Doctor Archive
Thread: Why cant Doc play the Healer Role as in other Mmorgs?
Jagii wrote:
I think they made it this way because the following logic is faulty:
Healers do not cause damage, therefore they are not threats and should not be attacked.
However, I do think that the hate system should be tweaked a little to give healers a little more slack.
= Andrew
Chilastra.Palacek
Alternatively they should make tauntmore powerful. I think it has a 5s cooldown or something and hardly pulls one mob off a healer. It's very difficult.
On a side note, I was very successful as a tank with doc / tka. I couldn't do much damage but I kept aggro focused on me at all times while others did the damage. So I guess doc is a tank now.
I expect that Doc should get aggro from healing, it's just that they get too much for so small heals. We haven't even gotten any acknowledgement from devs that our enhancersand threat level is borked, which means that it might be this way by design.
Well I guess /sit;/macro buffBot is all I can do until they fix it.
Other than the agro situation, my biggest problem is the timers, and the fact that you can't use the same heal twice without a penalty. In other MMO's, I've used small heals in rapid succession to avoid the aggro associated with the big heal. In this one, my next heal to become available IS the larger heal, and I have to use it, which is possibly wasteful, and likely to cause more agro than I was intending.
Furthermore, if I want to "chain heal" and burn through my mind pool, that should be a legitimate strategy, but it's impossible with the recharge timers as SLOW as they are. Granted, I've only played a little since the CU (work schedules) but there were some extremely long, hairy battles and I still never even got close to running out of mind because my heals were so limited by those annoying, slow timers.
Message Edited by NJ62 on 05-21-2005 08:01 AM
The Devs, in their infinite wisdom, decided it would be more appropriate for jedi to take over yet another profession's role in combat.
ArchStanten wrote:
I swear in every Mmorg but Swg Healers are uber. Groups cant do anything without them and they are a well sought after profession. Now when it comes to Swg we are amost completely useless. We get way to much Hate aggro from tossing one heal, our heals are way underpowered and our buffs leave alot to be desired. Why cant they change the Doc profession to a type of healer role as Cleric, Druid or Shaman in forinstance Everquest. Our heals should be much more effective and usefull to our grp. They need to lower hate so we can at least attempt to heal people, and they should give us a more diverse set of buffs moreover even group buffs so we can play the important role Healer always does in other games. Right now Jedi heal better than docs and people are running around with Rez arms so why are we really needed? This is wacky however cause as I just stated the healer usually is vital in other Mmorgs. I just dont get Swg sometimes. I have Jedi Knight but I often enjoy taking a break from it and doing pvp/pve with a doctor and playing a support role but right now its almost worthless to do. How about giving Docs some new abilities to compensate for all the other professions that can heal and rez? Give us evac or something. More importantly how bout giveing us some doc love
because this "NOT" everyother mmorg! let metry to explain my point of view: in "other morg's the "dungon" is king, swg is an "open" gaxy it has dungons put the are not the the driving theem of the game. it "was" more like a virtual (resealality) yes i made that up, it's a real thing if i made it up...lol anyway with the player driven econnomy and divers soicial and political structure we where verymuch "NOT" like every other morg. there was allways pleanty of content, but it was player activated. some of it was rather boring and some less so but it was "always" there. but more importantly was the player interaction imsted of "hunting groups" wich where always optional; swg "was" is ONE MASSIVE GROUP with subcomponents players where "imersed" in to a virtual soicity it was so near reality on a sifi level. that was the "emersion"
it was nessacery to "learn your "skills" before engaging in a profession much like going to shcool to become a doctor, bussinessman/woman, or taking traing courses before recieving a hunting liesence. basic thraining to go in to the army.and skill where well thought out in the origonal "game plan" wich brings me to my point: "DOCTORS WHERE NEVER MEANT TO BE ON THE BATTLE FIELD"
ArchStanten wrote:
I swear in every Mmorg but Swg Healers are uber. Groups cant do anything without them and they are a well sought after profession. Now when it comes to Swg we are amost completely useless. We get way to much Hate aggro from tossing one heal, our heals are way underpowered and our buffs leave alot to be desired. Why cant they change the Doc profession to a type of healer role as Cleric, Druid or Shaman in forinstance Everquest. Our heals should be much more effective and usefull to our grp. They need to lower hate so we can at least attempt to heal people, and they should give us a more diverse set of buffs moreover even group buffs so we can play the important role Healer always does in other games. Right now Jedi heal better than docs and people are running around with Rez arms so why are we really needed? This is wacky however cause as I just stated the healer usually is vital in other Mmorgs. I just dont get Swg sometimes. I have Jedi Knight but I often enjoy taking a break from it and doing pvp/pve with a doctor and playing a support role but right now its almost worthless to do. How about giving Docs some new abilities to compensate for all the other professions that can heal and rez? Give us evac or something. More importantly how bout giveing us some doc love
because this "NOT" everyother mmorg! let me try to explain my point of view: in "other morg's the "dungon" is king, swg is an "open" gaxy it has dungons but they are not the the driving theme of the game. it "was" more like a virtual (serealality) yes i made that up, it's a real thing if i made it up...lol. anyway with the player driven econnomy and diverse soicial and political structure we where verymuch "NOT" like every other morg. there was allways pleanty of content, but it was player activated. some of it was rather boring and some less so but it was "always" there. but more importantly was the player interaction: imsted of "hunting groups" wich where always optional; swg "was" is ONE MASSIVE GROUP with subcomponents players where "imersed" in to a virtual soicity it was so near reality on a sifi level. "that was the "emersion"
it was nessacery to "learn your "skills" before engaging in a profession much like going to shcool to become a doctor, bussinessman/woman, or taking training courses before recieving a hunting liesence. basic thraining to go in to the army...ect. and skill where well thought out in the origonal "game plan" wich brings me to my point: "DOCTORS WHERE NEVER MEANT TO BE ON THE BATTLE FIELD" which is why there where doctors "and" combat medics . a dotor never was meat to "replace a combaty medic"
and i won't even get in to the level vs skills aurghment. ok i will ...lol just one question? whyshould a doc/rifle be more qualifiedto do battle then amerchant/rifle,dancer or ID/rifle...ect yes there have always been levels: but they where "loose" at best just a guide. not a"determening facrtor" a crettle is a creettle, a rancor is a rancor, piriod. iether you have the "skill" to kill, or you don't. and yes we all did ask for a "balance" buffs where to high armor was to strong as where some weapons. that would have been easy enough toi "fix" but what no one "asked" for was a "new level baesed" game again whyshould a doc/rifle be more qualifiedto do battle then amerchant/rifle,dancer or ID/rifle...ect
and right there is what took the "life" out of this game and makes it "just like" every other game!
