Doctor Archive

Thread: enhance health master only

hamhamthe3rd
Tue Jan 25, 2005 12:47 am
#1

how would you feel if enhance were moved to the master box?


how i see it, this wouldnt be so bad since the lower packs arent worth using or making. they simply have no placein the game. the D packs already pretty much take a master doc to be able to use, unless hes willing to experiment on ease of use of course.


buffing is a great ability and a powerful one but should only the masters have it? your take?
Cathaia
Tue Jan 25, 2005 5:37 am
#2

Moving Buffs to Master would just create more buff bots than there already are - not to mention that most people do not accept anythingbuta Master buff with Bivoli by now. My Combat character has doc skills for healing issues only, and I believe nobody would ever ask her for a buff with A-Packs



+*+ Cragstone Mall +*+ Clothing, exclusive Foods and Loot
** Europe-Farstar, Naboo -6120 5520 ** +2 Food +2 Shipwright
----------------------------
Cathaia - Alinnia - Deanne - Jaevona - Eiysa
Medic - Trader Domestics - Bounty Hunter - Trader Structures - Entertainer
KyridIce
Tue Jan 25, 2005 12:09 pm
#3






Obata wrote:

I'd rather see the A, B and C packs made relevant. If /healenhance were moved to master, then there might as well only be one type of pack, equal to what Ds are now. I don't think buffing should be what defines a master doctor. We are great healers, and if our healing abilities were needed more, then buffing would not be seen as our defining role.







what if they rebalanced thingsso that A's had the 3h45min timer and D's had about a2htimer? That'd sure give people some choice instead of relying solely on D's.





/g\\g//g\\g//g\\g//g\\g//g\
::Atori Ice::
Naritus
\g//g\\g//g\\g//g\\g//g\\g/
speedluver
Tue Jan 25, 2005 12:16 pm
#4






KyridIce wrote:





Obata wrote:

I'd rather see the A, B and C packs made relevant. If /healenhance were moved to master, then there might as well only be one type of pack, equal to what Ds are now. I don't think buffing should be what defines a master doctor. We are great healers, and if our healing abilities were needed more, then buffing would not be seen as our defining role.







what if they rebalanced thingsso that A's had the 3h45min timer and D's had about a2htimer? That'd sure give people some choice instead of relying solely on D's.








Actually, everyone would still get D's cause it still lines up mind buffs, and there's not much point in anything else.



Jordus Maeter - Imperial Second Lieutenant
Major Lukbacca, Retired
Soldier of the IHQ
KyridIce
Tue Jan 25, 2005 12:24 pm
#5






speedluver wrote:





KyridIce wrote:





Obata wrote:

I'd rather see the A, B and C packs made relevant. If /healenhance were moved to master, then there might as well only be one type of pack, equal to what Ds are now. I don't think buffing should be what defines a master doctor. We are great healers, and if our healing abilities were needed more, then buffing would not be seen as our defining role.







what if they rebalanced thingsso that A's had the 3h45min timer and D's had about a2htimer? That'd sure give people some choice instead of relying solely on D's.








Actually, everyone would still get D's cause it still lines up mind buffs, and there's not much point in anything else.






Heheh, I think you've missed the point. Completely.


Currently, lower level buffs are pretty useless due to their short timers. They'd actually be viable if you swapped durations with the D's. That way docs could sell them to newbs who are just starting out as they'd be cheap and still useful at that level. Its all about offering choice to the customers, but as things stand, there really is no choice.




/g\\g//g\\g//g\\g//g\\g//g\
::Atori Ice::
Naritus
\g//g\\g//g\\g//g\\g//g\\g/
speedluver
Tue Jan 25, 2005 12:41 pm
#6






KyridIce wrote:





speedluver wrote:





KyridIce wrote:





Obata wrote:

I'd rather see the A, B and C packs made relevant. If /healenhance were moved to master, then there might as well only be one type of pack, equal to what Ds are now. I don't think buffing should be what defines a master doctor. We are great healers, and if our healing abilities were needed more, then buffing would not be seen as our defining role.







what if they rebalanced thingsso that A's had the 3h45min timer and D's had about a2htimer? That'd sure give people some choice instead of relying solely on D's.








Actually, everyone would still get D's cause it still lines up mind buffs, and there's not much point in anything else.






Heheh, I think you've missed the point. Completely.


Currently, lower level buffs are pretty useless due to their short timers. They'd actually be viable if you swapped durations with the D's. That way docs could sell them to newbs who are just starting out as they'd be cheap and still useful at that level. Its all about offering choice to the customers, but as things stand, there really is no choice.







OK, I see what you mean. It would make them more viabIe, but Istill don't think there would be much of a market for them. How strong can you make B's? As quick as you can go through the lower crafting boxes, it doesn't seem like it would ever really be worth it to make them as a doc.



Jordus Maeter - Imperial Second Lieutenant
Major Lukbacca, Retired
Soldier of the IHQ
Obata
Tue Jan 25, 2005 1:34 pm
#7

I'd rather see the A, B and C packs made relevant. If /healenhance were moved to master, then there might as well only be one type of pack, equal to what Ds are now. I don't think buffing should be what defines a master doctor. We are great healers, and if our healing abilities were needed more, then buffing would not be seen as our defining role.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Page 1 of 1
Previous Next