Doctor Archive

Thread: Dr Buff abilities Qs.

Kyreal
Mon Sep 27, 2004 1:03 pm
#1


well if your template allows for it.


you will want 0-4-4-0 to use enhance D's and able to hit for max power with 110 med droid and +25 BE clothing and eating the +25 bivoli.


or you could go 0-2-4-0 but this will result in lesser buffs because you dont have full wound treatment mods.



most crafting docs will craft their buffsets to have MU90 or less to cater to the non-master docs out there.




if you want to heal poisons,disease etc u will need the speed tree but dunno if your template will allow you to get them. the top 2 are for buffing purposes only.


Message Edited by Kyreal on 09-27-2004 03:04 PM

Skellum_Dementia
Tue Sep 28, 2004 12:59 am
#2

Hi, I'm working on a character plan for a friend of mine and need to know what medical skills he would need to use the Enhance packs from lvl 4 crafting. Can he use those with Novice Dr? or would he have to spend points into knowledge?


Also, while i'm here, my general plan for his character is Swordsman/Dr but i don't want to go master Doc with it. Only the skills needed to use adequate buffs and general heals. I really want to leave skills open to spread into other melee trees for defense. So any ideas you might have regarding skill plans would be great as well. This character is mainly PvE, and promenantly needed for low PC count groups.



- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

"Forced grouping and PvP to level is a silly idea. Holo always said the game starts after you master your profession... thats when grouping and PvP should happen." - MasterNerfSlaer; Medic Correspondent
Page 1 of 1
Previous Next