Doctor Archive

Thread: HEALING DISEASE AND POISON AREA STIM's anyone have think about it?

Ducan
Tue May 04, 2004 5:41 am
#1

Hello


I am thinking about a new possibility for doctors to help concretly in the GCW as for what we can do now , we can't really help more then one person healing is poison before to get killed from poisons and mind diseases from CM, as well i would like to see area stim's for heal states like dizzy ecc. ecc.


but i think that an AREA stim against poison disease will be something concretly to rewamp the PVP expirience that at the moment is really frustrating as the side with better and more CM will always win without a chance for doctors to make someting useful.


As well a new expirience for doctors in pvp without to just spend our time buffing.


I hope that someone will listen me



Ducan Stilo
Master Pikeman / Master Rifleman
...........
force sensitive since 26/12/03

Starsider
Ducan
Tue May 04, 2004 5:59 am
#2

ok i saw that many have think about it before, well i hope we will get that in the next future



Ducan Stilo
Master Pikeman / Master Rifleman
...........
force sensitive since 26/12/03

Starsider
Songe
Tue May 04, 2004 6:37 am
#3

We'll see in the combat balance... but most CMs are against it, just because it would basically make Cms useless, and I agree with it. A small area cure would be fine though.



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Novice Lekku Stomper
Asni
Tue May 04, 2004 11:33 am
#4

Making CMs useless is a good thing. I know its not their fault, but that profession is ruining PvP. Everyone says " Bring a doc if you dont want to get diseased/poisioned." Well, do you know how hard it is to keep a group of 20 people cured of disease, when your the only doc? All it takes for CMs is to press a button, and all 20 people are diseased. We need something to counter this.




Delask Asni
Soldier of the Empire

Drop Off Vendor 2162 -4667, Tantric Sands, Lok
SPQR

Darktracer
Tue May 04, 2004 1:16 pm
#5

I am a Master Doc/Fencer and I have never agreed to give docs the ability to have an area heal skill. I say let the CM have the disease/poison are heals. But let give docs the ability to create inoculations. And then make the inoculations a component within the CM are heals for disease/poison. This gives docs a bit of a control over the CM since they will need our crafted items to create them. Ive said this statement before and being from New York I kinda like it:

A dealer is worthless without out a supplier. Without a supplier they can do nothing. But a supplier can always find another dealer. So let us be the suppliers. There is not a dealer in the world that has more power or money that his supplier.



Traceral Savage
Spec-Ops Command
Master Doc/Master ??????
*Never argue with an idiot. He will bring you down to his level then beat you on experience*
VTmoon
Tue May 04, 2004 3:00 pm
#6






Asni wrote:
Making CMs useless is a good thing. I know its not their fault, but that profession is ruining PvP. Everyone says " Bring a doc if you dont want to get diseased/poisioned." Well, do you know how hard it is to keep a group of 20 people cured of disease, when your the only doc? All it takes for CMs is to press a button, and all 20 people are diseased. We need something to counter this.






making CMs useless is a good thing???


So, because you can't handle one profession your solution is to nerf it? I truely hate it when people use sucha selfish logic to justify issues. Remember when Doctors first got buffs? now there were a bunch of people who cried nerf too. And trust me half the doctors here became doctors to buff which is said enough.


Rendering another profession useless just because they are doing better is not a solution, the solution would be a combat balance, which I hope the devs won't mess up.




Mono Noke
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Iporz
Tue May 04, 2004 6:13 pm
#7






Asni wrote:
Making CMs useless is a good thing. I know its not their fault, but that profession is ruining PvP. Everyone says " Bring a doc if you dont want to get diseased/poisioned." Well, do you know how hard it is to keep a group of 20 people cured of disease, when your the only doc? All it takes for CMs is to press a button, and all 20 people are diseased. We need something to counter this.




Just an idea, but maybe spread out? I for one, as a cm and a doc, realize that when spread out, i have no chance against them because im am getting shot from every direction. my 2 cents




Iporz on sunrunner
TKM
Master Heavy Swordsman
4-0-0-4 Rifleman
Nowem Ona on Tarq
Master Doctor
4004 Cm
0030 TK
BlakeIeldan
Tue May 04, 2004 7:19 pm
#8

But think of this. You are fighting a 20 v 20 group. There are 4 cms in the other group, and you are the only doc in yours. They quickly poison and disease all of your group, which are now spread out. It will not take you even longer to heal them.



