Doctor Archive

Thread: Revive Issues (Candidates for Doc dev list?)

Lucreel
Wed Sep 10, 2003 10:11 am
#1

Hello,


This certainly isn't a "Top 10" kind of issue for Docs, but nevertheless it is an issue, at least IMHO. When people die, often they clone before I can even tell them that I can revive. Most players seem to still not know that Docs can revive, and those who do often don't wait long enough to see if a Doc is around.


I'm thinking it would be nice if the game wouldn't even bother to give players the option to clone for like 1 minute, or even 30 seconds,after they die. It's not that big of an inconvenience to players to sit there a minute after dieing, before they can clone (well ok, in PvP it might, because that is a minute the other players have to get to the clone facility to grief you while you load *sigh*), but it would give Docs a chance to /tell the player that they can clone them.


Also - consent issues. If I don't have consent from a player who needs to be revived (which is the case 99% of the time), couldn't we at least get a popup that appears on the dead player's interface when we attempt to revive them that says "XX offers to revive you - will you consent? [Yes] [No]" where Yes and No are buttons they can clickon which give consent to XX, and XX is the name of the Doc.

Elanae
Wed Sep 10, 2003 10:13 am
#2

I think the pop up box asking to revive is a great idea. Also a problem I have found is someone is lying on the ground dead and I'm about to revive...the person is typing a message, hits enter, and is accidently sent to the cloning center




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Jaxidian
Wed Sep 10, 2003 10:17 am
#3

I really like the idea to not allow them to clone thru the GUI for 30 seconds. A lot of people are going to be VERY against this because of PvP, which I can totally understand. For those people, allow a /clone nearest or /clone predetermined command that they can use at any time (even during that 30 seconds you can't click on the clone ok button) and let them clone.


I also VERY MUCH like the idea of the revive popup.




-----
Jaxidian Du'Kaaste (Master Bio-Engineer/Master Doctor)

Drunken Badger Shopping Mall on Talus (-1000, 500)
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Lucreel
Wed Sep 10, 2003 10:21 am
#4

Uhh, while I'm thinking up ideas, here's another one (this one is more pie-in-the-sky than the others admittedly, and if they didn't want to implement it, I wouldn't be too disappointed). Anyhow, how about a way for dead players to notify all docs in the same region that they are looking for a revive? A distress beacon if you will, that will notify me of the coords of the player, at which point I have the option to create a waypoint to them.
Zarlor
Wed Sep 10, 2003 10:34 am
#5

Personally I think that cloning does not have anough negatives as it is (beyond Insurance, which is off right now, and the new idea of item decay). I think a 30-60 seconddelay timer, especially in PvP, is downright needed.


OverallI do rather like these suggestions as well.


As for te distress signal idea, no thanks. Admittedly I can ignore such a signal, but it's bad enough now taht someone will do a search and if I forget to change my title they'll beg me to come out to them and give them a Res, even though they may be 6000m away and I'm in the middle of something. These guys are persistently anoying. Add in some annoying indicator and it doesn't help. Not to mention you might raise the expectation of the player sending out such a signal that somebody might actually come Res them, when it's just not likely to happen. So I'm not too keen on that particular idea. (Sorry.)




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Lucreel
Wed Sep 10, 2003 11:03 am
#6

Well, Zarlor, when I was thinking of the distress beacon, I wasn't really thinking someone 6km away lol. I'm thinking more along the lines of 200m or so. That way, if you receive the distress beacon, you know they are close by. Oh well though, like I said, that was just an idea. hehe.


As far as cloning issue. I think that if you clone when you haven't, umm, cloned (that is, you didn't pay 1k cloning fee), you should *always* stand up with like 5 HAM lol. Those who have a registered clone should take like 50 wounds each time they clone. Then cloning would actually mean something. Paying for a clone would still be advantageous, but wouldn't completely cut out medics/docs, because after you died a few times, you would accumulate enough wounds that you really need a heal.

lund0529
Wed Sep 10, 2003 11:39 am
#7

Wow this forum software is slooooowww.... no I didn't mean it, don't lock the thread!


I completely agree with the confirmation box. Best part is they can use the group invite code, right down to the options box to always refuse the res. Somebody add it to the big list.


And as far as a death penalty goes, there hardly is one. People use it as a quick way to get back to town, or to go covert for trades. Incap is much worse than death in PvP.


Cloned death should bring you back at full HAMs, but after a delay worse than incap, and maybe with a dizzy state. Uncloned death should bring you back with at least 2/3 wounds, and some kind of sickness.

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