Doctor Archive
Thread: /heal self bug from pub 10...
Page 1 of 1
KamaKuro
Thu Sep 16, 2004 1:20 pm
#1
AlitisAsterius wrote:
Nope I got the same message and all I have is a faint sense of the force......or a case of gas, it's kinda hard to tell
![]()
I noticed this too..
The bug.. not the gas..
WarFerret
Thu Sep 16, 2004 1:27 pm
#2
/heal now defaults to a jedi ability /healactionself, whereas before it used to default to /healdamage, just adjust your macro to say /heald or /healdamage and you're good to go.
It is in one of the stickies...
wickedHangover
Thu Sep 16, 2004 1:29 pm
#3
WarFerret wrote:
/heal now defaults to a jedi ability /healactionself, whereas before it used to default to /healdamage, just adjust your macro to say /heald or /healdamage and you're good to go.
It is in one of the stickies...
thanks, didn't catch the sticky, sorry
wickedHangover
Fri Sep 17, 2004 12:24 am
#4
Has anyone else seen this problem?
If you've been visited by the old man and hit the village, you may have this bug. I did not notice it until after I picked (mistakenly) the healing column. If I use the command /heal self I get an error "You do not have sufficient ability to heal action self".
Or am I the only one seeing this problem?
AlitisAsterius
Fri Sep 17, 2004 12:52 am
#5
Nope I got the same message and all I have is a faint sense of the force......or a case of gas, it's kinda hard to tell
Page 1 of 1