________________________________________________
Sralak Ieldan
Songe
Wed May 05, 2004 12:07 am
#9

Yep I agree. But as the rest we should wait for the combat revamp.



------

Novice Lekku Stomper
Obata
Wed May 05, 2004 12:54 am
#10






Asni wrote:
Making CMs useless is a good thing. I know its not their fault, but that profession is ruining PvP. Everyone says " Bring a doc if you dont want to get diseased/poisioned." Well, do you know how hard it is to keep a group of 20 people cured of disease, when your the only doc? All it takes for CMs is to press a button, and all 20 people are diseased. We need something to counter this.







Yes, I know how hard it is to keep a group of 20 people healed as the only doc. The answer is simple, don't try. If your group is too big for you to keep cured, concentrate on the 4 or 5 who can take out the CM, then get everyone else back up. I think you actually meant to talk about poisons, as diseases take 40 seconds to tick, and 1 doc can easily keep up with that. AOE poisons certainly have a big impact on PVP battles, and they should, within reason.Keep in mind though, that there is alot more to it then just pushing a button. Good poisons and diseases are difficult and expensive to make. I can attest, as someone who crafts both, that poisons and diseases are even worse to make than buff packs are. What you see in the fight is the end result of some considerable work by the CM in crafting the pack.


I honestly am not sure if I like the idea of AOE cures or not. After the combat revamp, when mind damage will probably not be the easy killer that it is now, CM poisons will most likely lose much of their punch. Area cures do have the potential of turning CMs into nothing but ranged healers, not worth the SP investment.

Message Edited by Obata on 05-04-2004 03:55 PM



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Obata
Wed May 05, 2004 7:58 am
#11

If you're the only doc in a group of 20, is it reasonable to expect to keep up with cures agains 4 CMs?The opposing group has the tactical advantage.You can't expect to win that kind of battle. A smaller group is manageable if you are well coordinated. I've been on both sides of these fights. The key is to have your fighters come to you to get cured, don't chase them around.Discipline and coordination are important against CMs.I've seen 1 doc keep a base raid group alive against a group that included 2 master CMs.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
TheGreatOne00
Wed May 05, 2004 9:01 am
#12

CMs need a nerf, but in my honest opinion, area poison and disease cure would hurt them too much. What I would like to see is area *mind* poison damage cut in half, while also making it so you can not be repoisoned to the same pool for 25 seconds after a cure.



Ovonn Ig'A
Master Doctor
Master Fencer
NotOneYouKnow
Thu May 06, 2004 4:43 am
#13


VTmoon wrote:


Asni wrote:
Making CMs useless is a good thing. I know its not their fault, but that profession is ruining PvP. Everyone says " Bring a doc if you dont want to get diseased/poisioned." Well, do you know how hard it is to keep a group of 20 people cured of disease, when your the only doc? All it takes for CMs is to press a button, and all 20 people are diseased. We need something to counter this.



making CMs useless is a good thing???
So, because you can't handle one profession your solution is to nerf it? I truely hate it when people use sucha selfish logic to justify issues. Remember when Doctors first got buffs? now there were a bunch of people who cried nerf too. And trust me half the doctors here became doctors to buff which is said enough.
Rendering another profession useless just because they are doing better is not a solution, the solution would be a combat balance, which I hope the devs won't mess up.





Yes, because no one can handle one profession, it should be nerfed. And saying that buff/docs should be nerfed because half the people here became docs only for the buffs? You have to be kidding. Im betting that much more than HALF of the combat medics("in use" now) became a combat medic because they've got nasty disease and poison, not because "hey! I can heal my team mates!", which is what they should excel at.

It's not selfish to ask for an overpowered profession to be tuned down a notch. I find it pretty selfish that people actually ask for EVERYONE ELSE to be fixed, rather than themselves.

In a team of 15, where 10 are diseased, a doctor can only heal about 2-3 before the stuff ticks.... and by that time, the combat medic has of course thrown another glass. If that doesnt tell you anything, you really should try and be in a group where there's one doc vs. one combat medic


I would like to see that when a Combat Medic dies, all his DoTs are whiped out. It's stupid that someone can win a battle from the cloning center. I know that it's pretty silly to want Poison/Disease to vanish when the giver dies... Aren't we playing StarWars Galaxies? That's not the only thing that would be unrealistic.


P.S. on the actual thread topic... Im all for area poison/disease cures for Doctors, but shouldnt that just be a CM trade?

Message Edited by NotOneYouKnow on 05-06-2004 08:06 AM



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