp bonus precedes the droid one, same for hospitals.


So if you want a nice heal/buff always get it out of a camp / hospital.


So, nope Docs don't want to waste 15 Skills pointsto pull a camp to be able to use their droid then have to disband the camp to be efficient.


And beeing able to pull a camp anywhere in the wilderness is a huge improvement, trust me asformer master doc.


Docs use the droid to heal, buff and store all crates of meds, components, resources... and craft

Any Doc can have over30 items only for medical purposes.


With the huge amount of points the docs needed to spend to hit the master title I can tell you this is an awesome new to be able to surrender novice scout.


If you want camps to be usefull look towards the entertainers and ask devs to be able to heal BF in camps, maybe slower than in cantina... easy isn't it?


Last word : the medical + crafing station + storage droid is the best example on how good could be the integration of DE things with others professions
Sodan-droiddreamer
Mon Mar 15, 2004 12:38 pm
#10

First we had smugglers trying to nerf item storage. Now we have rangers and scouts trying to nerf medical droids. Right on.



Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Shian_Tavkin
Mon Mar 15, 2004 2:29 pm
#11






PadiOne wrote:

I know it sucks to here the word nerf in the DE forum, but I'd like some constructive feedback from you guys on this.


http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=40402








Kindly do not call 'nerf' on other professions,,,ESPECIALLY not this one, we have enough of our own thankyou.


Try instead to better your camps, use some imagination, get them redesigned...do something constructive and not try to be destructive to we who are already in great pain.


I just don't understand some people, and you came here wanting constructive feedback? I'm sorry but we are using all our constructiveness trying to prevent the 'Great Armour Nerf 2004 (tm)' , and trying to make DE fun and viable as a profession.


Thankyou, now go and be constructive on your own boards please.







Shian -- Master Droid Engineer/ Master Artisan
Kniol
Mon Mar 15, 2004 4:31 pm
#12

Duncje;


<<Instead of trying to pull DE down with you, why not come up with more uses for camps? I mean really, would a tent help you heal better than a droid replete with medical knowledge and a precise manipulator arm for fixing wounds? >>


It has been pointed out time and again, and most recently by the Doctor and Medic Correspondents in the Doctor forum, that all structures (including camps) override droids. IOW, abasic campsite, rated at 65%, will bring your Medical Droid's rating down to 65% of its healing/buffing abilities.


The best thing to do has been to call out the Medical Droid in the campsite, then move out and away from the campsite at least far enough that it says you have left it, and then do the healing and/or buffing, in order to utilize the full medical rating of your medical droid.


My alt avatar is a Master Doctor/Master Combat Medic, and I've gotten better buffs by moving away from the campsites than I ever got inside one.




Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
duncje
Mon Mar 15, 2004 4:46 pm
#13






Kniol wrote:


It has been pointed out time and again, and most recently by the Doctor and Medic Correspondents in the Doctor forum, that all structures (including camps) override droids. IOW, abasic campsite, rated at 65%, will bring your Medical Droid's rating down to 65% of its healing/buffing abilities.


The best thing to do has been to call out the Medical Droid in the campsite, then move out and away from the campsite at least far enough that it says you have left it, and then do the healing and/or buffing, in order to utilize the full medical rating of your medical droid.


My alt avatar is a Master Doctor/Master Combat Medic, and I've gotten better buffs by moving away from the campsites than I ever got inside one.





I'd consider this a flaw in game design. I don't believe it was intended for structures to override the droids med rating. However, this wasn't the point of my post either.


I'm saying if the Rangers/Scouts feel like they're being nerfed, then why bring DE (and one of our 3 saleable items) down with them? Come up with new, beneficial uses for camps. Instead of focusing their energies looking for a nerf, look for positive things that camps could be used for, other than simply healing wounds.




Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

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