Because in every other game, you can't do anything without a healer.
That sucks. EQ is the worst, apparently - you can't quest without a cleric. No cleric, you may as well go play something else.
WoW, if you want to be a priest, you'd better heal spec, or people will be annoyed. If you want to play a druid, you should just play a priest - people will yell at you if you try to do anything but heal.
Go to a CoH board, and search for "R U HEELER?" as a thread title - people are crippled if they can't find an empathy defender, even if there are others around that do the job just as well, only differently.
I'm glad that Doc isn't required. I think that it needs a bit of a boost, so that it is desired more, though - CoH is a great model. You don't have to have an empathy defender (the "healer") to survive. People like them, but people also like all the other types of protectors, and if you can't find a healer, it just means you play differently. Right now, I'm a doc for myself only. I played with the pure melee templates, and found that I can be just as effective dropping a melee prof for Doc again. And I can help out others as needed. But I won't play the primary healer role, because that's not me.
Aggro? Sure - I've been hitting that thing over the head with a hammer, it's probably mad at me.
The main thing the Doc in SWG needs, from my time, is better hate management. SWG will realize this soon, I think. But every other MMORPG has something that the healer themselves can do to manage their own hate, beyound just timing the heals - WoW gives priests talents, and Fade. CoH gives you invisibility, and damage. MxO gives you proxies. SWG gives you armor and combat mods, but they don't work out as the devs imagined.
If it says anything, I'm back to being a doc after 2 weeks playing with everything else. I *love* bacta infusion. I can't use a stimpack to keep myself alive if I wanted to. But I tanked4 82's and 3 81's last night just fine, using my healing and my melee.
Rambling, but hey, I'm a wookiee. It's not our first language. ![]()
you guys are still missing the point: a "doctor" is a civilian role;whereas a "combat medic " is a military role. doctors don't need "spray, and toss", or and kind of "area" actions. they're ment to work in a hospital (even maybe a field hospital) but are certianly "not" made for combat. (and i mean: that in the design of "this" game, it was never meant to be so) now they 're trying to lay a cm template over md, and it just doesn't fit all the things you are talking about need to be aplied to cm, and jedi "doctor does not even belong in a descussion concerning "combat.
d4mit Jim, i'm a doctor not a combat medic!
Lorechaser wrote:
Because in every other game, you can't do anything without a healer.
That sucks. EQ is the worst, apparently - you can't quest without a cleric. No cleric, you may as well go play something else.
WoW, if you want to be a priest, you'd better heal spec, or people will be annoyed. If you want to play a druid, you should just play a priest - people will yell at you if you try to do anything but heal.
Go to a CoH board, and search for "R U HEELER?" as a thread title - people are crippled if they can't find an empathy defender, even if there are others around that do the job just as well, only differently.
I'm glad that Doc isn't required. I think that it needs a bit of a boost, so that it is desired more, though - CoH is a great model. You don't have to have an empathy defender (the "healer") to survive. People like them, but people also like all the other types of protectors, and if you can't find a healer, it just means you play differently. Right now, I'm a doc for myself only. I played with the pure melee templates, and found that I can be just as effective dropping a melee prof for Doc again. And I can help out others as needed. But I won't play the primary healer role, because that's not me.
Aggro? Sure - I've been hitting that thing over the head with a hammer, it's probably mad at me.
The main thing the Doc in SWG needs, from my time, is better hate management. SWG will realize this soon, I think. But every other MMORPG has something that the healer themselves can do to manage their own hate, beyound just timing the heals - WoW gives priests talents, and Fade. CoH gives you invisibility, and damage. MxO gives you proxies. SWG gives you armor and combat mods, but they don't work out as the devs imagined.
If it says anything, I'm back to being a doc after 2 weeks playing with everything else. I *love* bacta infusion. I can't use a stimpack to keep myself alive if I wanted to. But I tanked4 82's and 3 81's last night just fine, using my healing and my melee.
Rambling, but hey, I'm a wookiee. It's not our first language.
you guys are still missing the point: a "doctor" is a civilian role;whereas a "combat medic " is a military role. doctors don't need "spray, and toss", or and kind of "area" actions. they're ment to work in a hospital (even maybe a field hospital) but are certianly "not" made for combat. (and i mean: that in the design of "this" game, it was never meant to be so) now they 're trying to lay a cm template over md, and it just doesn't fit all the things you are talking about need to be aplied to "cm, and jedi". doctor does not even belong in a descussion concerning "combat".
d4mit Jim, i'm a doctor not a combat medic!