Doctor Archive
Thread: enhance health master only
Obata wrote:
I'd rather see the A, B and C packs made relevant. If /healenhance were moved to master, then there might as well only be one type of pack, equal to what Ds are now. I don't think buffing should be what defines a master doctor. We are great healers, and if our healing abilities were needed more, then buffing would not be seen as our defining role.
what if they rebalanced thingsso that A's had the 3h45min timer and D's had about a2htimer? That'd sure give people some choice instead of relying solely on D's.
KyridIce wrote:
Obata wrote:
I'd rather see the A, B and C packs made relevant. If /healenhance were moved to master, then there might as well only be one type of pack, equal to what Ds are now. I don't think buffing should be what defines a master doctor. We are great healers, and if our healing abilities were needed more, then buffing would not be seen as our defining role.
what if they rebalanced thingsso that A's had the 3h45min timer and D's had about a2htimer? That'd sure give people some choice instead of relying solely on D's.
Actually, everyone would still get D's cause it still lines up mind buffs, and there's not much point in anything else.
speedluver wrote:
KyridIce wrote:
Obata wrote:
I'd rather see the A, B and C packs made relevant. If /healenhance were moved to master, then there might as well only be one type of pack, equal to what Ds are now. I don't think buffing should be what defines a master doctor. We are great healers, and if our healing abilities were needed more, then buffing would not be seen as our defining role.
what if they rebalanced thingsso that A's had the 3h45min timer and D's had about a2htimer? That'd sure give people some choice instead of relying solely on D's.
Actually, everyone would still get D's cause it still lines up mind buffs, and there's not much point in anything else.
Heheh, I think you've missed the point. Completely.
Currently, lower level buffs are pretty useless due to their short timers. They'd actually be viable if you swapped durations with the D's. That way docs could sell them to newbs who are just starting out as they'd be cheap and still useful at that level. Its all about offering choice to the customers, but as things stand, there really is no choice.
KyridIce wrote:
speedluver wrote:
KyridIce wrote:
Obata wrote:
I'd rather see the A, B and C packs made relevant. If /healenhance were moved to master, then there might as well only be one type of pack, equal to what Ds are now. I don't think buffing should be what defines a master doctor. We are great healers, and if our healing abilities were needed more, then buffing would not be seen as our defining role.
what if they rebalanced thingsso that A's had the 3h45min timer and D's had about a2htimer? That'd sure give people some choice instead of relying solely on D's.
Actually, everyone would still get D's cause it still lines up mind buffs, and there's not much point in anything else.
Heheh, I think you've missed the point. Completely.
Currently, lower level buffs are pretty useless due to their short timers. They'd actually be viable if you swapped durations with the D's. That way docs could sell them to newbs who are just starting out as they'd be cheap and still useful at that level. Its all about offering choice to the customers, but as things stand, there really is no choice.
OK, I see what you mean. It would make them more viabIe, but Istill don't think there would be much of a market for them. How strong can you make B's? As quick as you can go through the lower crafting boxes, it doesn't seem like it would ever really be worth it to make them as a doc.