Doctor Archive
Thread: are the Experimentation CA's Worth it?
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Skurr
Sat Jan 15, 2005 7:16 pm
#1
My question is for the veteran doc crafters. I have spent some time on the auction forums and have seen the astonomical prices some of the CA's go for. I understand that most of the money the old timers made came from pre-group nerf and pre-dupe fix so post doc crafters like me who just buff and run buff and run dont have the gazillion credits these people are asking for their CA's.
My question is do they make THAT much of a difference. Most of what I have read state that without 12 points which acutally equal 2 extra points to experiment with you max out the effectivness but maybe lack a little on the charges but is that all that bad.
So are these CA's really worth it after all with good stations and crafting tool minimizing failures and increasing amazing sucesses?
My question is do they make THAT much of a difference. Most of what I have read state that without 12 points which acutally equal 2 extra points to experiment with you max out the effectivness but maybe lack a little on the charges but is that all that bad.
So are these CA's really worth it after all with good stations and crafting tool minimizing failures and increasing amazing sucesses?
pircio
Sat Jan 15, 2005 7:26 pm
#2
well, whether or not its actually worth it is up to the doc who's using them.
you max out the effectiveness of your buffs with 10experimentation points
so with an 11th or 12th point you could either, lower the med use of your buffpack, or have more uses
that being said, with good resources, buffpacks default come out with 91 med use, so that 11th point can reduce it to 90 MU, meaning that nonmaster doctors can use it.... which makes it worth more when you sell it.
so, IMO, the 11th point is crucial, the 12th point is luxury
toothlessviper
Sun Jan 16, 2005 8:54 am
#3
not true.. on very good avian meat and gas you need 11 points to max out power.
2 more points to pump into abec's really does help. Then if you have really nice buffs adding meduse 90 and or 1 or two more charges does look good on final product.
so my personal feeling is. get 11 point doc to max out good avian packs. but a 12 point doc will still have either more charges or meduse use 90 buffs. a few more points in power on final product becouse he can get that one more point in abecs than either 11 or 10 doc's can.
Do i think it is worth it. yes. I paid a ton for mine and am glad i have my skill tapes.
pircio
Sun Jan 16, 2005 9:36 am
#4
i have always used exactly 10 points to max out my avian
would you consider Avian with OQ 902, PE 943, and DR 915 to be really good?
10 points took care of that
Rere
Sun Jan 16, 2005 9:42 am
#5
Show off!
pircio wrote:
would you consider Avian with OQ 902, PE 943, and DR 915 to be really good?
whippet
Sun Jan 16, 2005 11:01 am
#6
i've never made a pack that needed more than 10 points to max its power, best i've crafted with normal resources is around 925-930 power
difference from my point of veiw is the charges and med use of the pack. I make abec with 23 uses 18 power. if i had only 10 points and kept the buffs power the same i'd lose 4 uses on my final pack from the abec. now in the final assembly my 2 spare points can gain me a further 3 uses, so i would lose a total of 7 uses on my packs from not having 12 points.
Thats alot of money when you sell buffs at the starport..
Alternatively, I usually craft my commerical packs with med use 90. But if i had only 10 points and was using good quality resources I'd haveto compromise the power of the pack to do so.
12 points rocks for doc crafting in my opinion, and becomes even more important in making innoculations and good cures for specific levels of med use.
toothlessviper
Sun Jan 16, 2005 8:26 pm
#7
then you are crafting wrong. try crafting 3 exp then 3 the 1 and 1 and 1 and 1 and so on. you will run out of exp tries. you will be left with just one open at end of 10 tries. that 1 more point will push your packs even higher. Yes i know your going to tell me that you dont do it that way and click on entire line at one time when you experiment. ( just my opinion )
my maxed buff pack is 942 power with avian 963 oq and 950 pe or right around there. 998 gas 22charges16 power abec's ,74 solids, and 67 chems. i dont feel like going into game and checking exact stats on the avian.you will never get that with just 10 points unless you get lucky with an amazing exp attempt. but thats about the best avian that has spawned on ahazi. these packs where 32 charges with 90meduse.
you can tell me all you want about 10 point doc's keeping up with 12 but its just not going to work.
i was 10 then 11 now 12. been doing it a year. ive worked with both no skill tapes and tapes. a 12 doc just has an advantage.
VTmoon
Sun Jan 16, 2005 9:10 pm
#8
pircio wrote:
i have always used exactly 10 points to max out my avian
would you consider Avian with OQ 902, PE 943, and DR 915 to be really good?
10 points took care of that
jdung17
Mon Jan 17, 2005 6:46 am
#9
12pts is absolutely necessary if you have an avian meat with high oq and pe, but low dr.
Ledao
Mon Jan 17, 2005 2:46 pm
#10
jdung17 wrote:
12pts is absolutely necessary if you have an avian meat with high oq and pe, but low dr.
Only if the DR on your gas is low too...
I have meat with oq/pe around 960, dr of 7. With 992oq/680dr gas, it requires 11 points to max power. With 970oq/880dr gas, it requires 10 points and some patience.
I have... 20 or 25 different types of avian meat. The above combination is the only onefor whichI can't max out power with 10 points or fewer.
Most of them can be maxed out with 9 points. (yes, even 900+ power packs...)
Oatik-OneShot
Mon Jan 17, 2005 4:40 pm
#12
11 is a must, 12 is even better...and not just for buff crafting.
If you are just starting your journey to this level, remember the Medic Apron is half the battle (+5 Med Experimentation).
mattos90
Mon Jan 17, 2005 9:25 pm
#13
If u use bespin port, do u still need the ca experimentation points?
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