Droid Engineer Archive

Thread: Idea: Mobile vendors!

snoman321
Tue Nov 09, 2004 10:50 am
#1

Someone suggested making a bartender droid for their homes & shops. This gave me another idea, & I thought I would share in a separate post.


How cool would it be if we could make a droid that can act as a vendor?I think this would becool idea:


Give chefs and tailors the ability to put a smallselection of goods onto a droid vendor that they can cart around with them and sell anywhere, any time. In my opinion, it would help non-master chefs and tailors (most of them can't sell a thing until they start making high end goods with maximum experimentation). Picture a grinding chef offering up hits of mid-level Veghash outside a starport to grinding Scouts before they head out on a hunt.


This might improve their ability to offer a convenient service to people heading out on destroy missions & hunts. I think of all the times that I grab some random mission for something else to doon a harvester run. I don't want to waste good food,but if I even had a melon, I'd eat the thing just for a wee boost as I smack down some random level 15 MOB den. Who wants to waste time checking the bazaar for low level food & drink though? And Lord knows I'm not going to go vendor hunting for noob food.


"But wait! There's arookiechef selling melons on his droidat100cr. a pop right outside the starport! (As his new and improved merchant barker module chatters away the prices of his wares without the hinderance of a severe character limit)Sweet. Think I'll grab a hit before heading out."


It would be especially valuable if the droid merchant ALSO gave merchant xp for the sale. I don't know if that's asking too much, but it might help to solve some problem issues that those professions have, plus give us a sales boost in the process.


For me though, the coolest aspect of this would be game flavor. IMHO it has a very Star-Warsy feel to it, if for no other reason thatit increases the visibility and profile of droids, which should be such a huge part of the SW experience anyway.


Do I thinkthis will get implemented? Doubtful. Especially if I'm the only one who thinks it's a cool idea. But I'd love to hear others' opinions.


Omab Espeonugik

Master DE

Bloodfin
hamhamthe3rd
Tue Nov 09, 2004 11:08 am
#2

we already have this, they are calleditem storage modules. for a profession like chef, it would be the easiest on them. make a few crates, toss the crates into your droids storage. then start spamming you are selling...or not. either way if someone comes up to you and asks do you have a vendor, you willstill say no but you can offer premade product.
EvilHomerSimpson
Tue Nov 09, 2004 11:09 am
#3

That would be awesome. Like the Jawa's running around selling junk. I like that idea a lot!



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001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
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110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
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JYCowboy
Tue Nov 09, 2004 11:48 am
#4

Wonderful Idea !


A droid commited to being a vendor. Move shop business from you home to where the people are. I would suspect that the droid would haveless inventory space thana vendor but could do both Hawk and sell to wanting customers. If it sells out, the you can catch a waypoint to the owners local shop. If you had a full avaible inventory on such a vendor then you would ultimatly Ghost Town your Player Cities. I see Chefs selling samples on the droid and crates in thier shops. Very interesting


Keep up the ideas.

ZevVeers
Tue Nov 09, 2004 12:15 pm
#5

Five stars for you. This could be a module where either master merchants or novice merchants with 0/0/3/0 could take advange of. The limitation of stock on the vendor module will be determined by the droids item storage capacity. Coupled with a merchant barker module your droid could be a more of a useful tool.

Very cool indeed

Message Edited by ZevVeers on 11-09-2004 02:16 PM



IGN: Dusty Landingpads
Proud member of WOOK
EvilHomerSimpson
Tue Nov 09, 2004 12:47 pm
#6





we already have this, they are calleditem storage modules. for a profession like chef, it would be the easiest on them. make a few crates, toss the crates into your droids storage. then start spamming you are selling...or not. either way if someone comes up to you and asks do you have a vendor, you willstill say no but you can offer premade product.




Yeah, but you're limited to 10 items and you don't get the vendor interface.




101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
ZevVeers
Tue Nov 09, 2004 2:11 pm
#7


I don't have the ability to comment on any of the suggestions you listed.


I just felt that I needed to point out one of the major reason why something like this may not be possible. The Vendor Module is one of the many droid function ideas that I hope we as a community can flesh out in the coming weeks/months to present to the DEVs. Something like this may not be a near future possiblity; however it is an idea that has staying power and may one day end up in the game, I hope.





<looks at idea on paper... smiles...winces... crumples upthat piecepaper and throws itinto trash canthat is overflowing>


eh... back to the drawing board.



IGN: Dusty Landingpads
Proud member of WOOK
JYCowboy
Tue Nov 09, 2004 9:01 pm
#8






Drashk wrote:

Just wanted to jump in here and make a comment...


The idea of having a mobile vendor would be a nice addition; however I think there might bea technical issue with this one, that could lead to problems with database tracking and item duping.


The DEVs were very adamant on removing the vendor function on Starships. I could be wrong, but I think it was because of database tracking issues that could arise with a vendor that does not have a set location. Not having a static point of reference for vendor transactionscould lead to item duping if the mobile vendor was to cross a server boundry while in the process of transfering a item to a players inventory.


A few months after launch, there were a number of issues that caused problems when people purchased an item then crossed a server boundry. The items purchased would disappear from the persons inventory after moving across the boundry and would sometimes never reappear, even after the server maintenance cycle. There were also cases of people crossing back and forth over server boundries while the database was updating, which produced more then one instance of the same item.



I'm not trying to negative in any way....just throwing out a potential limitation as to why something like this may not be possible.





I can see that and fully understand the issue.


