Doctor Archive

Thread: The solution to tk's

Iporz
Wed Apr 14, 2004 2:21 pm
#1

lol whoops,


I decided to duel a mtk last night for the hell of it. I am a 0440 combat medic for the mind heals and a master doctor. Well, if you lag enough to use a dizzy pack on yourself as the duel starts, then you can remove the dizzy while on ur back. Then just keep healing yourself untill they get frusterated and end the duel. It's simple.

Message Edited by Iporz on 04-14-2004 02:24 PM



Iporz on sunrunner
TKM
Master Heavy Swordsman
4-0-0-4 Rifleman
Nowem Ona on Tarq
Master Doctor
4004 Cm
0030 TK
Cailid010
Wed Apr 14, 2004 2:52 pm
#2

That might work until he starts using head shot and hitting your mind pool.



---------------------------------------------------------------------------------------


Cailid - Ex Master Gunfighter / Ex Master Creature Handler / Novice Medic. Currently Swordsman / Ranger / Medic
Tab'Fren - TKM / Master Doctor
Med Vendor located in Crimson Solace on Dantooine at 4583, -5213
Gnuut
Wed Apr 14, 2004 2:55 pm
#3






Iporz wrote:


Well, if you lag enough to use a dizzy pack on yourself as the duel starts, then you can remove the dizzy while on ur back. Then just keep healing yourself untill they get frusterated and end the duel. It's simple.



Or keep healing yourself until the /unarmedheadhit1 (Nexu Grin) spam obliterates your mind and incaps you thus ending your heal spam






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Iporz
Wed Apr 14, 2004 2:59 pm
#4

Well, you see with a 80% kinetic helmet, brandy and canapes, the heals take no mind (except for wounds for the mind heals), and i garuntee i can heal faster than you can dish it out



Iporz on sunrunner
TKM
Master Heavy Swordsman
4-0-0-4 Rifleman
Nowem Ona on Tarq
Master Doctor
4004 Cm
0030 TK
Shadow2k
Wed Apr 14, 2004 3:28 pm
#5







Iporz wrote:

Well, you see with a 80% kinetic helmet, brandy and canapes, the heals take no mind (except for wounds for the mind heals), and i garuntee i can heal faster than you can dish it out






CM's can't heal their own mind. Or was this changed?


UnarmedHeadHit is attacking your mind pool. You'll drop eventually, just like every other guy who thinks he's invincible. Sorry...everyone dies at some point, even me

Message Edited by Shadow2k on 04-14-2004 03:31 PM



------XXXXXXXXX------

ShadowKB/Alazztor - Cancelled
Zagam - Cancelled
Serenity - Cancelled

Gnuut
Wed Apr 14, 2004 3:32 pm
#6




Iporz wrote:

Well, you see with a 80% kinetic helmet, brandy and canapes, the heals take no mind (except for wounds for the mind heals), and i garuntee i can heal faster than you can dish it out




Well then you could just keep a macro running in your first slot:


/stand

/target self

/healstate dizzy

/healdamage self

/ui action toolbarSlot00


Keep that going indefinitely and the poor TKA can just wear himself out until you come back from lunch and decide to put him out of his misery.


Now myself being an MCM/MRifleman I start with a nice hit of mind fire to make em sweat, followed by a phat health poison then a mind poison. One more health poison and then I do a flurry2/flushing2/suppresion1 combo. That nails a Doc to the ground in a dizzy loop. While the Doc tries to cure the fire, health poison, and the dizzy I have a choice. Either spam the previous combo to keep the Doc in a dizzy loop or just spam HS3 to clear his mind out





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

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