Doctor Archive
Thread: Would you like to see Medic Missions?
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Travin64068
Tue Jan 25, 2005 6:58 am
#1
I started a thread on the Medic Forums that shouldgetfeedback from Doctors as well, since anything that effects Medics will effect Doctors. I guess you can call it a petition for Medic Missions, but it's also about the Medic profession being largely ignored. This is something that has been proposed to SoE for a long time, and therehas beenno response.
http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=13222
- Travin
ElusiveDJ
Thu Jan 27, 2005 6:44 am
#2
I think it would be a wonderful addition to the game if there were medic mission terminals. I believe one of the reasons for the grinding people do to make MD is because there is no medic terminal to help facilitate the xp process. If people had the ability to actually take different types of missions for a terminal, they would be in a better position in which to learn the profession. Missions should be available for all levels. You could be called to go heal NPC or revive someones child that was killed by apack of scyk's. Maybe some high level NPC plans to carry some valuable paintings across the planet and they want you to come and buff them. Could be anything really, I just would really like to see a mission terminal for medic types. 
cornellius
Thu Jan 27, 2005 7:05 am
#3
Yes, i agree with you.
If medics or docs can gain good xp from this kind of mission terminal, then we don't see any more tumblers.
If Devs couldn't find anything, players find methods so tumblers or tricks poped up for this reason i believe.
I would like to say again, even im master doc for long time and even i don't care on credits or fast xp, if i see any medical terminals, i use them and do these small quests.
TheRockStar
Thu Jan 27, 2005 7:06 am
#4
There is a medic mission to make an uber stim A!
But I see where you're going with this, slightly worried that it would make the early levelling of the profession more solo (ie not meeting and greeting people in need of healage)... however it's really a medic forum thing
But I see where you're going with this, slightly worried that it would make the early levelling of the profession more solo (ie not meeting and greeting people in need of healage)... however it's really a medic forum thing
Travin64068
Thu Jan 27, 2005 9:42 am
#5
TheRockStar wrote:
There is a medic mission to make an uber stim A!
But I see where you're going with this, slightly worried that it would make the early levelling of the profession more solo (ie not meeting and greeting people in need of healage)... however it's really a medic forum thing
Yeah, the Stim-A+ mission is a joke. First of all the Stim-A+ is only 50% stronger than a normal Stim-A, which is still far inferior to an average Stim-B. Plus it's suppose to be a Medic Quest, but it involves combat. I don't think that a healer should be require to fight to complete a mission that suppose to be designed for their profession.
- Travin
TheRockStar
Thu Jan 27, 2005 5:39 pm
#6
Travin64068 wrote:
TheRockStar wrote:
There is a medic mission to make an uber stim A!
But I see where you're going with this, slightly worried that it would make the early levelling of the profession more solo (ie not meeting and greeting people in need of healage)... however it's really a medic forum thingYeah, the Stim-A+ mission is a joke. First of all the Stim-A+ is only 50% stronger than a normal Stim-A, which is still far inferior to an average Stim-B. Plus it's suppose to be a Medic Quest, but it involves combat. I don't think that a healer should be require to fight to complete a mission that suppose to be designed for their profession.
- Travin
Yeah it wasn't thought through particularly well. You try to imagine how it would ever have been useful... thinking back even to my noobest of noob days (so at least a week ago) I couldn't see me needing a stim A...
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