Doctor Archive

Thread: Ingrediant/Subcomponent Question

Queue
Tue May 04, 2004 9:10 am
#1

I'd first like to thank everyone in the Doctor Community who has helped field questions, write guides, and just generally provide information. You guys have probably been the most complete point of reference for your profession than any other.


My question is regarding the quality of ingrediants and subcomponents used and how that relates to the final product. Specifically, I am wondering about enhancement packs. I am looking to start a buffing doctor to get away from the combat grind. As has been suggested here, my intention is to buy my product while I work on the side to build up a quality resource supply. Is there a rule of thumb on how to approach manufacturing decent (but not stellar) buff packs? I guess I'm asking what do I need in supply before I really make my own.


To make this even more specific, I want to make enhancement packs that will buff for around 2000 for 3 hours. To do that, will I need absolutely stellar subcomponents and great ingrediants (Avian Meat and Reactive Gas)? Or will pretty generic subcomponents work with great ingrediants? Vice versa? To take it further, does one specific subcomponent mean a whole lot?


Would someone take a second to relate the practical, rule of thumb relation between enhancement packs and ingrediants/subcomponents?


Thanks in advance!

Stoneghost of Radiant
Cohen001
Tue May 04, 2004 9:18 am
#2

I believe the general rul of thumb is that u uses the bestresources u can obtain to make the componts.


adv bios, aim for charges here to get more uses per pack


chems highist value u can possibly reach


solids highists value u can possibly reach.



on the chems you want 60+ power, i cant remember what my solids are but im sure they are 65+.


with these and 900 oq avain and gas i can hit 800 packs without too much hassle.





Charlize Sommees
Master Rangerete / Master Riflewoman

Songe
Tue May 04, 2004 9:54 am
#3

Components make a pretty small difference actually... you want high OQ and PE meat (DR too if possible) and high OQ and DR Gas, it's what makes the difference.



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Novice Lekku Stomper
Songe
Tue May 04, 2004 1:00 pm
#4

You want everything above 900 if you can. An average DR of 600 will give you some 3 hours buffs or so, and with 800 OQ/PE you should be able to get 800 with good components.



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Novice Lekku Stomper
Queue
Wed May 05, 2004 12:31 am
#5

Ok, so subcomponents aren't as important as the ingredients. About what OQ/PE/DR (first I've really heard of DR being important) will make packs that buff 2k for about 3 hours? Will 850ish OQ be good enough? Is that overkill? Nowhere good enough?


Sorry for seeming so out-of-touch. For the most part, I will just get some resources and play around with it. I was just hoping to get a general idea of ingredient/subcomponent relationship with the finished product.


Something along the lines of:


Average Subcomponents (made with 800ish quality resources) and Good ingredients (870ish resources) should give about XXX buff for Y hours.


As I said though, I guess I should just play around with it.


-Stoneghost
AnyonX
Wed May 05, 2004 12:55 am
#6

Not ingame right now to check my sub components, but offa the top of my head, 22/12 abecs, 61 asds, acrdms about the same(decent subs not great but decent) fully experimented for effectiveness(only 10pt MD) I get buff paks that are in the 850s. This is using 950+ OQ 800+PE under 500 DR avian and 950+ OQ 400 DR reactive gas. Using bio E clothes (+33) and +21-22 bivoli , along w/ my 110 med rated R2, my buffs hit for about 2300+ for about 2.5 hrs.


My business partner (another MD and far more into the crafting) and I have been collecting ingredients and toying w/ different combos to try to make the best paks we can. Really trying to get the extra experimentation point/s, they will help more than anything except maybe a bizarre string of amazing success's on experimenting.


I have a feeling the sub 900 OQ and similar on your resources may hinder you more than you think.
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