Doctor Archive
Thread: Doc Top 3 issues list
Message Edited by Marrow1 on 05-31-2005 11:34 AM
Message Edited by Marrow1 on 05-31-2005 11:39 AM
Message Edited by FM_Warblood on 05-27-2005 02:21 AM
Message Edited by ThomDaz on 05-27-2005 01:39 AM
Buffing is stillfrustrating, 2 of Doc skill trees are for buffing, and it's underutilized ![]()
If they could increase buff duration to same as say Musician would be nice
So even if they keep it at 10% it would be ok, just as long as it went a few hours like Ent instead of 40 mins ![]()
XP for wound healing
The rez arm- I would love to see it out of game but that won't happen, make it about 5 uses, or something so it doesn't replace 90+ SP
Message Edited by gamergirlx on 05-27-2005 11:36 AM
gamergirlx wrote:
From the Jedi forums...
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=932907#M932907
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I just read some of the posts and the "top 10" issues in the CM and Doctor forums. Oh my god, theyare basically asking to have the same abilities as our force heals, aura, and some of the things from enhancer. Yes, the devs haven't given them anything yet, but how long before it happens.
Is anyone else frustrated with constantly reading other professions wanting to have the same things as jedi. I mean after all aren't we supposed to be 1.5x stronger than any other template?
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Ok, now I'm no jedi hater (play a jedi as analt--only way to keep a group healed these days)but this guy seems to have it completely backwards. Jedi stole many of their most useful healing skills from US and now WE would like to see them returned.
Message Edited by gamergirlx on 05-27-2005 11:36 AM
I just punched my desk.
He is right. How dare we. How dare we, indeed.