Doctor Archive

Thread: Experimenting on Ease of use with Enhance Action Medpack D INCREASED medical use needed?!?!?!

Groupal
Wed Sep 10, 2003 5:17 am
#1



Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
Groupal
Wed Sep 10, 2003 5:22 am
#2

*Silly enter Key....*


Anyway, I use the "Ease of Use" experimentation line for Stim - C and D to round them down to 30 and 40 respectiely for medical use needed.


So I figured last night, I'd give a whirl and try to drop an Enhace Action Medpack - D Down to 70. WhenI combined all the components it was at 78 and with 10 experimentation points, getting it down to 70 shouldn't have been a problem. For giggles, I threw 6 points at it and hit Run.....


Woot! I got a great success ......


Then I noticed that it took that 78 medical use needed and it cranked it UP to 90!!!!!!!


Umm.. That's not right. is this an old bug or something new?





Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
CKilla
Wed Sep 10, 2003 5:43 am
#3

I've had this same problem. The only thing I could think of is maybe "ease of use" on buffs make them use less mind when used. Otherwise let's call this bug #2,493,044
mcglonec
Wed Sep 10, 2003 6:40 am
#4

Yup - it's a bug. Don't experiment on ease of use on enhancement packs.




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Elimanning
Wed Sep 10, 2003 6:46 am
#5

Known bug. I mean, known by the players anyway. We have no idea of knowing what the dev's do or don't acknowledge as problems for us, since apparently medical profession boards come up 404 in their browsers.
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