Doctor Archive
Thread: HEALING DISEASE AND POISON AREA STIM's anyone have think about it?
A dealer is worthless without out a supplier. Without a supplier they can do nothing. But a supplier can always find another dealer. So let us be the suppliers. There is not a dealer in the world that has more power or money that his supplier.
Asni wrote:
Making CMs useless is a good thing. I know its not their fault, but that profession is ruining PvP. Everyone says " Bring a doc if you dont want to get diseased/poisioned." Well, do you know how hard it is to keep a group of 20 people cured of disease, when your the only doc? All it takes for CMs is to press a button, and all 20 people are diseased. We need something to counter this.
Just an idea, but maybe spread out? I for one, as a cm and a doc, realize that when spread out, i have no chance against them because im am getting shot from every direction. my 2 cents
Asni wrote:
Making CMs useless is a good thing. I know its not their fault, but that profession is ruining PvP. Everyone says " Bring a doc if you dont want to get diseased/poisioned." Well, do you know how hard it is to keep a group of 20 people cured of disease, when your the only doc? All it takes for CMs is to press a button, and all 20 people are diseased. We need something to counter this.
Asni wrote:
Making CMs useless is a good thing. I know its not their fault, but that profession is ruining PvP. Everyone says " Bring a doc if you dont want to get diseased/poisioned." Well, do you know how hard it is to keep a group of 20 people cured of disease, when your the only doc? All it takes for CMs is to press a button, and all 20 people are diseased. We need something to counter this.
Yes, I know how hard it is to keep a group of 20 people healed as the only doc. The answer is simple, don't try. If your group is too big for you to keep cured, concentrate on the 4 or 5 who can take out the CM, then get everyone else back up. I think you actually meant to talk about poisons, as diseases take 40 seconds to tick, and 1 doc can easily keep up with that. AOE poisons certainly have a big impact on PVP battles, and they should, within reason.Keep in mind though, that there is alot more to it then just pushing a button. Good poisons and diseases are difficult and expensive to make. I can attest, as someone who crafts both, that poisons and diseases are even worse to make than buff packs are. What you see in the fight is the end result of some considerable work by the CM in crafting the pack.
I honestly am not sure if I like the idea of AOE cures or not. After the combat revamp, when mind damage will probably not be the easy killer that it is now, CM poisons will most likely lose much of their punch. Area cures do have the potential of turning CMs into nothing but ranged healers, not worth the SP investment.
Message Edited by Obata on 05-04-2004 03:55 PM
VTmoon wrote:
Asni wrote:
Making CMs useless is a good thing. I know its not their fault, but that profession is ruining PvP. Everyone says " Bring a doc if you dont want to get diseased/poisioned." Well, do you know how hard it is to keep a group of 20 people cured of disease, when your the only doc? All it takes for CMs is to press a button, and all 20 people are diseased. We need something to counter this.making CMs useless is a good thing???So, because you can't handle one profession your solution is to nerf it? I truely hate it when people use sucha selfish logic to justify issues. Remember when Doctors first got buffs? now there were a bunch of people who cried nerf too. And trust me half the doctors here became doctors to buff which is said enough.Rendering another profession useless just because they are doing better is not a solution, the solution would be a combat balance, which I hope the devs won't mess up.
Yes, because no one can handle one profession, it should be nerfed. And saying that buff/docs should be nerfed because half the people here became docs only for the buffs? You have to be kidding. Im betting that much more than HALF of the combat medics("in use" now) became a combat medic because they've got nasty disease and poison, not because "hey! I can heal my team mates!", which is what they should excel at.
It's not selfish to ask for an overpowered profession to be tuned down a notch. I find it pretty selfish that people actually ask for EVERYONE ELSE to be fixed, rather than themselves.
In a team of 15, where 10 are diseased, a doctor can only heal about 2-3 before the stuff ticks.... and by that time, the combat medic has of course thrown another glass. If that doesnt tell you anything, you really should try and be in a group where there's one doc vs. one combat medic
I would like to see that when a Combat Medic dies, all his DoTs are whiped out. It's stupid that someone can win a battle from the cloning center. I know that it's pretty silly to want Poison/Disease to vanish when the giver dies... Aren't we playing StarWars Galaxies? That's not the only thing that would be unrealistic.
P.S. on the actual thread topic... Im all for area poison/disease cures for Doctors, but shouldnt that just be a CM trade?
Message Edited by NotOneYouKnow on 05-06-2004 08:06 AM