Doctor Archive
Thread: FS doc buffs
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wickedHangover
Thu Sep 02, 2004 1:29 pm
#1
ok, so i took the healing bonus tree at the villiage on dath (force sensitive quest). I have not had a chance to buff since, are there any docs that have the +20 injury treatment that says it applies to buffs? if so, are we already capped? or will this +20 stack on top of bivoli, BE clothes, Med110 driod and those cool player cities with the *1.1 bonus?
vortexala
Thu Sep 02, 2004 1:33 pm
#2
WOUND Treatment is what effects Wound Healing and Buffs.
INJURY Treatment is what effects stim healin.
PerPster
Thu Sep 02, 2004 2:41 pm
#3
/mood sarcastic
What a lot of help injury treatment is for a doctor too...
/mood dissapointed
I have now destroyed my crystal and am not going back to the village as I thought that docs might have had SOMETHING to enhance thier profession. The rest of the professions seem to get some nice bonuses, i.e. extra melee/ranged defense, better experimentation when crafting, etc. but what happens to us docs? We get shafted. (and as if the threat of a buff nerf isnt enough)
Raissa_
Thu Sep 02, 2004 2:50 pm
#4
what, better exp when crafting isn't good???? that applies to docs
PerPster wrote:
/mood sarcastic
What a lot of help injury treatment is for a doctor too...
/mood dissapointed
I have now destroyed my crystal and am not going back to the village as I thought that docs might have had SOMETHING to enhance thier profession. The rest of the professions seem to get some nice bonuses, i.e. extra melee/ranged defense, better experimentation when crafting, etc. but what happens to us docs? We get shafted. (and as if the threat of a buff nerf isnt enough)
PerPster
Thu Sep 02, 2004 3:08 pm
#5
Yup,I realise that. I just thought that we may have been given some useful bonus more specific to us as doctors, not just for crafting.
mahir
Thu Sep 02, 2004 6:43 pm
#7
I don't know about you but i'm really happy with the crafting bonuses... I mean "gasp" no buffs? must be one of those weekend doctors...
Sunakk
Thu Sep 02, 2004 8:45 pm
#8
PerPster wrote:
(and as if the threat of a buff nerf isnt enough)
Unfortunately, it's not just a threat, it's a reality. Buffs will be reduced across the board. It's just a matter of when (CB) and how they will do it. Armor effectiveness will be reduced as well, so I believe the demand for buffs will be just as high as it is now, but no one can know for sure.
alexanderj
Thu Jan 27, 2005 6:31 pm
#9
they sould give a +5 would healing per fs healing box and, make your would healing cap10 point higher per box.
Fremen_Feyadkin
Thu Jan 27, 2005 6:46 pm
#10
Sunakk wrote:
PerPster wrote:
(and as if the threat of a buff nerf isnt enough)
Unfortunately, it's not just a threat, it's a reality. Buffs will be reduced across the board. It's just a matter of when (CB) and how they will do it. Armor effectiveness will be reduced as well, so I believe the demand for buffs will be just as high as it is now, but no one can know for sure.
I hate to say it, but if they are making such sweeping nerfs there will be another mass exodus to WoW and EQ2.
Message Edited by Fremen_Feyadkin on 01-27-2005 05:46 PM
MyT_Chicken
Fri Jan 28, 2005 9:40 am
#11
Fremen_Feyadkin wrote:
Sunakk wrote:
PerPster wrote:
(and as if the threat of a buff nerf isnt enough)
Unfortunately, it's not just a threat, it's a reality. Buffs will be reduced across the board. It's just a matter of when (CB) and how they will do it. Armor effectiveness will be reduced as well, so I believe the demand for buffs will be just as high as it is now, but no one can know for sure.
I hate to say it, but if they are making such sweeping nerfs there will be another mass exodus to WoW and EQ2.
Message Edited by Fremen_Feyadkin on 01-27-2005 05:46 PM
Good, don't need any more "1337" people trashing my game. Be gone with them.
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