Would a stationary droid cause the same issue? Put limits on where it can be dropped to avoid boundary crosses. If the bug can be fixed then it could be allowed to move when fixed. It would simply be a repsentation of a shop in a static city. I know this makes it like the Bazaar but the Bazaar cant tell you as much.


Also is it strickly an issue of the purchasers movement after the sale of item deletion, is that the heart of this bug? Is the droids temporary placement, in the above example still not a viable alternative?





Drashk
Wed Nov 10, 2004 1:08 am
#9

Just wanted to jump in here and make a comment...


The idea of having a mobile vendor would be a nice addition; however I think there might bea technical issue with this one, that could lead to problems with database tracking and item duping.


The DEVs were very adamant on removing the vendor function on Starships. I could be wrong, but I think it was because of database tracking issues that could arise with a vendor that does not have a set location. Not having a static point of reference for vendor transactionscould lead to item duping if the mobile vendor was to cross a server boundry while in the process of transfering a item to a players inventory.


A few months after launch, there were a number of issues that caused problems when people purchased an item then crossed a server boundry. The items purchased would disappear from the persons inventory after moving across the boundry and would sometimes never reappear, even after the server maintenance cycle. There were also cases of people crossing back and forth over server boundries while the database was updating, which produced more then one instance of the same item.



I'm not trying to negative in any way....just throwing out a potential limitation as to why something like this may not be possible.





Making SWG more Star Warsy. One droid at a time.
Hillslayer
Wed Nov 10, 2004 1:31 am
#10

I do beleive this came up as an idea during our dark ages and was batted down for possible bugginess.



-Jaramar Hillslayer
Ex-Chef Ex-Squad Leader Ex-Pikeman Ex-Rifleman Droid Engineer

SOE's favorite SW quote - "I have altered the deal. Pray I do not alter it further."
snoman321
Wed Nov 10, 2004 1:34 am
#11






hamhamthe3rd wrote:

we already have this, they are calleditem storage modules. for a profession like chef, it would be the easiest on them. make a few crates, toss the crates into your droids storage. then start spamming you are selling...or not. either way if someone comes up to you and asks do you have a vendor, you willstill say no but you can offer premade product.







I'm thinking of something that first and foremost is browse-able like a regular vendor. I've done sales myself the way you describe, and it is tedious and at times frustrating. You get into these long conversations about what you do have, what you don't have, what the stats are, what you're charging, blah blah blah blah. I'm thiking of a quick click on a droid (like it's a reg. vendor). See something you like? You get it. No? You're on your way. No messing about.


I've seen people spamming the way you describe, and I rarely talk to them. I don't feel like getting in a 10 min. conversation about stats, price, & availability when all I want is tobuy a melon and go.


Additionally, I'm thinking the droid vendor idea would differ in that (a) it would hold more than 10 items (20-40 to me seems to bereasonably balanced),(b) doesn't require a transaction between the seller & the buyer, allowing the seller to keep crafting,chat,shoot CorSecs, whatever, and (c) gives merchant xp upon completion of a sale. It would automate a process that is potentially tedious andotherwise more time consuming,which is what droids are all about anyway isn't it?


It would be nice if the buyer had the ability to buy partial crates (something vendors currentlydo not allowbut face-to-face transactions do), but that's probably also asking too much.


Omab


Message Edited by snoman321 on 11-09-2004 01:05 PM

Atan
Wed Nov 10, 2004 1:46 am
#12

I think this sounds like a very good idea, it just needs some restrictions to prevent some of the potential bugs.


I would seesome things that should be taken taken into consideration:


1. Maybe the "initialized" Sales Module could prevent the Droid from moving, therefore giving it a set location for the DB.


2. It could be resticted to use only in NPC-Citys, as these "should" not be on a server boundry.


3. It should take a high skill to use it, something like master Merchant


4. It should be prevented to be used as a bigger Storage Droid by using a set limit or the Item Storage Module. (With using the Storage Module it is open for further enhancement, if their capacity gets bigger )


MfG

Atan




Infinity:
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snoman321
Wed Nov 10, 2004 1:47 am
#13






Drashk wrote:

Just wanted to jump in here and make a comment...


The idea of having a mobile vendor would be a nice addition; however I think there might bea technical issue with this one, that could lead to problems with database tracking and item duping.


The DEVs were very adamant on removing the vendor function on Starships. I could be wrong, but I think it was because of database tracking issues that could arise with a vendor that does not have a set location. Not having a static point of reference for vendor transactionscould lead to item duping if the mobile vendor was to cross a server boundry while in the process of transfering a item to a players inventory.


A few months after launch, there were a number of issues that caused problems when people purchased an item then crossed a server boundry. The items purchased would disappear from the persons inventory after moving across the boundry and would sometimes never reappear, even after the server maintenance cycle. There were also cases of people crossing back and forth over server boundries while the database was updating, which produced more then one instance of the same item.



I'm not trying to negative in any way....just throwing out a potential limitation as to why something like this may not be possible.





Thanks for the info DrashK. I can definitely see why this would be a problem. Would it be possible as a workaround to make the droid immobile while its "vendor module" is turned on? Static location would be established at point of sale. Or could the sale be somehow proxied through a static vendor (i.e. the droid makes the sale, but the database records it as a sale from the static vendor)? I realize these probably aren't questions you're able to answer. I don't mean to press the issue, but I just thought I'd offer uppotential solutions if the community felt that it was worth pursuing.


Thanks again for the info.


Omab


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